
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 8 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−72% | 35.9Kreviews | 86% | — | $7M |
| $39.99 | 4.8Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Northgard'a yazdığım incelemeye itafen, am* hıyarları y*rr*k vardı çöp dlc yapacak. Umarım batarsınız, an*nızın *mını tersten görün.
El juego no es recomendable debido a la gran cantidad de bugs tanto en single player como en cooperativo. Los errores de descincronizacion son frecuentes obligando al cierre del juego y perdiendo el progreso. No existe un interés por solucionar el problema
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #38, worst PL #98 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $9.79−72% |
| 230ratings |
| 84% |
| #158 |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏本身还可以,构思,画面。但是最大的问题就是不好玩,战斗没难度。最高难度也不需要动脑子。约到后期越乱,也越简单。
une dinguerie ce jeux
Updated review after 100+ hours. Still not finished all regions yet, but I'm very far through the game now. Pretty much the same frustrations with the game. Repeated content, being forced to play through repeated events, really clunky UI that forces you top repeat things over and over. Core gameplay is good, but in general this game is not rich in variety at all. Updated review after 60+ hours, I enjoy this game but would hesitate to recommend it. There are so many aspects to it which make me stop playing for a while, often. Positives: - World looks great - Fight mechanics are fun (against other human parties) - Customisation is decent if not a bit limited in some areas - Progression feels solid and your party can get really strong over time - Building up your camp feels rewarding and fun Negatives: - This game forces you to endure some of the most boring and repetitive fights / events at times. Packs of wild animals, which are all just the exact same model with the exact same abilities. 14 wild bears? 14 wild boars? 14 wolves? It really grinds down a Wartales session at times and makes you just quit to desktop. Not enough different enemies or abilities to be challenged by. - The UI (menus/interface) is really really bad. Be prepared to go back and forth between multiple windows again and again and again if you are crafting things or customising characters. Tasks that should be easy and intuitive take ages, lots of clicking and waiting. Honestly the UI really needs re-working, it looks and feels like ♥♥♥♥. - NPC characters are just empty, boring, lifeless. Pre-defined dialogue, you can rarely interact with an NPC more than once and get different responses. - The story lines are also just empty and lifeless. Partly due to the quality of the NPC's. I found myself just clicking through boring dialogue so I could get back to actually playing. The game is also really poorly designed in terms of direction. "where the ♥♥♥♥ do i go now?" "who the ♥♥♥♥ do i need to talk to again?" I cant remember a single NPC from this game, they are all so forgettable, and then game does a really bad job at guiding you to places / people. - Regions are just exact copies of each other with slightly different things on offer. Once you have been to one tavern, blacksmiths, apothecary, market, church etc. You have been to them all. They are all the exact same. - There are lots of mini games that facilitate blacksmithing, fishing, mining, chopping wood etc. These also get super boring, super fast. If you want to craft 5 helmets for your party, be prepared to do that stupid blacksmithing mini game, 5 ♥♥♥♥♥♥♥ times. - The pathing in the open world is really janky. You will get caught on random invisible barriers which often mean enemies that are chasing you, will catch you. Forcing you into a fight you could have easily escaped. Which loops back to my point on boring and repetitive enemies. - I will finally add something which is a problem for a lot of people. Points of interest that are accessible in the base game turn out to be DLC locked. I make may way over a mountain pass and find a castle, awesome lets go check it out. Ooops, its part of a DLC I have to buy, guess ill just have to walk all the way back from where I came from. Places like this exist all over the map. When you think about all the existing issues with the game, and things which could be improved on. Its a shame the developer would rather push extra paid content, than improve the base game. I could go on about things that annoy me with this game, but I DO find myself still playing it. Apparently there is a QoL update coming mid 2026 which might fix some of the poorly designed parts of the game. Lets hope.
Maldito juego asquerosamente vicioso, lo jugaria un rato y al final me clave 8 horas seguidas
woke alert!!
2026年7月にセールで購入。寝不足になるくらいはまっちゃう。 ほとんど不満はないが・・ 戦闘楽しいけど、味方の数増えると敵もそれ以上に増えるから一回の戦闘が長期化して少しだるくなる。 自分は難易度一人前から見習いに変えたらちょうどよく遊べてる。敵の人数も減るので遊びやすくなった。 日本語化は【やちきゲーム実況】という方のがとても分かりやすいのでオススメ。
我就只说我经历过的:游戏启动全屏卡界面,要按退出键才正常;经常战斗结算莫名其妙掉帧白屏,疑似大地图进入战斗被模型冲突卡位导致;从发行到现在为止,仍旧有闪退问题,尤其是战斗中闪退已经见怪不怪;经典地图模型奇奇怪怪,总能在一些犄角旮旯的地方卡脚。。。如果你可以接受这些,那恭喜你,开把曹操传庆祝一下吧~
Great game. Would have been better if you could skip some of the easier battles (autoresolve?), as these are sometimes a bit tedious.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 9.3K | 94% | $24.99 | |
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| $7M | 11.1K | 63% | $24.99 | |
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