
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
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About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 705 reviews with recorded playtime.
Reviews
Themes across 698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good story, good characters. Ship combat isn't my favourite but everything else was great.
Hot take first- Rogue Trader is better than BG3, it just lacks the overall production value. Without spoilers- Rogue Trader is one of the most, if not the most reactive RPG I've ever played. Your choices through out the story and events that unfold are very important to the narrative. Every dialog choice is tracked behind the scenes, causing an insane amount of variety and small variations. Just be ready to read a lot. Sadly not everything is voice acted in-game. Exploration consists of exploring an overworld map, going from system to system scanning planets for resources and chasing rumors. You'll come across a lot of roleplay events and smaller PoI's to explore while doing this, but the bulk of the game is story driven through the main, side and companion quests. The companions are all very interesting- all of them have a personal story, react to what's going on around them, tons of depth in general with a great selection of both unique and different classes. Mechanically it's a very satisfying CRPG to play with tons of build variety. You get to pick an Origin and Archetype at character creation. Origins offering unique perks that lean into different kinds of playstyles and roleplay options, while Archetypes act as your standard classes of other CRPGs. Each Archetype offers a different variety of secondary Archetypes to pick from at level 17 creating a huge variety of combinations when you take into account Origin/Tier 1/Tier 2 choices (An example from my Dogmatic for The Empire playthrough. I did a Psyker/Soldier/Arch-Militant gunslinging wizard basically). Itemisation is peak- there are items supporting so many different kinds of playstyles. The newly introduced Augmentation system adds even more depth to this. In true owlcat fashion you have a couple of mini-games- in Rogue Trader those are ship combat and colony management. Colony management is pretty straight forward. As you adventure the Expanse you find resources- use those resources to upgrade colonies for various stat bonus/items/refreshing consumables. There will be tons of little events that come up requiring you to make choices for both roleplay and mechaniacl strength. Ship comabt is probably a love it or hate it mechanic. It's basically it's own turn based combat system. Your ship is basically it's own party member, you level it up, equip it with stuff, get talents etc. Overall, if you like CRPG's with tons of depth, world building, lore, stasfying buildcrafting and you don't mind the lower production value (not as many flashy cutscenes and a lot of reading)- Rogue Trader is an absolute gem. One of the best showing of what Owlcat does, and probably the best 40k game ever made.
Игра полное говнище. Сырая, недоработанная. На 60 FPS моя 4070ti прогревается похлеще чем в киберпанке 2077, хотя игра вообще CRPG и на экране меню с выбором скилов. Надеюсь эти убогую студию закроют, а этих жалких неудачников (разработчиков) больше никогда никем выше координатора таксопарка не возьму на работу. Лучшее что могла бы сделать эта студия - больше не выпускать никаких игр.
Это тупо топ. Любителям вахи игра обязательна к ознакомлению, остальным соболезную)
Шедевр
Vorsicht Suchtgefahr *_* <3
if you look in the patch notes you will see "we added our own launcher" and the very next update "we heard you didn't like it so we removed it" i dont need to play the game to know that these are great devs,
I bought this because I believed in Owlcat, let's get that out of the gate. I find 40k convoluted, overly fantastical for a sci-fi, but unique and complex enough to follow the natural cycle of "what might be". Their entries into the cost of FTL travel, for instance, is highly unique. There's a lot of cost to all of their elements, from cybernetics to "powers". In the 90 hours I've played the only "Trading" I've really done is in dealing death, and selling loot to random vendors. I feel like this is a confusing title if you're expecting a game about being a Trader. Rogue Traders are like weird Lords of a sector of the galaxy. Like imagine England in the 1880s, if you were a lord of whatever-the-hell-shire, and you were given power and influence over the randos of that area. A couple villages, and their yields. That's the closest comparison that makes any sense... but your manor is that ship, and that "castle" is like a thousands year old cathedral filled with hundreds of thousands of people. I dunno, it's fricken weird. I found the characters much like if Owlcat was given free reign to make some fan favourite classes into characters. They're all very unique and full of charm. Sometimes they're a little 2-dimentional, but over all they have a lot of things they hope to achieve in the game. The combat is where the game really shines. I very much liked that they did away with the old RTS with a turn-based, square system. Sure, some battles take 20-40 minutes, but they did in BG3 as well and I didn't whine there either. All in all, I would recommend this game if you love 40k, or if you find it interesting. Or even if, like me, you love Owlcat games and trust them to make gold out of a lumpy old turd... I can't believe Owlcat made me like a 40k game...
This has quickly become one of my absolute favourite games of all time! Did you like Baldurs Gate 3? Dragon Age: Origins? Mass Effect, even? Jump on this! No previous Warhammer knowledge required (you will learn in game and it's fantastic). It is incredibly well written and the combat is just plain fun. I wont go into details as there are plenty of reviewers who would do a more detailed job. I can't wait for Dark Heresy and The Expanse: Osiris Reborn (is that gonna be like Mass Effect in 2027 with these writers? Sign me up!), and I will be jumping into Pathfinder WOTR soon (already bought). Consider me an Owlcat fanboy. Also - lets support game devs like this. They seem really cool and from what I can see they listen. A full single player experience, totally worth full price in it's base form, and then releasing legit DLC expansions. It's what real gamers want. Not a brand new game with a store full of microtransactions. I really love it and I will vote with my wallet. Cheers
I can't speak on how accurate this game is to the ttrpg rules it's based on as my knowledge of them is based more around D&D and Pathfinder, but what I can say is this; if you enjoyed Kingmaker, Wrath of the Righteous, or similar games, then I believe you'll enjoy this. I certainly have so far and I doubt that'll change. If it does, well, I'll write about it when it happens.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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