
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 71.3Kreviews | 80% | #1 | $150.7M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so peak, I hope it doesn't end up like Arc Raiders
Launch day issues aside, this is already shaping up to be the most interesting large scale pvp experience of the year for me. It's kinda like hardcore battlefield servers, but also adds stuff to do for people who might not want to just spend their all their time shooting other dudes (or dudettes) in the face. Not that face shooting is bad though! The gunplay seems perfectly fine, and it even has bullet ricochets and stuff like that. But sometimes you have a bad Battlefield match and think "damn, I'm not contributing jack squat to the team" and there's nothing you can do about it. Here? Plenty of stuff to do. If you are a passable helo pilot you can taxi people to the hot zone, or sell bandages and ammo to the fobs. Otherwise you can drive people around, heal others, revive others, spot for your teammates, and all sorts of stuff like that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst KR #6 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Geiles Spiel auf ernst! Macht viel zu viel Spaß!
Wardogs Launcher → "Unable to launch WARDOGS" → WD-L014-53486f8596ca,一打开就出现这个代码,游戏都进不去,玩个毛线啊
вечная память тем пассажирам моего вертолёта, что забыли купить парашюты за 100
Simulador de fila 45min na fila e ainda n posso pedir reembolso. Baita scam
крутая игра!
Verrückt: Eine Multiplayer-Shooter-Sandbox kann also funktionieren, wenn man den Spielern eine gewisse Grundintelligenz zutraut, ihnen unterschiedliche Wege gibt, sich einzubringen, und das Ganze mit einem Prox-Chat ausstattet, der jede Mehrspielererfahrung aufwertet? Aber was macht dieses Game jetzt anders als Arma, Squad oder HLL? Es bricht die Mechaniken auf ein Level herunter, das für jeden schnell verständlich und bei dem das Spielziel selbsterklärend ist. Es lässt einen schnell einsteigen (und jederzeit wieder aussteigen) und man wird nicht erschlagen von der Komplexität der Mechaniken oder dem extremen Gefälle zwischen Hardcore-Anhängern und Casuals. Und es macht süchtig. Und man will wieder rein. Ein Leben noch. Und plötzlich sind 4 Stunden rum.
Kann man spielen.... Allerding ist wie bei allen dingen ist die blaue Fraktion der letzte Mist und Arbeitet gegen die eigenen Interessen.
Too many subtle hackers,trolls,no sbmm, team switching/info gavering, no automatic que/pre squad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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