
All of Warhammer 40,000: Dawn of War II in one package. Play the award-winning real-time strategy game in all its glory, including three full campaigns, six multiplayer factions, and a full co-op Last Stand mode with eight unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 8 → 2.29/day in the week after.
About
Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
Warhammer 40,000: Dawn of War II - Anniversary Edition is the definitive Dawn of War II experience, featuring the original Dawn of War II, Dawn of War II - Chaos Rising, Dawn of War II - Retribution, Dawn of War II - The Last Stand, as well as all DLCs and cosmetic items.
With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy.
Brutal Frontline Action & Tactics
Get straight into the action to experience intense melee and devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents using dynamic and destructible environments to suppress, flank and destroy your foes.
Non-Linear Single Player Campaign
Command an elite strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Co-Op Multiplayer
Play through the entire single player campaign co-operatively with a friend, at any point in the game, anytime.
Bespoke RTS Engine
Utilizing Relic's proprietary Essence Engine 2.0 Dawn of War II delivers cinematic visuals, detailed graphics and amazing special effects.
In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the Chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.
New Single Player Missions
Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle against Chaos in 15 new missions
New Multiplayer Race
Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
New Units
New multiplayer units join the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless horde as either the Chaos Sorcerer or Tyranid Hive Tyrant
Command any of the six unique factions in the next standalone expansion of the critically acclaimed Dawn of War real-time strategy franchise. Choose to build a massive army or lead a small squad of elite heroes into battle and experience a single player campaign customized to your favorite race.
Multi-Race Campaign
For the first time in the Dawn of War II series, players will be able to experience a single player campaign with any of the six available races.
Build your Army
Upgrade your heroes and unlock new buildable units as you progress through the single player campaign.
6 Playable Races
Choose from six multiplayer races, each with their own unique super heavy units.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is pretty tight, The cover mechanics are a pain sometimes. But it is still a good game. I would recommend getting and trying the First one before this one. So what is everyones favorite type of Hot Dog. I like mustard and sourkraut with a nice Beef Dog. At least 2 of those bad boys. Chili and cheese is good too. I am not a big fan of bacon wrapped dogs. I like Bacon, But it is just too much for a dog.
Cuervos sangrientos > Ultramarines
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 8.4K | 96% | $11.99 | |
| $2.3M | 6.1K | 96% | $11.99 | |
| $2.3M | 4.4K | 66% | $19.99 | |
| $2.3M | 4.1K | 91% | $23.99 | |
| $2.3M | 2.8K | 70% | $29.99 | |
| $2.3M | 3.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.9K | 89% | — | |
| — | 2K | 88% | — | |
| $5M | 5.8K | 80% | $34.99 | |
| $2.7M | 8.8K | 95% | $9.89 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| $4.5M | 5.4K | 71% | $29.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain*, Czech, Polish, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game on sale for 7.99. Pros and Cons: - Combat is exciting and tactical, at first. It feels genuinely good to overcome some trials with limited squads. - But then you unlock the Dreadnaught, and enemy unit variety keeps growing in such a way that many enemies become bullet sponges, demanding you bring him along. - The first campaign (Vanilla DW2) is awesome. But Chaos Rising is just more of the same with spongier enemies. Meanwhile, you don't play a new faction; and many of your squads have the same abilities as before. - This leads to a fairly boring experience. I was really hoping I'd be playing Chaos in Chaos Rising. Instead, I have the same assault squad/tactical marines/decimator squads as before; except weaker, because they took away all the rewards I built up in the first campaign. All in all, I wish this was more of an RTS. I want to build more than one squad of Space Marines. The enemy is fielding 150 troops at once. Meanwhile here I am stuck with 4 Tactical Marines, my hero unit, my psyker/or Dreadnaught, and the other 4 specialists. So in other words, I'm commanding 9 units MAX at all times. I do recommend the first campaign. It's fun for a single playthrough. But despite being a "cover-based shooter," not a lot of cover based shooting goes on. What actually happens is you charge your Dreadnaught in and ground pound. Then charge your Commander in and ground pound. Then charge your assault marines in and ground pound. And on and on until everything has been flattened. Guns/tech take a backseat. Abilities are where it's at. Gimme more shooty stuff. Pls+thx. Also, missions in Chaos Rising are unnecessarily long. The shortest Chaos Rising mission has at least +20 mins on the average base campaign mission. They're overstuffed with enemies for no good reason.
