
When tyranny takes control… someone has to pull the trigger. Machine Gun Fury brings back the golden age of arcade military shooters with pure reflex-driven carnage — no cover, no excuses. It’s you, your grenades, and pure run-and-gun chaos. No mercy. Lock and load, soldier!
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About

When tyranny takes control… someone has to pull the trigger. Machine Gun Fury is a bold revival of the classic arcade military shooter — no cover systems, no moral debates, just pure reflex-driven carnage. It’s you, your trigger finger, and a limited supply of grenades against entire armies. If you grew up blasting through classic arcade games, welcome back to the frontline, soldier.
Blast your way through enemy armies with nothing but sharp reflexes, heavy firepower, and a limited supply of grenades. Liberate 8 explosive regions packed with screen-filling bosses, relentless waves of enemies, and high-intensity run-and-gun action.
Step into the boots of three unstoppable soldiers armed to the teeth and ready to bring tyranny to its knees:
Gunner Jimbo – A walking assault division. Built for suppressive fire and zero compromise. If he stops shooting, something big is about to explode.
Suzi Uzi – Fast, tactical, and merciless. She doesn’t waste bullets. She doesn’t miss. She doesn’t stop moving.
Mini-Gun Floyd – The embodiment of sustained fire. When those barrels spin up, the battlefield becomes a memory.
Three warriors. One impossible mission. Infinite enemies.
Fight on foot or take control of heavily armed vehicles including tanks, boats, and combat buggies. Unleash a full arsenal of military-grade weaponry and trigger explosive chain reactions that turn enemy strongholds into rubble. If it moves — eliminate it.
Fast-paced top-down and side-scrolling run-and-gun gameplay
Full range of combat weaponry delivering large-scale destruction and huge body counts
Authentic 8-bit pixel art powered by modern enhancements
Destructible elements, screen shake, particle effects, and layered parallax backgrounds
Explosive SID-inspired soundtrack that hits like an arcade cabinet turned up to max
Press Start. Pull the trigger. Feel the Fury.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | FLAWED[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]ASSESSMENT:[/b][/th] [/tr] [tr] [td] Machine Gun Fury (MGF) delivers an authentic run-and-gun experience without setting the genre on fire. Makes the best of limited features and a number of formats, with audiovisuals that were the hallmark of C64 classics. A condensed number of levels and only a minimum amount of mechanics, means it does not build upon those versions, only replicates what they had to offer. There could easily have been a whole chapter of levels for each format (top-down and platformer) switching between soldier, buggy and boat. Rather than a simple weapon system, a fully formed inventory with specific weapons to pick up and use would have been better. Directional control lacks the precision enjoyed by enemies. MGF is something to [b]MAYBE[/b] look at for anyone who enjoys old-school top-down shooters. [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Looks fully released, stable and fairly polished with few noticeable bugs. A Christmas themed variant was added [/td] [/tr] [tr] [td][b]APPEAL:[/b][/td] [td]Anyone who enjoys playing simple retro games with a military theme and doesn't mind a mix of formats [/td] [/tr] [tr] [td][b]VALUE:[/b][/td] [td]Given the x8 levels and x3 game modes would take around 5-10h depending on difficulty, a small sale is justified [/td] [/tr] [/table] [quote=]Key provided by the developer through curator [url=https://store.steampowered.com/curator/32732116-IndieGems/][b]INDIE GEMS[/b] [/url] | Click to follow and receive updates for reviews of a similar nature[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3182202255 [h3]OBSERVATIONS:[/h3] ► ARCADE mode is the hardest as it enforces playing every level sequentially in one sitting. STANDARD allows the choice of which level to play. CHRISTMAS changes the terrain and adds seasonal touches while allowing continuation upon death with lives. ► There are only x8 LEVELS in 2.5 formats. The TOP-DOWN ones are great, played as soldiers, a buggy or boat. Full of the sort of gameplay that made these styles very enjoyable. SIDE-SCROLLING platformer levels are noticeably shorter and remindful of why they were never my favourite. ► There are x3 CHARACTER TYPES defined by different move speed, fire-rate and damage resistance. Characters can also get in and out of tanks in some levels. Others levels are played solely in buggies or amphibious craft. ► INVENTORY consists of a basic primary weapon and a handful of grenades. Upgrades can be collected: shotgun, bullet spray, automatic fire, flamethrower, rockets and homing variants. Ammo for these is limited and must be used sparingly. Med-kits are available. ► GAMEPLAY definitely resembles the classic arcade games reminiscent of the 80/90s, but with the same limitations. Top-down levels allow characters to go back as required to collect bypassed power-ups. On side-scrolling levels characters can jump or go prone to avoid attacks, but these need good timing. Care must be taken when initiating some spawns as retreating can cause clusters of bullets to demolish the player in a few