
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
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Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.


Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.


Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 821 reviews with recorded playtime.
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
add the revilers to the game
За императора !
[COMPLETE] Warhammer 40.000: Space Marine 2 - невероятно крутая игра. На 10 голов выше первой части, но оно и понятно, время сейчас другое. Мне как фанату Gears of War особенно понравилось. Очень круто! Локации пестрят красотой и разнообразием, да ещё и в невероятной сочной графике. Геймплей прокачали - добавили парирования, улучшили импакт пушек, арсенал расширили на любой вкус и отыгрыш. Помимо сюжетной кампании, есть PvE и PvP режимы. Русская озвучка также имеется. Рекомендую к покупке и обязательному прохождению.
El juego esta cargado de accion, fin.
peak
сюжетка на 17 часов на самой трудной сложности на троих
《星际战士2》抓住了一个爽点:战锤40K游戏很多,但是锤佬们最想看的,是自己涂装设计的阿斯塔特能够真正动起来为帝皇效忠,击杀和处决异形。 从这个层面来看,《星际战士2》是一市面上的独一档。 很多战锤40K改编游戏只是把设定、美术和名词套进去,核心玩法依旧是桌面兵棋的那一套。肥鲨虽然做出了鼠疫和暗潮,但是其本质依旧是求生之路类型的FPS游戏。 但《星际战士2》不一样。第三人称视角、近战处决、爆弹枪射击、虫潮压迫感、盔甲与配件的战士、职业外观,战斗节奏,以及阿斯塔特走起路来哐当哐当的笨重感,全都在服务同一个目标: 让玩家操控自己涂装设计的星际战士兵模,在战锤40K的世界中纵横披靡。 我尤其喜欢《星际战士2》的第三人称视角。对锤佬和模型爱好者来说,这其实是极其重要的,也恰恰是肥鲨的两款游戏所缺乏的。这个IP本身就有很强的兵模、涂装和盔甲文化。如果像暗潮一样做成第一人称,玩家看不到自己的动力甲、肩甲、纹章和处决动作,那味道会少一大半。 所以我觉得《星际战士2》最正确最核心的设计,就是它让你有一种“在玩虚拟兵模处决异形”的感觉。甚至可以说,这个游戏本身就是在围绕这个核心运作的。 本作的战斗也很符合星际战士的身份。你不是躲在掩体后面等回血的普通士兵,而是在爆弹枪、链锯剑、格挡、处决和护甲恢复之间不断推进。你很强,但不是无敌。你必须主动进攻,必须维持节奏,必须在虫群里打出空间。必须不断地,花里胡哨且血腥暴力地处决敌人,才能不断地回复护甲在如潮水般的敌人中生存下去。 它不是披着战锤皮肤的普通射击游戏或者动作游戏,而是玩法、视角、美术和世界观都围绕“星际战士处决异形”这个核心体验展开。这种IP还原,不是靠剧情台词堆出来的,是靠玩法打出来的。 但《星际战士2》目前的问题也很明显: 内容还是偏少。 核心战斗系统已经很好,战锤味道也非常正,但PvE任务、敌人类型、职业深度和长期可玩内容还没有完全撑起这套系统。打起来很爽,但打久了以后,会开始希望它有更多任务、更多战场、更多敌人、更多职业变化。 虽然核心体验已经接近顶级,但内容体量还没完全跟上。 如果未来继续更新更多PvE任务、敌人、职业、装备和终局内容,《星际战士2》完全有机会成为战锤40K游戏里最重要的一作。 目前评价: 优点: 星际战士的重量感做得非常好 第三人称视角非常适合展示玩家的“星际战士兵模” 近战、射击、处决节奏很爽 盔甲、职业和外观系统很有“虚拟兵模”味道 IP还原不是表面皮肤,而是融入了玩法 缺点: PvE内容量偏少 长期可玩性还需要后续更新支撑(新地图,新派系敌人,新武器) 结论: 《星际战士2》还并非满分神作,但它已经做对了最重要的一件事: 你的星际战士兵模会动了,你可以操纵他处决异形,效忠帝皇。 The Emperor Protects.
its fun with the boys
good
peak
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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