DoW1, DoW 2 and their respective DLCs were probably the gold standard of WH40k games in their time. Whilst there's a number of frustrations to be had due to 2000s-era AI pathing and key-binds/hotkeys, DoW 2 is still a fantastic Tactical RTS game. Grain of salt for anyone who played DoW 1 that this is a completely different game with no base-building or tech trees, plays its cards closer to DotA than Warcraft or Starcraft.
Company of Heroes 40k edition. Fortunately, Company of Heroes is one of the few RTS games my peabrain enjoys.
2,21 WHAAAAAAAAAAAT Mais ils sont sérieux les gens à mettre une aussi bonne note à cette arnaque ??? Nan nan nan nan nan y'a pas de "ouaiiiiiis c'était pas trop mon truuuuuuc, je laisse ça aux auuuuuutres, c'est un peu différeeeeent". Y'a pas moyen c'est archi mal foutu. Les commentaires positifs en mode "J'aime bien quand elle met les dents" Déjà, chose importante, même studio que Company of Heroes. Relic. Complètement à prendre en compte. Okkkkk j'vois j'vois, sympaaaa, micro-gestion, bataille plus serrée, on fait les choses différrement pk pas. Montagne de contenus sur le premier après tout et plus en plus de concurrence sur le marché RTS Warcraftien/AgeofEmpirisme à l'époque. Faut se détacher hm hm. ... mais comment t'arrives, EN ETANT LITTERALEMENT LE MEME STUDIO, à faire de la meerde par rapport à ton autre jeu sorti trois ans plus tôt !!!! Ben j'ai la réponse --> Company of Heroes Tales of Valor ... l'un des pires moments de gameplay de ma vie. Alors insulter DoW II revient à insulter Tales of Valor. Enfin plus particulièrement la campagne du char allemand vu qu'ils avaient décidé de chieer le gameplay autant que celui du Warhammer ... On connait tous le DoW 1 et il est archi sympa. Mais là ... c'est pas un RTS ça .... ça je connais ce style ... et c'est un PU-TAIN de hack n'slash sa mère !!! Et c'est même pas une question de "ah ouais mais par rapport au 1 y'a ça et ça". Nan nan nan nan, tous les problèmes sont exclusifs aux mécaniques et au travail exécuter sur ce deuxième opus ! Allons point par point. - Mais quel système de couverture ??? Elle est où ma couverture ?? Elles se détruisent toutes facilement !!! Rah ils ont beau tirer au pistolet en face que le mur en béton se vaporise mdrrrrr. On passe tout notre temps le fessier à l'air à courir à droite à gauche ! - Ouais "stratégie" MA BITTE ! Elle est où la tactique ??? Cf Company of Heroes du coup ! Où sont les manoeuvres ? Où sont les pour et les contres (et les vrais hein ! Pas juste des vieux "ah là ils sont trop nombreux"). Où est mon choix d'unité pour combler les faiblesses ou renforcer ma gaule ?? Très simple comme jeu, sélectionne les quatre escouades et fais les attaquer ensemble. Et on oublie les covers hein. Vu que y'a rien de tactique, pas la peine de s'embêter à placer les escouades de tirs vu que celles de combat rapproché sont en train de prendre tarif. - Pas mal le côté personnalisation des escouades avant mission ... ça serait mieux si y'avait un vrai intérêt plutot que de simplement leur mettre le meilleur équipement avec la meilleure défense ou les meilleurs dégâts. *CLAP *CLAP, bravo, top stratégie. Pareil avec les pouvoirs ... BAH OUI J'VAIS PRENDRE CELUI QUI LEUR CASSE LE UC. Enfin après c'est bien, mais si faut réimaginer la formule et l'approfondir, j'attends un peu plus que ça. - Le