seconds. ► GUNPLAY is enjoyable. It requires positioning and accuracy. Tough to keep doing when constantly having to avoid incoming fire. Shooting is limited by range however. There are no chains of destruction. Enemies have the advantage of being able to shoot over terrain, which the character's starting weapon is unable to do. ► MECHANICS are nothing fancy, just enough to replicate the experience of those early day run and gun shooters. There are a few differences between perspective types. Characters have x8 movement and firing directions. There is a better chance to dodge damage by jumping or lying prone on the platformer levels. Ammo isn't limited by mag capacity. Bonus multipliers are incentive for destroying and killing all enemies on a map, for high-scoring. ► ENEMIES come in a broad range of types, but there not enough bosses for level finales. Static models include: bunkers, turrets and guard towers. Soldiers, tanks, helos, planes, trains and a couple of drones have basic moving patterns. Soldiers come in variants armed with the weapons available to the player. The mix of enemies in platformer mode stand-out, and feel more satisfying to overcome. ► The AI is quite basic but overall performs adequately. On harder modes they have the advantage of numbers and come in waves. They make use of these to overwhelm the player. Targeting is very accurate and provides little chance to avoid them with luck. The ability of enemies to fire over terrain, without being hit by the starting weapon gives them another advantage. ► AUDIOVISUALS captures the retro (C64) mood. The screen shake would annoying as it ever was, except it wasn't that noticeable. Particle effects and backgrounds do a decent job of placing the player in the environment. Explosions are well done. 80s style arcade music and audio effects complete the ambience. ► Both controller and kb/m are viable CONTROLS, though kb/m is more precise. https://steamcommunity.com/sharedfiles/filedetails/?id=3182231819 [h3]COMPLEXITY:[/h3] 🔶 ACCESSIBILITY - With no complex concepts or a need to explain them, the game can be played off the bat. 🔶 DIFFICULTY - The hardest challenge is Arcade mode where all levels must be completed in one sitting. No mean feat without any lives or continuation on death. In Standard mode once a level is completed, the next one becomes available. 🔶 BALANCE - With a good number of medkits and weapon upgrades, sometimes even tanks some levels are well scoped. On harder difficulties the most need to be made of these limited resources. 🔶 PACING - Apart from when mobs are stopped from pathing directly towards the player's character, the game paces pretty well. Though on Arcade mode, it can be difficult to keep the same level of concentration going. 🔶 SCALING - Is consistent with this genre, across the different types of levels for a particular game mode. Opponents become tougher and mobs are varied in the threat and shooting patterns they deliver. [h3]STAYING POWER:[/h3] 🟨 REPLAY VALUE - As levels are scripted there are minimal reasons to replay levels, apart from getting higher scores, playing on harder difficulties or each mode/variant. Its possible to want to replay using each character. 🟨 LONGEVITY - Getting on the score leader-board is about it, as achievements are organic and fairly straightforward to complete. An endless mode, speed-run leader-board or bona-fide coop mode could have prolonged interest. [h3]PRODUCTION:[/h3] 🟣 QUALITY - Did not experience many bugs, but there are a few. Others have reported additional ones. Settings are basic, but there are music and sound volumes. Key/controller remapping is adequate. It is possible to complete the game. ** More details in the FULL REVIEW ** 🟣 STABILITY - No crashes, but alt.tabbing for too long will freeze the game and require a full restart. 🟣 STEAM - Straightforward organic achievements. Screenshot capture. No Cloud saving. Only limited controller support. 🟣 OPTIMISATION - Ran adequately at 60 FPS. [table][tr] [td]Click for:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/6975585154580596128/]Full Review[/url][/h1][/td] [/tr][/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3182391110 [table] [tr] [td][b]REVIEWED WITH:[/b][/td] [td]Build v1.1 INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 @ 1GB 1920x1080 fullscreen, EVO850 SSD, Speedlink XEOX Pro Analog Gamepad [/td] [/tr] [/table] [quote=]Thank you for reading | Click to follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] THE IRREGULAR GAMER[/url][/quote]
[h1]The Ultimate Run-and-Gun Cocktail[/h1] This game is basically: [list] [*]Contra [*]Commando [*]Ikari Warriors [*]Jackal [*]Gun.Smoke [*]Guerrilla War [*]Heavy Barrel [/list] ... with a little bit of [b]Pocky & Rocky[/b] + [b]Metal Slug[/b] + [b]Broforce[/b] for good measure. [b]Verdict:[/b] I like it. If you like any/all of the games I just listed, you'll probably like it too.
Machine Gun Fury is a homage to old classics like Jackal, Commando and Contra made in the best way possible. The game is simple, walk around shooting everything and throwing some grenades for good measure, but still, the game is extremely addicting and fun. Simple controls, simple graphics, simple sounds, but a very challenging gameplay that will grant you HOURS of fun. For the price, this game is a no brainer, get it now and have LOADS of fun!!!
