
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 11.4Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well made game. really
the game is good. but there are some serious complaints I want to highlight: Warp Surges are not a positive aspect that adds to the game, the opposite. some of the "Warp Surge" results should be removed/should never have been added. i.e. disabling all ranged weapons, disabling teleport. otherwise warp surges should be toggleable on/off and not forced on the player. the random events, including missions aren't well done. why does the game pick the units I send? I'm the commander.... there's alot of features that I would disable because they just aren't designed "well" enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it
very good
rfsyrsrdyhdrt
Um bom jogo, bons gráficos, história razoável e missões extremamente repetitivas, com mapa e posicionamento inimigo e objetivos se repetindo, fica muito cansativo no final, é o oposto de X-COM, aqui a estratégia é ser ofensivo, as posturas defensivas raramente dão dano suficiente e tem péssima distancia e area de cobertura para o overwatch (tiro defensivo). Apotecarios são fundamentais nas missões, para coletar sementes, curar e remover debuffs. Tenha pelo menos 2 a 4 deles, para que sempre possa ter 1 livre por missão (eles podem estar feridos ou em outras missões). Chaptlain é ótimo para ativar chance de critico a distancia em uma equipe com 2 expurgadores equipados com armas com dano critico + chance de critico e 20 de distancia, você garante 10-15 de dano a altas distancias, protegido por cobertura. Também podem equipar muitas granadas com bonus de area e dano com as armaduras certas(mas level baixo e com equipamento ruim são muito fracos). Invista a requisição inicial para melhorar granadas e acessórios que servem para todos cavaleiros e são ilimitados. Armas e armaduras só gaste requisição nas de nível 3, as outras você vai acabar trocando. Atrase a campanha para farmar mais, faça todas as pesquisas que não avançam as missões primeiro. O jogo tem praticamente todos eventos aleatórios, então salve a cada missão ganha (reinicie a missão se as coisas derem errado). Você precisa fazer pelo menos 2 missões por rodada. Se não der tempo de um reload e avance novamente que elas aparecem em lugares diferentes, com niveis de perigos diferentes. Então tenha sempre vários saves em dias diferentes para poder voltar se as coisas derem errado. Priorize upar armas e armadura da nave, se não quiser fazer uma campanha contra o relogio não perca recursos melhorando as pesquisas. Servidores e provisões são escassas, priorize farmar elas e extraia todas sementes com servocranios, tenha 30-50 antes de matar os boss de cada semente. Prognosticares devem ser distrubuidos para aumentar o tempo da missão e dar acesso aos buffs (então tenham eles em planetas com mais acessos e não desperdice eles ligando os mesmos planetas e saiba que o mapa vai aumentar, então eles precisam cobrir os planetas distantes. Os melhores buffs pra se equipar no fim são: o que da + defesa por 5 round, a que remove maldições e te protege por 3 turnos e +6 de cura para todos também é legal. No começo +PA, cura e teletransporte. Usar PD em skills aumenta o perigo, então use só para finalizar, ou quando o perigo já for bater 100 no avanço do round (você recupera com eliminações) Você só pode upar até nível 9, então planeje muito bem as skills que você quer ter antes de upar. Armadura é fundamental, se planeje para isso e não terá problemas na missão. O servocranio de vulnerável em área é ótimo. Demorei 116 hora na campanha. Você pode fazer em menos, mas se não tiver 2 equipes upadas e bem equipadas na missão final, você pode não conseguir.
