
WarForwards is a turn-based strategy war game focused on tactical combat, unit positioning, and methodical decision-making on grid-based battlefields.
Modeled estimate, not a reported figure. How we estimate →
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About
WarForwards is a turn-based strategy game centered on tactical combat and careful planning. Battles take place on grid-based maps where positioning, timing, and unit management determine victory.
The game emphasizes deliberate decision-making over fast reflexes, rewarding players who enjoy thinking several moves ahead.
Each encounter challenges players to deploy and maneuver units efficiently while responding to enemy actions. Success depends on understanding unit strengths, terrain advantages, and turn order rather than overwhelming force.
WarForwards is designed for fans of classic tactical war games who prefer structured, rule-driven combat.
The presentation is clean and functional, keeping attention on the battlefield and tactical choices. There are no distractions from progression systems or narrative layers — the focus remains squarely on strategy and combat.
This is a single-player tactical strategy experience aimed at players who value planning, structure, and replayability.
Turn-based tactical combat
Grid-based battlefield design
Strategic unit positioning and planning
Classic war-game–inspired mechanics
Replayable encounters focused on mastery
Single-player strategy experience
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
KEEP GETTING STUCK, hard game, but really fun, nice weapon gameplay and waifus are minus but some people might like it.
Hasta la dificultad fácil es difícil, recomendado solo si gustan de los retos y un juego difícil que muchas veces raya en lo injusto.
Frick.
I had tons of fun with this game The game is very short, there's a small campaing and a survival mode, which i played several times and only managed to accumulate 43 hours The game is basically top-down shooter with a storyline told in visual novels style A game that does no harm from having it, definitely recommend it ;)
如果是半价那么绝对值得购买 枪械丰富 本人喜欢用两百发子弹的机枪 可以远距离狂扫 敌人除了阻击手和炮塔以外都不会远距离开枪 另外可以偷袭从背后用刀砍 这是最常用的节省子弹的方法 是款休闲减压的小游戏
Боссы не сбалансированы, выбор лучшего оружие решает мало, обычные уровни и противники- скучны и примитивны, сюжет- ... (о мёртвых либо хорошо, либо никак), ничего прям вау в проекте нет. Как студенческая работа 4-5 курса какого-нибудь СПбшного универа/колледжа- пойдёт, даже вполне не плохо. Проект "Ревиzорро" НЕ рекомендует этот проект
Nice stealth-action game with a decent mix of gunplay and silent attacks. The gameplay is fairly well designed, and the art is in an attractive clean style. After playing a bunch of slow, boring triple A open world games, this was a real breath of fresh air. I recommend the game, but there are one or two points the developer could improve on: 1. There are tons of guns, which is great, but they aren't distinct enough. There are grenade launchers, pistols, rifles, etc. which is all fine, but there are just way too many assault rifles with barely any different stats. This causes issues because there are random weapon crates in the survival mode. 2. The story, even for a video game, is pretty cliche. The idea of a bunch of high schoolers playing a mock shooter game *could* be good if you did something interesting or clever with it. Unfortunately, it has a lot of the worst aspects of anime, and very little of the good. Like, for example, essentially none of the actions really happen. This isn't really an issue as the story doesn't intrude on the gameplay that much, but if you're going to have a story, why not do something unexpected with it? 3. It gets fairly hard towards the end, which I liked, but hits a weird difficulty spike in a boss fight that become very, very difficult to beat. After doing that I wanted to replay the beginning of the game, but hitting new game resets your progress. Really lame. 4. The gameplay gets a touch repetitive towards the end. There are some different levels that break up the action, which is good, but they're just slightly too few of them. So I like the game, and I think a sequel that fixes the story, adds some variety and takes the gunplay to the next level would be an instant buy from me. There are bunch of different cool things the developer could do with this.
好玩
Прошел за 3 часа. Не идеальная игра, но своих денег стоит. Любителям жанра советую.
Не думал что найду еще что нибудь на подобии Alien Shooter да еще и с сюжетом. Игра понравилась. Сюжет в принципе не плох, задумка с тренировочными боями тоже неплохая. Единственное хотелось бы сюжет по длиннее, одна сплошная стрельба тоже надоедает, да и не мешало бы диалоги как то прорисовать по лучше, а не просто приближением картинок имитировать диалог. Да хотя бы окружение прорисовали во время диалогов. Но сценаристу респект - однообразный шутер с видом с верху превратил в забавную игру, где по сценарию вступаешь в тренировочные бои по типу страйкбола, только с имитацией настоящего вооружения, а главный злодей - на самом деле не такой уж и злодей. В общем проходил по большей части из за сюжетной линии. Прошел где то за 4 часа, дальше только режим выживания остался. Если бы выпустили еще новых сюжетных кампаний, скорее всего купил бы.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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