
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Aug 14 → 31.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 33.7Kreviews | 87% | — | $48.5M |
| $49.99 | 3.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2304 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Надоело ждать исправление багов оп несколько месяце после dlc. Часть задуманных функций просто не работает - ты должен либо знать и этом заранее и подстраивать свои билды под это, либо играть неполноценными персами, либо тупо не играть после покупки dlc и ждать. Вот бы мы жили в мире где ты покупая не предзаказ, покупаешь готовый продукт, а не ждешь после покупки, когда его доделают
I am not very familiar with 40K lore, but this game does a really good job presenting it in a digestible way. The architypes all feel very unique and are fun in their own ways. Story seems very strong so far. Voice acting is surprisingly good. On the surface, character creation seems a little overwhelming... but it is not nearly as complicated as it seems, just slightly more complex than other similar CRPGs. One thing of note: if you are playing co-op, the host is in control and the others are along for the ride. Doesn't bother me personally, but I'm sure that will be a negative for someone.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
| $49.99 |
| 2.7Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Compared to Other Turn Based RPGs of the era this one feels very clunky to play, you have to press the same button many times to register the attack you want to do and the Combat difficulty is drastically different throughout encounters
отвратительный калл, ответы персонажей не соответствуют их мировоззрению, половина предметов не работает, описание не полное требуется просматривать отдельные проценты для понимания, в некоторых моментах использование скиллов просто стопорит персонажей без какого либо действия, не тестированный мусор, геймплея очень мало, в основном это просто горы текста из чата джипити, без длс на питомцов скорее всего любой человек умрет от скуки, из плюсов только атмосфера вархамера
I spent a lot of time in this game. While I enjoyed the DLC for Void Shadows (excellent NPC, great writing, excellent VA) and Lex Imperialis introduced some interesting mechanics, the game is a convoluted buggy mess and I'm tired of pretending like they don't exist simply because I WANT to like the game so much more than I actually do. I pre-ordered the game in hopes they would release a Midnight Isles procedural expansion where we can enjoy combat mechanics and test builds without the constant narrative loops being forced on us, but sadly, narrative loops and closed stories are the 'artistic' vision they pursued. The writers are called 'Owlmates' (I sh*t you not), and they consist of cosplayers, fanfic writers, streamers, and 'artists' who submit an application for corporate approval so they get early access to content before other gamers in exchange for their 'contributions'. Like a drip-flow of information leaked to an internal circle of elite members so they feel like special insiders. It's like a V.I.P. pass for some elite Digital Country Club. Any challenges to these people is met with a feral defensive ferocity that screams 'fragile pretentious ego' because they see it as an existential threat to their self appointed head-canon superiority. It eventually becomes the content they then turn around and sell to you, the gamer. It may seem a grandiose explanation of what in some groups has been normalized as 'industry standard practice', but a simple search will reveal many of the controversial and predatory business practices that Owlcat has been exposed for. Don't take my word for it, it's readily available until they can bury it deeper in the depths of the Algorithm with the assistance of curated articles from their Owlmates. While it appears on the surface its 'by gamers for gamers', its more like 'made by content creators who pat themselves on the back', than a community passion project. As soon as Owlcat stepped in and acted like the 'noble corp' discovering and uplifting 'hidden talented artists', they actually just established a content farm by people who are so desperate they're willing to exchange work for limited corporate sponsored recognition instead of a paycheck. Even their website is full of safely neutralized performative corporate jargon that will appeal to people they can prey upon, and eligible hosts for hyper-parasitism. How do I know this? They published a nearly unreadable article about how awesome their Owlmates are instead of actually communicating and being transparent with gamers who already pre-purchased their final DLC. They called it 'Celebrating Content creators', while ignoring customers that ask them why the last DLC sucked so bad and introduced so many bugs they haven't addressed. On their application for Owlmates, celebrating Owlmates is a list of perks for becoming one. No one will celebrate an Owlmate more than an Owlmate. Clearly publishing that article was more important than being transparent with their customer base who just want some answers about when the DLC is going to be released. Customers are getting bashed by the 'community' from within, because some of those people who are bashing are actually Owlmates. They're even bashing people that are confused why Owlcat was so loud and pushed so hard in advertising the Infinite Museon, that the sudden jarring silence on the final DLC has left them confused. They're shaming customers for asking for information after setting a strong precedence when they dare ask for an update. I stopped buying after Lex Imperialis, and even though I can't take back buying a copy for a friend or hyping this game up when it was released, I can certainly share my opinion and review here in hopes the right people can see it before they make a big mistake in paying for this. I wanted so badly to be wrong about these devs and the direction of this game. And I am so damn disappointed to be right. I'd also like to apologize to my friend whom I purchased a copy for. On hindsight, I'd give away my own digital copy if I could.....but only to someone I didn't like...... ......really, really didn't like.
帝皇神选,领主舰长,破晓疯人,野狼狼领…这些都是我行商浪人曾拥有过之地位及威名,一个比一个强,一个比一个高的身份及公职。 我的名字就是——冯·瓦兰修斯! 世上最强的人。自继任之后,力量和利润因子不断在我身上增长。使我神功之强,亦只有500年前的塞贝里安能与我相提并论…相提并论?哼,也许现在我的实力已经把我那祖先远远超越了! 而为确保我永远拥有着无敌力量,我会不择手段去做一切需要的事情!除要对付所有不服我的人外,能把我帮到的东西,他们也要奉献给我。若有不从,即使他是大审判官,我也不会放过。因为这就是我的道,我的——路 也许一些人不把我认同。但当科洛努斯扩区绝大多数的人都信任我,认为我是一个最崇高的英雄,最伟大的行商浪人时,我又怎会错?不会……就算在杀死诺莫斯,保存他当时剩下的碎片也好。只要愚蠢者不知,及其他人不敢反叛及惧怕我时,我还可以怎样的错?! 就算错,最后也只会是灵族的错、鸡贼的错、帝国的错……因为没有我的智慧及伟大力量,人们仍只会活在当日战乱的痛苦世界。所以,所有的人,不想死,不愿痛苦的就要爱我、效忠我、尊敬我、崇拜我!欣赏我这帝皇神选,誓死也要为我破晓疯人,我领主舰长,我野狼狼领……我、我、我,我行商浪人呀!!
Worst implementation of line of sight rules I've seen in any tactical rpg thus far. Enemies shooting through solid walls while you can't shoot back, happens in almost every other combat. I really tried to like the game and everything around it seems to be fine, but this is such a fundamental game mechanic that it simply cannot be ignored.
Its good, but very buggy game with memory issues, and issues will bloat with every act you play. And expect softlocks, hardlocks, game breaking bugs, so prepare lots of save slots. It was always like that in owlcat games, but... On switch you at least get all existing and future dlc for free as apologies. As founder of pf2, rt and dh i don't advice to buy this game, we are beta testers here, even paying for console players, so thay can get full game, without season passes or any dlc.
I would recommend this game to players who like punishment. The inventory system is a chore and the character progression is needlessly complex. And finally, the reason I'm going to the bother here, there's an inconceivably stupid difficulty spike after Chapter 1. Minor spoilers: You go from fighting hordes of Chaos cultists, including a Tzeentch Screamer and a Chaos Marine, both of which weren't particularly challenging, to fighting street gangs on Footfall, which will curbstomp you like you were nothing. Very frustrating, breaks the immersion of the game. Does no one play test their games anymore?
I neat idea ultimately dragged down by RNG nonsense and tedious, slow battles that all feel the same. The abilities are uninteresting and the auto save is awful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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