
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Aug 14 → 31.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 48.2Kreviews | 88% | — | $48.5M |
| $49.99 | 3.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
как по мне игра очень слабая,лично я не понял от чего зависит то как ты выставляешь персонажей перед боем,в игре нету стелса,ну и просто нету возможности использовать как то ландшафт,единственное что есть это укрытия,атаковать первым ты не можешь не говоря о том что бы застать врасплох все дела а ну и бои в целом легчайшие,либо просто идешь и стреляешь либо борись с интерфейсом что бы у тебя вся тима не была в одной точке к началу файта и потом просто стреляешь
The game soft locked and glitched itself multiple times in the tutorial. Everything else was also not really good. The tutorial is bloated with useless informations while at the same time not giving me what I look for when playing a CRPG. The big descision is if I wamt to walk through a litle laughable fire or not. The choice has no consequence whatsoever. Exept that it soft locked me 3 times, if I chose not go back. Fallout 2's tutorial is infamous but I'd rather play it 10 times on repeat than having to play this abomination one more time. Atleast it had different ways to solve it. This on the other hand was as enjoyable as CBT. This hour long linear level with a bossbattle, made by someone who somehow missed the last 30 years of lections in game design, took away every desire to continue playing this game. I would refund this game, but saidly I had it running for over 5 hours trying to get past the glitches and soft locks. Get the original Fallout games or Divinity if you want something more modern.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
| $49.99 |
| 2.7Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bacana tipo banana [rpg de nerdola alias]
Warhammer 40k Rouge trader is one of the best Warhammer 40k games i ever played, i enjoyed playing it so much. it a long game, but it is worth it. this game make you feel how to live as rouge trader in the 40k universe. even with 202 hours of play i still did not experience everything this game can offer. i might to another playthough when dlc 4 releases.
Es un insulto a los jugadores lo que ocurre en el acto 3. No voy a hacer spoiler, solo decir que no tiene sustento, no tiene sentido y ni gracia. Soy muy fan del setting y lei el juego de rol de fantasy flight, incluso lo jugue. No entiendo como Owlcat escribiendo tan bien los actos anteriores y posteriores pueda hacer semejante barbaridad, indigno cuanto menos. Absurdo y pauperrimo. Rogue Trader-n´t
балдурс гейт 3 курильщика, больше 8 часов этой скукоты не осилил
I find myself in need of advice. I'm considering returning to university to finish my degree in creative writing, but I want to be sure to go to the right school. For example, I really want to avoid any professor who teaches that it's okay to signal the ethnicity of a fictional character by having them repeat the same two words or phrases from their native language over and over, do you see shereen? I wouldn't want to be an absolute ashmag and cause my character to come across as lazily written and brain broken while also insulting an ethnic group by reducing their identity to two phrases. It's lazy to do that, shereen, and that kind of lazy is pure ashmag behavior. See, if I had a degree in pretty much anything and it led me to think writing a character using this method was in any way good, well, I'd feel like maybe I didn't actually learn anything while at university and might begin to feel cheated. Of course, shereen, if I was such an ashmag as to write characters like this it might be that my brain really is broken, and that whatever education I received might have been wasted because I'm just flat out not a good writer. You know what? Instead of creative writing I think I'll just go design a video game where the player gets to level up a LOT. Players like that kind of thing, right? I want to be sure to give the player a lot of choices when leveling up, because players like making choices, I wouldn't want to be an ashmag and not give them choices! That's ashmag behavior! Shereen, I have got it! I'll make a game where players get to level up a lot, make choices when leveling up about a needlessly complicated game system which only bears a passing resemblance to other CRPGs, and make sure the player has to read meta guides online outside of the game because the information provided in the game about the choices being made won't be enough for the player to make an informed decision! I'll be sure to recommend certain things when leveling up but I won't explain why those are being recommended. This is a game about VIBES, shereen, and you have to get the vibes to get the game at all. Otherwise you might be an ashmag who makes a bad choice, shereen! I'll be sure to use a popular setting that was originally created as satire but that people take seriously because we all know people are ashmags, shereen. British satire is hard for non-Brits to understand, especially Americans, but that's okay. Because the setting is popular we'll just use the bizarre Frankenstein monster that is the rules of a tabletop RPG from that setting! It's perfect! The characters will level up so much and the process will be so complicated it will start to feel like a chore, but people need to do their chores, shereen, only ashmags don't do their chores. So my game will be educational too! Which is a good thing considering the ratio of tell vs show that's going to be in it. I want to make sure the players really feel every minute of the 100 hour campaign. I also heard that players like systems, so I'll be sure to add in a bunch of management systems. Of course I won't make them too deep because that would distract from the real game, which is reading about what your characters are doing and then leveling them up. And fighting, shereen! The fighting will be perfect! See, they'll start off the game where they play a character who literally owns multiple planets, but they can't reliably obtain grenades or healing items because... because I need the game to be challenging! The player's character is so wealthy they don't even use money, they have Profit Factor that they trade to other factions for things like individual grenades! But it's not money! It represents untold amounts of currency and production and the player will use it for common items as well as the special equipment and gear they need to actually function in the game. This is a perfectly balanced and well thought out economy, shereen, only an ashmag would fail to see the genius of it! This is because what players love the absolute most is for their character builds to not really work until the last quarter of the game, shereen. Only ashmags like games where a character build works from the start without a bunch of gear, shereen! Don't be an ashmag, shereen, play my game where you read about what you're doing like it was 1999 and will be under geared for the majority of the playtime, where the gear you do find is of dubious utility and leveling up becomes a tedious chore, and it all takes place in a ludicrous setting that was never meant to be taken as seriously as it is! Oh wait, someone already made this game. It's called Rogue Trader and it's stupid. Never mind.
我想不到任何不推荐它的理由,我认为比博德之门好玩很多
Just horribly balanced ...
I bought this because I believed in Owlcat, let's get that out of the gate. I find 40k convoluted, overly fantastical for a sci-fi, but unique and complex enough to follow the natural cycle of "what might be". Their entries into the cost of FTL travel, for instance, is highly unique. There's a lot of cost to all of their elements, from cybernetics to "powers". In the 90 hours I've played the only "Trading" I've really done is in dealing death, and selling loot to random vendors. I feel like this is a confusing title if you're expecting a game about being a Trader. Rogue Traders are like weird Lords of a sector of the galaxy. Like imagine England in the 1880s, if you were a lord of whatever-the-hell-shire, and you were given power and influence over the randos of that area. A couple villages, and their yields. That's the closest comparison that makes any sense... but your manor is that ship, and that "castle" is like a thousands year old cathedral filled with hundreds of thousands of people. I dunno, it's fricken weird. I found the characters much like if Owlcat was given free reign to make some fan favourite classes into characters. They're all very unique and full of charm. Sometimes they're a little 2-dimentional, but over all they have a lot of things they hope to achieve in the game. The combat is where the game really shines. I very much liked that they did away with the old RTS with a turn-based, square system. Sure, some battles take 20-40 minutes, but they did in BG3 as well and I didn't whine there either. All in all, I would recommend this game if you love 40k, or if you find it interesting. Or even if, like me, you love Owlcat games and trust them to make gold out of a lumpy old turd... I can't believe Owlcat made me like a 40k game...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.4M | 13.7K | 91% | $39.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $5.4M | 6.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.4M | 88.9K | 95% | $19.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.5M | 43.2K | 90% | $69.99 | |
| $48.4M | 117.7K | 95% | $14.99 | |
| $48.4M | 58.5K | 87% | $29.99 | |
| $48.6M | 60.1K | 91% | $24.99 |