
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.

Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.

Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 226.2Kreviews | 84% | — | $221.5M |
| $129.99 | 38Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3458 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spacebar Marine. THe Cons- Titus survivies a virus bomb without a helmit..wot (Author-Ben Counter 'Galexy in flames' of the Horus Heresy Page260) the Brotherhood is all grumpy and sussy bussy at heirachy...wot spacebar or C is the dodge mechanic with a timed event..what is this..time crisis blood spatter is all Sprites, zero damage to walls or floors..2008 called they have lost STC's enemys blink after 80 heavy bolters to the torso ,red blinky like doom and you must press E to get an animation for some shield.(Doom eternal is 49(or 51) punches on a first level zombie thing to get it to blink..its technicly invincible to punch to death with out using a exicution animation) this is honestly...quite abysmal in terms of interactivity/physics/gameplay...it only has artwork and outside word stuff to look at in intrest and awe. you know what..its actually feels like i came from the future of tech and wonders to play the ps3 spacemarine again. the instant the game starts im like ' oh yeah..15mins in, that ptsd of mum calling for dinner is in my mind and then i just cant be assed.' Helldivers 2 Spacebarmarine 2 exactly the same game- just re skinned. games that are better - F.E.A.R has bullet impacts and chaos clutter Soldier of Fortune 2- has the body explodes gears of war 1- its basicly the recipe, spacemarines DO counch behind stuff to avoid cover. dukeNukem3d- has Jumpping feature crysis- has better graphics and physics and gameplay (its basicly spandex SpacebarMarine meets Necron Nids) Socom Usnavy seal- ability to point friendlys here or there since your in a team sometimes everyother game pre 2016..bnecause 12+ DLC's wernt such a massive kick in the groin..i could have payed 100$ for this game if it wernt on discount for $30.. and..3/4th of the game is locked behind paywalls..What the actual...hell is wrong with people. “Tell a conquered man he has a new master, and he’ll shrug. Tell him his new master wants a fifth of his annual income, and he’ll go and find his pitchfork.” i could just be old too....but tough bikkies, THUMBS DOWN FOR YOOOUU HERITIC
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #14, worst JP #84 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 69/day in the week to Sep 4 → 161.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11255.6/day in the week to Jul 16 → 121.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
| $20.99−70% |
| 14.9Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 95% | #42 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为了帝皇!!!!!!!!!!!
The game is incredible! tons of fun playing with friends!
I like the part where the space marine yelled "this is my warhammer 40,000: Space Marine 2" and warhammered all over the place, kinda wild if you ask me. #humptydumpty #clickhere #witchit
Fun straight to da point 3rd person shooter. Gives the classic Gears of War feel with gore and combat - story is cool enough. Deserved thumbs up!
Loading screens: The game
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[h1]One of the finest installments of the Warhammer 40k series.[/h1] [u]Campaign Mode: 8/10[/u] The return of Titus is marked by new emerging threats to the Imperium. The game does a decent job of layering the conflicts he faces, both alien and internal. The story is quite captivating and does well to keep you satiated during the entirety of the campaign. The voice acting is good, the atmosphere and world are captivating, and the iconic Grim Dark theme is just amazing. [u]Co-op Modes:[/u] In the PvE tree sit three modes: Operations, Siege, and Strategems. These modes are three-player co-op modes. If you have no friends, you can play it solo, with bots, or matchmake with two other players. [u]Operations Mode: 10/10[/u] Nestled in the PvE tree is the co-op Operations mode. Personally, it is THE mode of Space Marine 2. It presents missions that run parallel with the single-player campaign: showcasing the story from the perspectives of kill-squads Talasa and Veridian, who you can hear and see during the single-player campaign. The missions are well-fleshed out, the objectives are unique, and the banter between your kill-squad members can be quite amusing. There are 6 difficulty options to choose from, all of which have progressively harder enemy modifiers. List is from easiest to hardest. - Minimal - Average - Substantial - Ruthless - Lethal - Absolute Within Operations mode there are multiple classes to choose from. Each class boasts a unique special ability along with various perks that you can upgrade and change to answer what threat lies before you. No duplicate classes are allowed, unfortunately, so there can't be more than ONE class per squad. If you play with bots, the game will auto select the class for your two bot teammates. There are also various chapter customization options to choose from, some unique to each class. You can choose various chapter emblems, colours, and designs to make each of your Space Marines unique to you. Want to be a Space Wolves Vanguard? Or a Salamander Heavy, dressed in Warpstone Glow? What about a Blood Angel with a Deathwatch pauldron? The choice is yours. You can