
Lead a tribal warband and time your attacks to the beat of the Wardrum in this tactical turn-based roguelite! Forge a path across a harsh fantasy world full of rhythm magic, face death and strengthen your warriors until you have the power to destroy the dark sorcery infecting the lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wardrum is a turn-based rhythm roguelite where you plan and execute your tactics in time with the primal pounding of a tribal wardrum for maximum impact.
Off-beat magic has infected the lands, neighbouring settlements have fallen and it’s up to you and a band of five warriors to keep the beat, venture out into a harsh fantasy world filled with rhythm magic and stop the source of this off-beat threat once and for all.

You’ll need grit, a strategic mind and a feel for tribal rhythms to succeed. Your warriors possess a range of abilities each with their own beat patterns to master. Plan your advance on a tactical grid carefully, find your groove and empower the warband's attacks with rhythm magic. Dominate the battlefields by unleashing devastating strikes, setting traps and pushing/pulling foes into arrow range.

The enemy is powerful and death is certain, but the weakening Rhythm Mother's final blessing allows your warband to repeat the beat and try again, until the corruption across the land is truly vanquished. Each painful loss makes you stronger as you enhance your tactics, power up your warriors and become one with the rhythm. On your run you’ll face new encounters, enemies and battlefields randomised with hazards, traps, ambushes, weather and other environmental challenges. Remember, keep in time to the beat and maybe there’s a chance you’ll survive…

Play your way by choosing the ultimate warband from units such as the warrior, the assassin, the summoner and more. Build your characters by picking new abilities per level up, and equip trinkets found in the wild to create broken builds. Forge custom rhythm abilities that can turn the tide of battle, and challenge the false gods to save the lands!

Deep tactical turn-based combat where careful planning and flawless rhythmic execution can mean the difference between life and death.
Build a warband to suit your playstyle. Each character possesses a unique set of abilities from warrior to warlock or archer to rogue. Level up and unlock new abilities across branching paths, equip 2 trinkets per unit to find powerful combinations and turn the tide of battle with devastating ultimate abilities.
Execute your attacks & abilities in time with the tribal beat to maximise the impact and unleash critical strikes. Be warned, keeping to the beat may be harder than it seems: debuffs such as bleeding, blinding and deafening will play havoc with rhythms!
Adjust rhythm difficulty – If you choose to set this to Easy, the game will compensate for the timings of the beat inputs, making it easier for you to hit those perfect notes and perform abilities more effectively! Easy mode will also make it less punishing to your units when you miss a beat too.
Make use of the battlefield by comboing attacks and hazards: push enemies off cliffs, activate deadly traps, and pull foes into kill zones set by your archer.
Every run brings different challenges. Trek across six distinctive biomes with randomising map paths, navigating through battles, sanctuaries and other events to go toe to toe against dangerous bosses. Face death, learn from your mistakes, upgrade your warband and venture forth again.
All biomes come with their own formidable enemies and environmental dangers—Rhythmstorms, dense mists and unnerving eclipses can hinder (or help) your success on the battlefield.
Encounter a range of over 35 menacing enemies that require careful tactical planning to overcome. Take on fallen gods, battle ancient dragons and other monstrosities in intense boss battles. Your tactical skills will be put to the test.
Can you keep the groove and save the land from the false gods? The Wardrum’s rhythms are calling you…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]《闻鼓而战》简评[/h2] 《闻鼓而战》是一款Roguelite 战略回合制游戏。 游戏的局内战斗和其他回合制战棋基本上差不多,己方回合走格子,移动和技能范围有格数限制,每个角色都使用技能后自动结束回合,或者直接手动结束回合。每回合可以使用一次道具,回血、攻击、布置陷阱等。场地有战斗修正的效果,会在一定程度上增强或者削弱战斗,部分格子可以为其上的单位提供攻防加成。 而游戏的肉鸽元素,主要体现在类爬塔的路径选择,不同的路径通向不同的节点,带来不同的结果,而每一次开局都是不一样的地图,每次战斗获得的也是不一样的战利品。 游戏的剧情设定是有个流星坠落在地上,其中蕴含着伪神的神力——“反拍魔法”,他会影响到这片大地上韵律之母的节奏魔法,带来毁灭性的后果,所以身为部落的战鼓手,组建战团去解决这个灾难。 那么游戏的独特的地方在哪里呢?那就是其中QTE玩法的韵律系统,这个韵律系统是与战斗紧密相连的,对敌人发动攻击、或者为队友提供辅助,都需要过一遍这个QTE系统,而QTE的完成度则决定了攻击的伤害以及辅助的效果。再比如游戏中的中毒效果,不仅会在回合开始阶段对玩家造成是伤害,还会使得原本的QTE按键变化。 就笔者的实际体验而言,韵律系统为游戏带来了更为丰富的玩法,以及更高的难度挑战,听着音效的同时按键打出攻击十分带感。不过,每次都要过一下QTE系统,提升了战斗的不稳定性,也显得有些繁琐,希望能出个简化的乱按都能过的难度模式。 总的来说本作整体游玩体验还行,游戏在战旗的基础上结合了音游的QTE系统做出了不小的创新,如果你既喜欢战旗游戏,又是音游糕手的话,本作可以一玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/44900613]“黄油收集师”[/url][/td][/table]
很好玩,但是我5070玩半小时就发热得厉害,这画面也不像这么吃性能啊
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game art is fantastic, music amazing. The mix of the gameplay with the games sound track is well done. Campaign is enjoyable up to the last two biomes/regions. Keep in mind as I discuss further on this game is a rogue like and I'm on my second run, so I could be hasty and will change my review in the future need be. But so far I'm noticing enemy abilities are OP making strategy seem un important. The last region has enemies that can mark your entire party from anywhere on the map, then next round reduce the entire parties HP by 70-80%. Its not even a matter of them doing that much damage it is Max HP percentage based... so good luck healing your party, it also has no cool down. That's just one enemy type. Talking about others like this one, if enemies used their abilities effectively and and didn't waste their time choosing low damage abilities when they have abilities like I described above off cooldown each battle would be over in 3-5 turns. If I'm crazy or you also have similar experiences let me know especially those who are much further than I am with ( X ) runs.
오.. 출시때인가 사놓고 지금 해봄 그래픽이 매력적이지만 뭔가 확 끌리는 느낌은 없었는데 막상 해보니까 상당히 재밌네요. 아직 약한데 강몹한테 대가리 박치기해놓고 실수 몇번 하니까 그대로 모두 저승에 가버렸습니다. 재미에 비해 리뷰가 얼마 없어 아쉽네요. 유명해져서 다른 세계관으로도 나왔으면 좋겠습니다. 리듬게임이나 턴제에 실시간 섞인 거 별로 안 좋아하는데도 재밌습니다.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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