
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 71.3Kreviews | 80% | #1 | $150.7M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人均跟踪迫击炮,300米狙,你藏哪都有人能直接过来打你,游戏环境恶臭,官方没有任何措施,游戏体验极差
Que dire , un mélange parfait entre arma 3 , squad et battlefield
El juego esta muy bien, quedan cosas por pulir y mejorar respecto a la jugabilidad, manejo de vehiculos y algunos aspectos menores. Lo que si creo necesario es un sistema mas intuitivo y sencillo para coordinarse entre equipos/jugadores, ya que el chat se satura y resulta imposible. El juego mas alla del combate individual requiere labores de logistica, transporte de personal, construccion, defensa y escuadrones de ataque, sin un sistema que pèrmita a los jugadores coordinarse, se pierden muchas partidas cuando no hay una dinamica comun. Por lo demas esta muy bien.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst KR #6 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化差!抽帧!!!
This game is the love child between Arma and Tarkov. The developers have done a wonderful job of taking what works from both games and making it into something truly unique. The gameplay is challenging, but not overly so. It's quite easy to make money by supporting your team in a myriad of ways, allowing the more gun shy and risk averse to contribute just as much as the adrenal junkies. I am eagerly looking forward to more updates. This is already one of the best games of the year, and there is a lot more to come! If you have the cash and enjoy gameplay similar to Arma or Tarkov, this game is worth the full asking price.
After 7 HOURS, they finally fixed the servers and you're able to play. Shameful start, hoped they were more than prepared for this, did leave a bad taste in peoples mouths, but hey... Games good. Finally a new good shooter to grind and have fun with. Let's hope they have Mod permissions and this can skyrocket even further.
Ну подождали и подождали, игрушка то хорошая!
game is absolutly terrible, full of cheaters and devs arent gonna do nothing about it except "reports"
3.2 horas y me lo he pasado de maravilla
wardogs is a game that attempts to fit everything in vogue for a [CURRENT YEAR] shooter into a single experience. the scale of battlefield's combined arms, squad's team and squad play, arma KOTH's core gameplay loop and possibility of content, tarkov's looter shooter mechanics, all with a sheen of realism. does it achieve this encompassing vision in a tight and, most importantly fun, package? to an extent. the game *is* fun, but is hindered by some serious issues. it lacks long-term variety, the grind is atrocious after level 15, the balancing is problematic... for an FPS game, the shooting feels unresponsive and clunky at times, and not in a "realistic way". sure, it's in early access, and the devs have promised swathes of content to come, but which dev team hasn't? i don't wish to disparage anyone from buying and indeed enjoying the game, because I certainly have, but rather to be cautious in hyping this game up as something beyond what it is. it's a solid shooter that attempts to fill every niche, and in the process fail to achieve what made other, more "focused" games engaging.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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