utilize various weapons from the armoury like the Heavy Bolt Rifle, Plasma Pistol, and Power Sword, to name a few. Keep in mind only some classes get to use certain weapons. And, you can earn some various currencies need for unlocks: - Requisition Points (for unlocking class perks and weapons) - Armoury Data (for unlocking weapon tiers and weapon perks) - Accolades (for unlocking that sweet premium drip) [u]Siege Mode: 7/10[/u] Within the PvE tree is also Siege mode, which is essentially horde mode. It has both a Normal option (Substantial difficulty) and Hard option (Absolute difficulty). Endless waves of Tyranids and Chaos forces strike your fortress across various sectors. You can earn and spend requisition points on ammunition, stims, armaments, and AI reinforcements like Cadian troopers or Valtus, the Dreadnought. Survive long enough to earn Blessings that aid your fight against the Xenos threats such as: Increased headshot damage or Kills restore your armour based on enemy threat level. While somewhat time consuming and inefficient for XP and rewards, it's still a fun way to earn some Requisition Points, Armoury Data, and Accolades. [u]Strategems: 8/10 (when they work)[/u] Lastly, within the PvE tree is the strategems mode. It is both a daily and weekly rotation of various Operations missions that also have Positive Buffs and Negative Debuffs. It also is a good way to earn Accolades, which is the main currency to unlock "end-game" Heroic weapons and customization options. The biggest downsides to playing this mode is the fact some of the strategems are just plain hard or that they don't even function properly (like the current weekly strategem from Wed Aug 19). Still, it's a good challenge overall and as previously mentioned, a good way to earn Accolades. [u]PvP Mode:[/u] Never touched it. Won't comment. [u]Gameplay:[/u] The combat actually makes you feel like a Space Marine. Hordes will swarm you and Chaos warp squads of enemies to your position. The sound design is quite good as well. Your footsteps thunder as you march into battle. Your Bolter and Chainsword roar with thirst of xenos blood. The shrill of tyranid hordes pierce your ears as they swarm your team. [u]Performance:[/u] Running at 3840 × 2160 Borderless, medium-high settings. Game runs quite smooth with Frame Generation on (130+ fps) and alright without it (~100 fps). Frames drop sometimes in Siege Mode, especially when number of AI is high. In the end, overall your mileage may vary. [u]Bugs:[/u] There are numerous across the various reviews, comments, and internet posts, naturally of course. Personally, the biggest ones are randomly spawning enemies and not receiving rewards for completion of Siege waves: Nothing more annoying than getting ganked by a group of Tyranid Warriors that spawned in behind me or surviving in Siege for an hour, just to not receive any rewards. The other bugs mentioned by others haven't been as prevalent for me, so I won't comment on those. [u]Personal Cons:[/u] My two personal cons to SM2 is that the campaign is short-ish length and there is an absence of "section select" or I guess, checkpoints, for campaign missions. For length, it will take you roughly 8-12 hours to complete the campaign, depending on difficulty and exploration, which in my opinion is just a bit short given the potential it has. As for the section select, it just means you have to play missions from the beginning in order to collect a missed collectible. Not a huge deal for most, but it is to me. [h3]Overall Verdict: 9/10[/h3] Space Marine 2 not only a great Warhammer game, but a great game in general. The campaign is solid overall, the various co-op modes are elite, and if you like PvP, well, there's that. It provides a solid foundation for new fans or curious onlookers to the Warhammer 40k universe and is a good stepping stone for delving further into the lore (and their bank accounts if they go the miniature route lol). It is also is a great installment for the Warhammer vets and honestly, gamers in general. [i]Burn the heretic! Kill the mutant! Prge the unclean! For the Emperor![/i]
闪退严重,毫无预兆,根本没法玩
Плохие сервера, баланс не то чтобы присутствует(на почти любой класс есть одна- две метовые сборки включая оружие. Ближний бой сосет что в ПвЕ что в ПвП относительно рисков), адский гринд, многие вещи вызывают бадхерт(бесконечные загрузки, баги со стратогемами, отсутствие иконки отката перков и приходится по ощущениям их таймить, миксер из бесконечной череды атак не выпускающих из контроля, ДИЧАЙШИЙ урон от ренжей, странный откат способностей(у штурмовика 2 заряда рывка и есть перки на их мгновенный откат. при использовании последнего заряда ты восполняешь его, но полностью теряешь заряд следующего(даже если он был готов на 99%), и прочие квалити оф лайв штуки), абсолютно мертвые как класс героические пушки(5)(большинство из них хуже как минимум на ступень легендарок(4)) Интересный геймплей, обычно пинг не критический, 0 альтернатив(как для фанатов Вахи, так и в плане геймплея) Похож на Варфрейм, но на мой взгляд СП2 более развитый чем он (ощущается как будто вышел на некст лвл. Ближний бой не односторонний, дальний бой будет до 200 часов игры не настолько поломанным. Есть во что играть, тогда как в Варфрейм болванчики перестают быть чем либо кроме губок буквально с первых минут игры. Здесь есть во что играть).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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