
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.

Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.

Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 168.6Kreviews | 84% | — | $221.5M |
| $129.99 | 38Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After what has surfaced about how the company internally operates, i can´t help but feel that all the recent yankiness of the game is derived from the AI implementation into the workplace. Such a shame, but i canno ethically support this company, or their products
dont worry sabre interactive, im sure you can replace your customers with ai too
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #14, worst JP #84 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 69/day in the week to Sep 4 → 161.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11255.6/day in the week to Jul 16 → 121.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
| $20.99−70% |
| 14.9Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 95% | #46 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its boring
被你们恶心的同进退词条恶心了很久了,你们这群臭傻逼究竟玩没玩过自己的游戏的?你们制作组家里死人了?直到现在也不修。你们真是一群用屁眼当眼睛的傻逼东西
Warhammer 40,000: Space Marine 2 — это именно та игра, которую хочется назвать настоящим подарком для фанатов вселенной Warhammer 40K. С первых минут она впечатляет масштабом сражений, атмосферой бесконечной войны и невероятно детализированным миром. Боевая система получилась очень динамичной и зрелищной: расстреливать орды тиранидов, а затем врываться в ближний бой с цепным мечом — отдельное удовольствие. Особенно радует ощущение мощи космодесантника: враги буквально разлетаются в стороны, а каждая битва выглядит как сцена из дорогого фантастического фильма. Графика отличная, локации масштабные, а количество противников на экране иногда действительно поражает. Музыка и звуковое сопровождение отлично дополняют мрачную атмосферу сорокового тысячелетия. Отдельный плюс — возможность проходить игру вместе с друзьями и развивать своего персонажа в дополнительных режимах. Контента хватает надолго, а сражения не успевают наскучить. В итоге Space Marine 2 — мощный, красивый и очень атмосферный экшен. Даже если вы не слишком хорошо знакомы с Warhammer 40,000, игра способна увлечь своим геймплеем и масштабом. А для поклонников вселенной — практически обязательна к прохождению. 9/10. За Императора!
I understand I have just over 1,000 hours in this game. I will continue to put hours into it, because this is the modern Space Marine faction game we got whether I like it or not. However, I must make known my issue I take with this game: it just never functions as it should. *Ever*. If Contested Health doesn't break and inexplicably stop working at random points during a mission, my perks take their place. If that works, then an enemy spawn effect kills me from 10 meters away. If that doesn't happen, my medicae stim fails to heal me. If that works, my parries are ignored completely. And if that works, my dodges manage to simultaneously succeed *and* fail, as I get the sound and visual cue for a perfect dodge, and yet get staggered and hurt regardless(these are not including specific modifiers that do some of these things, obviously; I have experienced all of the above separately in regular missions on the hardest difficulty, where I am otherwise comfortable). I genuinely hope the third game they are working on redeems them. I want them to prove they can make something that works as it should, at the very least. But if they can't, I hope it is an utter embarrassment for them in all senses of the term, as I fully believe they should not be at this wheel they have found themselves behind. P.S. Whatever happens, do not allow these developers to forget that they broke one of the main weapon defense types - turning off its AOE damage and stagger, half of the allure of this defense type, *by accident* somehow - and didn't fix it until two patches later, all while the community made a patch for it in less than a month after it was found(the issue was literally a toggle in the game's files).
Жена сказала, что я ночью шепчу во сне "За Императора"
The developers have known about this bug for over a month, yet it still hasn't been fixed or meaningfully addressed in any patch. Even worse, despite knowing the modifier was broken, they included it in a high-reward weekly mission that they manually curate themselves. There has been no official acknowledgement, no temporary workaround, and no explanation to the community. From a player's perspective, this doesn't look like a simple mistake anymore. It looks like the developers are ignoring their own players and treating serious gameplay issues as a low priority. allways quality assurance, bug fixing, and communication are simply unacceptable for a live-service game.
Alot of weirdo gameplay choices, instead of fighting some cool enemies the game has us: - Fight a giant swarm of rats that come together to attack - Jump pack around cliffs wasting time - if your stuck in a interact cutscene you can still take damage - all the spots you fight in feel the same and there is not enough unique enemies - the game randomly changes your loadout throughout mini cutscenes on a mission
Low quality repetitve trash. Overrated and paid reviewers. Sad!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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