scénario ?? Euuuuh j'vois pas en quoi il tient en haleine. Quoique pour les nouveaux venus de Warhammer (déjà vaut mieux aller sur le premier DoW vu que .... bah c'est mieux) ça peut marcher. Rah les fumiers. Reprendre le nom Dawn of War pour s'assurer de la bonne pub et vendre en masse sans trop se forcer hein ! Merci ! Si le gameplay est différent, voire tout le jeu, autant mettre un autre chapitre Space Marines ! - Le combat ?? ZERO EPIQUE, nos soldats sont de papiers mâchés. Je vous décris : on lance les Marines dans la bagarre, on finit par très vite se mélanger les pinceaux à les placer et les diriger, les couvertures se détruisent à la vitesse de l'éclair, c'est le bazar du Caire, toutes nos escouades se prennent des torgnoles, y'en a une qui tombe, ça bat en retraite, on remplit l'escouade (aucun bouton à appuyer c'est automatique), on rush jusqu'à l'escouade tombée pour réanimer en deuspi, on re-bat en retraire parce que pendant la réa on a pris dans la tronche ... rebolote hein ! RESTEZ ICI J'AI PAS FINI ! J'en étais où ... ah oui ! On remplit à nouveau nos quatre escouades, on y retourne avec tout le monde, on leur pète les dents mais vu qu'ils sont trois fois plus en face on se les pète également, du coup on re-re-bat en retraite pour etc etc etc ... E-CLA-TAX 3000 Construire son armée pour s'aplatir contre les défenses ennemies gêne pas dans un RTS, c'est marrant et tout, t'as mené ta p'tite attaque, tu reviendras après, tu changes les effectifs. Là azy nan c'est abrutissant et débile. - Les combats de boss ont fini par m'achever. Trop insupportable car typiquement hack n'slash tel un Diablo mais avec un gameplay genre STR du pauvre. EWWWW Vraiment l'acabit est présente dès la cinématique d'intro du jeu. MDR l'énorme downgrade. Le premier : bien foutu, bien réalisé, bien découpé, beau mouvement graphique dans le design que le moteur, bien épique Lui là : court-métrage étudiant monté à la Uwe Boll. La grande question c'est : si celui-ci a TRES POSITIVE en review Steam ... mais alors faut s'attendre à quoi avec DoW III qui a MOYENNE ??? Est ce que je dois faire confiance à ces aveugles ??? Est ce vraiment pire ??? Ou alors est ce un chef d'oeuvre incompris ??? La réponse : Rester sur Dawn of War 1 Defintive Edition avec toutes ses extensions dont les deux dernières à la forte rejouabilité. Et pour trente balles. Pour des bagarres large échelle. Micro-gestion ? Company of Heroes. Ah ouais d'ailleurs j'ai pas dit --> j'ai acheté l'étron de cette page pour quatre balles, pour vous dire à quel point ça n'en vaut vraiment la peine
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Haven't played too much of the MP but i really enjoy the Campaign Mode of DoW2. Instead of managing a big army you take the reigns of a Space Marine Squad Team as they deal with Orks, Eldar, Tyranids and Chaos in the only way they know, with extreme prejudice and violence. The RPG aspects are neat, its possible to play some silly builds, altho the difficulty above Normal get progressivly more annoying to deal with. Base campaign can become a bit too stale but Chaos Rising solves several of the issues and gaved a new set of items to play around with. Consider grabbing this on Sale.
Unfortunately very buggy with no apparent fixes or workarounds, probably due to its age.
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