
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有点牢了说实话,好评纯靠美术组拖动和ip加成。 开局打恐虐,然后遇到纳垢,以为要给4种混沌都打一遍,最后发现主线全是干纳垢,有点乏味了。
XCOM with Space Marines and no dice
ehh, it's okay. Wasn't good but not the worst experience. controls and UI are clunky imo. Combat is underwhelming.
Could have been a gem of a game but the devs mixed up hard and unfair. Almost every game mechanic is poorly designed. The fighting has almost no tactic. Enemies usually have much more health than you, more armor, they regenerate, they explode on death, they contaminate the ground, throw grenades, deny terrain with overwatch and on top they always get the 1 turn. Your knights feel like weaklings. If you like getting punished with unfair combination of enemy abilities that you cant deal with in the early game, enjoy. There are a lot of missions where the enemies and bloom effects (bloom rises EVERY turn so you have to rush) wreck your squad early on. Reinforcements come in, you get permanent debuffs for the rest of the mission (less ammo, less willpower, less health). In my case (and that made me deinstall the game now) I got 2 debuffs in a row from the bloom which cancles my Vindicae Assasins only usefull abilities out because he needs ammo for it, has 2 ammo reseve and the bloom gave me 2 times -1 to max ammo. That is poor design by choice. On the strategic layer its not much better. Random events are unfair, punish you super hard and usually have pre-requesits like a specific knight class available. Updates take forever and you have to sell your liver to get them. Together with the poor recovery time of your knights there is zero fun. Overall the basics are there but hiden behind crappy choices in game design and the game got worse with every expansion. More unfair, unwinnable missions, more stuff to spend ressources on but no new ressource sources. If you dont own this game dont buy, its not even worth 5 euros.
commander!
挺不错的战锤IP战旗游戏,比较着重于看灰骑士跑来跑去砍人的快乐,策略深度不高。 近战处决收益太高了,群体回行动力(全队自带处刑专家的快乐。)导致远程基本上就是手雷工具人。 后期任务同质化也挺严重,敌人种类也不多,就比较无聊了。 不过最终boss战虽然又臭又长但挺有代入感,还是快乐的
优点: 1.美术很不错 2.演出和动画,处决炫酷 3.士兵晋升机制,兵种,装备,技能多样搭配,玩法丰富,多样 4.战场多变,各种慈父祝福,各种敌人机制种类多 5.飞船及策略研究让游戏有类似XCOM的运营系统,增添策略趣味 6.各种意外事件丰富游戏乐趣 缺点: 1.难度曲线垃圾,游玩挫败感强。前期还好,后期各种debuff,敌人增援不断,前期我小心翼翼升级打低损伤过了。后期我等级起来,高级装备,技能,还是小心翼翼很难才能打低损伤,并没有那种我等级装备好起来后更容易一些的感受,打得越久越累。 2.在本就非低难度的游戏难度曲线下,游戏引导弱,虽然给了一定自由度可以随意飞行完成任务,但也容易导致刚上手时不了解游戏机制花费错误资源升级错误的技能,策略,飞船等,还难以反悔 3.游戏征用币花费率高,收获低,需要率高,这就导致游戏更难,即便有荣耀任务可以额外获取。 4.综合以上,整体游玩不如XCOM,纯纯是很不友好的游戏体验,玩了几十小时后折磨坏了,删了 只推荐战锤资深粉丝购买,且最好抗压能力,策略能力强的玩家购买游玩
With the announcement of the next Chaos Gate game I may very well do another playthrough with the DLC. Very XCOM-esque and I have thousands of hours in that franchise.
Чисто коммерческий проект который пытается во всём выглядеть как X-COM. Миссии ничем не отличаются друг от друга, сюжет существует чисто для галочки, персонажи и классы основной игры так же толком ничем не отличаются друг от друга, вся ставка что вы купите DLC что бы и дальше проходить однообразные миссии более разнообразно. Неплохая анимация и рисовка противников, чего нельзя сказать о главных НПС на корабле, сам же менеджмент корабля душный и бессмысленный. Короче говоря игру можно взять по скидке в 80-90% и если вы жёсткий фанат Вахи но не более. Чисто пару вечеров убить
不推荐,基本没剧情就是重复战斗。重复战斗无意义,我方单位数值不够,基本无角色成长。灰骑士能被僵尸打掉血? 不能一刀砍死一片杂兵?
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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