给个中评吧,PV里的那些镜头画面都是真实的,只是这游戏关卡有点闷,说不出的那种让人有点想犯困睡过去的感觉,当个突突突的无脑爽游倒是没问题的,真像体验的话请等更大的折扣力度出现 另外别被右下角的残弹数量吓到了,只管射他其实是无限弹的,我开了个连发想试试没子弹后会不会尴尬,结果我他妈射爆
Retro goodness. I just wish this game were a twin stick shooter. Floyd is the guy you want to choose during the earlier stages (less damage taken), and Suzi (faster) during the jumping levels. Excellent game that would greatly benefit with twin stick controls to be a more directional shooter. It is what it is and I already told like 5 people into retro games that they must check Machine Gun Fury out. Old school gamers will be impressed.
Это возрождение игры Commando (с примесью игры того же жанра Ikari Warriors, от которой взята езда на танке), которая существовала на платформах различных компьютеров середины 80х годов. 3 героя Джон Рэмбо и Флойд с миниганом из хищника, Сьюзи Узи самый быстрый персонаж у каждого свои навыки, и ещё игра очень похожа на Контру на денди твёрдую 8 заслуживает игра рекомендую.
Feeling torn about this game, but overall I give it a thumbs up. The top down levels, and especially the vehicle based ones, are fun to play. These levels are inspired by Who dares wins, Commando, Jackal and River raid. I liked the boatlevel the most, but its way way to short. As others already pointed out, being able to aim (or atleast lock the direction of the gun) would benefit the gameplay immensely in the top down levels. The sidescrolling levels are the games weaker part.
Pegue uma pitada de Commando, Contra, Green Beret e Jackal e você tem nas mãos... Machine Gun Fury!!! Um shooter indie que aposta pesado na nostalgia dos arcades clássicos, entregando uma experiência direta e sem firulas. Desenvolvido pela Reset Games Ltd e lançado em 2022, o game resgata o estilo run-and-gun com ação frenética e foco total em reflexos rápidos. A jogabilidade mistura visão top-down e fases laterais, criando variedade dentro de um conceito simples, mas eficiente. O jogo oferece três personagens com estilos diferentes e permite usar veículos como tanques e barcos, o que ajuda a quebrar a repetição. Visualmente, o pixel art 8-bit cumpre bem o papel nostálgico, com efeitos modernos como explosões e partículas que dão mais impacto às batalhas. O grande destaque é a ação intensa: inimigos constantes, chefes grandes e fases curtas incentivam partidas rápidas e desafiadoras. Por outro lado, a simplicidade pode cansar com o tempo, já que há pouca profundidade além do combate. A dificuldade elevada e o foco em score attack agradam fãs hardcore, mas podem afastar jogadores casuais. No geral, Machine Gun Fury é um tributo competente aos clássicos como Commando e Ikari Warriors, ideal para quem busca ação direta, rápida e nostálgica, mas sem esperar muita inovação. ....... \_☠_ ▄▂_ .........[█|||███████]▄▄▄▄▄▄▄▃▂ ..__▂▅█ Mafia do Retrogame █▅▄▃▂ I████████████████████████████] ...◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲◤ MAFIA DO RETROGAME - YOUTUBE @mafiadoretrogame https://www.youtube.com/@mafiadoretrogame MAFIA DA GAMEPLAY https://www.youtube.com/@mafiadagameplay GAMEPLAY ATÉ ZERAR! https://youtu.be/g2D7o17PvkI
昔懐かしいレトロ感のある戦場シューティング。 見下ろしは戦場の狼、横スクロールは魂斗羅的なアレ。 操作は移動、ショット、ボム。 ※ショット方向を固定できない8方向タイプ。 横スクロールだと異常に高く飛べるジャンプも操作に加わる。 ショットは押しっぱなしが無効でボタン連打で弾を出す謎仕様。ここだけはかなりの不満点。 モードはアーケードとステージセレクトがある。 ステージ把握しないと1ステージクリアもきついと思うので、最初はステージセレクトからがおすすめ。 3つの難易度から選択可能。 ゲーム全体の難しさは"慣れれば"アーケードで通しクリアもいけるぐらいの調整。 が、最初はクソゲー連呼しながらプレイしてたぐらいには難しかった。 ※ステージセレクトで順番に全ステクリア。 その後アーケードで最初からやったらスイスイクリアできたのでちょっと感動したw ・ステージ構成は特殊面を除くと見下ろし型と横スクの割合は同じぐらい。 1,2,7面 見下ろし型 3,5面 見下ろし型(車&ホバーボート) 4,6,8面 横スクロール ・最後に このジャンル特有の難しさはあるし、操作面で不満な部分もないわけではない。 定価だと若干割高かもしれないが、これ系の新作はほぼないので好きな人はプレイするのはありだと思う。 自分は楽しめた。
Machine Gun Fury, is one of those games which is equally addictive as it is frustrating. It took me a while to get the hang of it, that is most probably just my bad gaming skills :) Once I did, I was totally hooked. Like the old arcade machines it is paying homage to, you just keep on trying to better your score. This game is a great way to step away from reality and challenge your reflexes - take control of a weapon and shoot your way through waves of enemies. Gorgeous graphics make this game a joy to play. I would definitely recommend it, if you are looking for a gem of an arcade game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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