
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 11.4Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Тут небыло никаких Серых Рыцарей. Вы что то не так поняли, коммисар! я вообще ни разу не слышал про такой орден! ПС, Игра отличная, Х-ком но в вахе, что может пойти не так?)
I do recommend this game for people who first like turn based tactical combat and second like the universe of 40k. Its a hard game on first approach, played nearly 400h and had to restart the campaign around 10 times on difficult level (just above normal) just because I failed to understand some key mechanics and tried to play the way I thought I should play it.. I wont lie, on level above normal difficulty you have to resort a bit of savescuming both in combat and on the strategic map but that has been taken into account by the developpers to base the level to very punishing difficulty at the start of every campaign.. I really thought the game unbeatable at first, especially the first bossfight because I really thought it impossible to overcome, but you have to actually adapt to the game, the game wont adapt to your playstyle, this game is made for real tacticians and strategists (and at some point savescummers too), not for ego wanna be generals, you have to think of your errors and what you should do differently.. allow me to give a hint: like taking "silence" may buy you enough turns to save the day if you feel it impossible to beat the boss, sacrifice some knights to attract attention and hold position, most important is not the survival of your knights but the way the encounter has been planed because, you walk actually into a setup and the final result counts.. I admit I hate taking wounds and losing resilience, I really worked so hard to actually restart when feeling I could have done it in a better way, with diffents skills, then remodel the knights once I saw that those skills were of lesser importance on the rest of the campaign, to have the best possible outcome.. I avoided the appearances of chaosgates (a map I felt like beaten above I could ever handle) by understanding what to upgrade first on the ship (speed to reach a maximum of blooms and experience to get your knights skilled as fast as possible) .. I do agree with other critics that the game has some issues in balancing as they added dlcs and all you will read is true, theres a general feeling developpers gave themselves a maximum to make a good game but somehow lacked more time to really got a very balanced game including all the dlcs and mixts of dlcs you add.. but its doable (and gets easier with high level knights on hard difficulty level) if you turn off the dlc reinforcement ennemies for example when starting the campaign.. so yeah its a game you need to test, adapt to.. you need resilience like your knights and you get to beat it.. the story is good, not too many surpises within the story itself, rather more a classic in wh40k but still plunges you into this unforgiven universe, .. talking about surprises, I found it interesting that the plot seemingly linear at a point (without spoilers) plunges you into direct action where you dont have to lose time anymore once you, trigger it..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 388ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game
Es demasiado dificil! X(
WE ARE THE HAMMER
게임 디자인 자체가 불쾌하게 되어있음 초반 대여섯시간까지는 갓겜인가 싶었다
good
The game is very difficult and somewhat poorly balanced. I have completed the hardest challenge Master tactician mode, legendary difficulty with duty eternal DLC and these are the pros and cons for the game: Pros: -The story is pretty long and fun. -The game is very difficult. -Bossfights are really well done. -Bloomspawn and bloomspawn spreader missions are very fun to complete. -Knocking enemies out of the map is very fun. (DLC) -Dreadnaught is amazing addition. -Really cool enemy dreadnaughts. -Boarding missions are quite fun. -Many dlc story missions, very fun. Cons: -Defend servitors missions are very badly done. Do not play them, they take ages to complete and have a thousand enemies that will wound your knights. -Sometimes too large maps for bloomspawn missions. It's very tiresome to run to all 3 corners of a huge map to destroy 3 trees. -Classes are very badly balanced. Only Justicars, Interceptors, Librarians are needed to win the whole game. Other classes are irrelevant and are worse in every aspect (expect assasins from dlc are quite good). -Morbus gate missions are a slop fest, defending for 7 rounds is boring after having to walk for so long. -Enemy attack ranges are not shown, very annoying. They have 3 ap but cannot do attack and move with 1 ap like player can. It should be mentioned somewhere. (DLC) -Techmarine sucks. -The dlc enemy plaguemarine with an armorbreaking gun is the worst designed enemy in the game. He can throw a grenade with armor break and destroy all your cover, he can shoot you and break ALL of your armor which is very annoying. He also deals more damage than most elite enemies which is ridiculous. Every fight is essentially focused around killing all plaguemarines with armor breaking guns. -Dreadnaughts smokescreen not lasting for 1 turn (maybe bug?) is very irritating. -Warp effect "reduces your max ammo by 1" is bad design for assasins dlc. Sniper assasin needs to have 2 ammo for oneshot ability and if you are unlucky you can lose your ability for the rest of the stage. Still though I like the game very much. Very fun challenge.
Eines meiner absoluten Lieblingsspiele, man sammelt legendäre Ausrüstung, entwickelt seine Charaktere individuell weiter und es hat Mega-Rundenstrategie. Das ganze plaziert im Warhammer 40k Unviversum. Super! Auch hoher Wiederspielwert.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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