遭不住前期这个堆怪
game good
Leider irgendwie enttäuschend, obwohl das Grundprinzip eigentlich stimmt.. Ich habe mich auf ein XCOM im Warhammer Stil gefreut und auch Teile davon bekommen, aber es wurden einige Entscheidungen getroffen die einem regelmäßig die Laune verderben. Pros: - Basics im Kampfsystem sind soweit gut - Story auch gut, auch wenn die Dialoge etwas langweilig sind - Viele Waffen und Ausrüstung erhältlich - Unterschiedliche Spielstile durch Skillung innerhalb der Klassen möglich (Aber mit einem Nachteil verbunden) - Ressourcenmanagement ist gut gelungen, aber hart und wird nicht gut erklärt Cons: - Der Artstil ist etwas kindlich gehalten, was irgendwie nicht ganz zu Warhammer passt, lässt sich aber verkraften - Skillsystem ist ok, aber vor allem zu beginn ziemlich kryptisch. - Ein paar Missionen sind richtig schlecht Designt - Es gibt zwar sehr viele Planeten die bereist werden können, aber da meist nur 3 Missionen gleichzeitig aktiv sein können und diese auch noch zeitlich begrenzt sindn landet man sehr oft auf den immer gleichen Planeten - Missionsarten variieren nicht und werden vor allem im Lategame mühselig - Man kann Gegner teilweise mit Granaten aus der Map sprengen, was an sich cool ist. Leider sind die Physiks komplett verbuggt und hauen Gegner um Ecken oder ähnliches, aber nicht in die Richtung in die sie hätten fliegen müssten. Außerdem fehlt hier klar ein Indikator der Flugbahn für Feinde die getroffen werden - Gegner können einen durch Wände tracken - Die ESC Taste ist doppelt belegt mit Menü und Pause (Warum auch immer man in einem rundenbasierten Strategiespiel eine Pause Taste braucht..). Wenn man neu laden will, warum auch immer, kann das dadurch unnötig verzögert werden - Nervige Dialogsequenzen innerhalb der Missionen die das Menü oder Aktionen blockieren - Aber nichts ist schlimmer als dieses verfickte RNG! ♥♥♥♥♥♥♥♥♥ ist das beschissen.. Innerhalb der Missionen gibts alle 3-5 Runden ein RNG Event welches Gegner Bufft oder eigene Einheiten Debufft, aber das reicht natürlich nicht.. Viele Gegner haben an sich nochmal eine 15% Chance irgendeinen Buff zu bekommen wenn sie verletzt werden und in der Regel sind die kein Onehits. Dazu kommt noch das Nahkampfeinheiten eine 50% Chance haben Angriffe zu blocken, an sich ok, aber 50% heißt hier 99%. So ziemlich jeder erste Angriff wird geblockt und um dem Ganzen noch die Kirsche oben drauf zu setzten wird man für JEDE Fähigkeit die man verwendet damit bestraft, dass die RNG Events früher stattfinden. Man wird also quasi fürs Fähigkeiten einsetzen bestraft. Außerhalb der Missionen hört die Scheiße nicht auf.. Alle paar Meter geflogen gibts wieder RNG.. In Kombination mit den genannten Punkten nimmt das einem ziemlich schnell den Spaß.. Anmerkung: Ich spiele gerne auf mindesten 50% Achievements um mehr von den Spielen zu sehen und neue Taktiken auszuprobieren. Hier rate ich ganz klar aus zwei Gründen davon ab. 1. Ein paar Achievements sind komplett verbuggt und das ist wohl auch bekannt. 1-2h opfern um auf einen Erfolg hinzuspielen, nur um dann leer dazustehen ist für mich im Jahr 2026 unverständlich. Vor allem im Anbetracht der ganzen negativen Punkten.. 2. Ca. 20 davon sind hinter 28€ DLCs versteckt. Die Preisbildung bei Games Workshop ist ja immer so ne Sache, aber mal echt.. Muss das sein.. Zusammenfassend kann man sagen, dass es irgendwie darauf ankommt, was man hier erreichen will. Wenn man nur ein bisschen taktischen Spaß haben will geht das schon klar, aber selbst wenn man keine Achievements sammelt stößt man hier irgendwann an seine Toleranzgrenze. Hoffentlich wird der zweite Teil besser, aber da sollte man erstmal ein paar Bewertungen abwarten.. Am besten auf nen Sale warten und nur kaufen, wenn ihr Fans solcher Spiele seit, sonst verstaubt es nur in der Bibliothek..
poorly optomized laggy ♥♥♥♥♥♥♥.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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