
WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic. Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other mighty magicians. Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Be the last one standing.
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About

WARCANA is a fantasy inspired real-time base defence strategy game with a unique deck-building mechanic. Take on the role of a mighty magician and face the challenge of surviving waves of unrelenting attacks whilst simultaneously summoning your own large armies. Lay waste to your rivals in either a battle-royale with up to 30 other players, or in a series of single player campaigns.
Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Will you be the last one standing?

All cards have their own tech trees, with abilities ranging from summoning buildings, units, or casting spells. More cards are unlocked from summoned economy buildings, so be sure to play your cards right and consider your tech tree route in order to have ferocious monsters, destructive spells and more at your command. Choose poorly however, and you'll be left vulnerable to being overrun with just the round timer to save your base.

Challenge yourself in a single player campaign featuring 30+ scenarios, or create your own using the in-game editor. The single player campaign makes it easy to learn the basics, understand how the devotions differ from one other and really hone the craft of a mighty mage.

Be the last one standing in a Battle Royale against up to 30 players, where at any given time each player faces off against two direct opponents. An additional Horde Mode has players race to get the highest kill score and in the Stream Sniper mode, players can experience epic social moments as part of an online community playing against streamers.

Summon hundreds of thousands of units to your army as a maelstrom of monsters simultaneously cause extensive destruction to your own defences. The different devotion and unit types add further considerations in breaking through to your opponent's bases.

Sow the seeds of mythical forces as a "Fay Caller", spread demonic dread as a champion of "Occultism", or unleash other cosmic horrors from the other selection of fantastical devotions. Each has their own unique devotion perk, gameplay mechanic and distinct theming. Selecting primary and secondary devotions for multicoloured decks adds further depth and variety to how the battles play out.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Buen juego, es mas de lo que esperaba.
바글바글 공방전 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 카드를 활용하여 적의 공세를 막아내고 적의 진영을 파괴하는 게임입니다. 라운드는 평화와 전투 단계로 구분되며, 전투 여부에 상관없이 건물을 배치할 수 있습니다. 건물은 건설 재료를 소모하며 적들의 공세를 1차로 막는 벽을 세우거나 방어용 탑, 막사, 경제 건물을 건설할 수 있죠. 탑은 배치된 위치에 고정되며 범위 내에 적이 진입하면 자동으로 공격하면서 공세를 막아냅니다. 종류에 따라서 인식 및 공격 범위와 대미지, 체력이 다르기에 역할에 맞는 위치에 배치하면 좋죠. 물론, 파괴되는 순간 적들의 공세를 막을 공격능력을 상실하게 되니 안전하게 벽을 둘러 보호하여야 합니다. 병사 건물은 배치 후 특정 테크 트리를 선택할 수 있습니다. 건물과 관련된 카드를 획득하거나 병사 소환 카드 획득, 다음 라운드에 병사 소환 등이 가능하죠. 단, 해당 효과의 발동을 위해서는 건물 건설, 파괴되지 않고 유지 등의 조건을 만족하여야 합니다. 해당 과정을 통해서 획득한 병사 카드는 마나를 소모하여 소환 가능합니다. 평화 단계에 사용하여 다음 1개 라운드에 한하여 소환할 수 있고, 전투 수행중에도 발동해 전투에 투입시킬 수 있죠. 다른 방법으로는 앞서 언급한 건물 유지를 통해 자동으로 매 라운드마다 소환하는 것이 가능합니다. 평화단계가 종료되면 전투 단계로 진입합니다. 서로의 진영이 가까워지면서 소환 영역에 병사들이 등장하고, 상대 본성을 파괴하기 위한 진군을 시작하죠. 병사에 따라서 벽 또는 탑과 건물에 가하는 대미지가 다르기에 적의 진영 구성에 맞춰서 병사를 소환하면 좋습니다. 전투 진행 중에도 마나가 충분하고 카드만 있다면 병사들을 지속적으로 소환할 수도 있죠. 전투는 제한된 시간 동안 진행되고, 해당 시간 내에 본성이 파괴된 진영은 몰락하여 전투에서 퇴장하게 됩니다. 생존한 진영은 생존한 경제 건물에 따라서 자원을 획득하고 새로운 카드 5장을 드로우합니다. 적들의 공세를 막기 위한 방어를 탄탄히하면서 상대의 방어를 뚫기 위한 병력 생산도 집중하여야 하죠. 최종적으로 플레이어의 본성이 파괴되면 패배하게 되고, 상대 진영을 모두 파괴하면 승리하게 됩니다. 이에 따라서 새로운 캠페인이 언락되어 플레이할 수 있게 되고, 칭호나 배경 등을 얻어서 장착할 수 있죠. [아쉬운 점] -줌 아웃이 전체 자신과 상대 맵을 모두 볼 정도로 되면 좋을듯 -프로필 등에서 홍보요인지 뭔지 모를 배경 전투가 일어나서 심하게 끊김 -우클릭으로 취소 불가 -배속 고정 불가 (꾹 누르고 있어야 함) -화면 이동 속도도 배속에 영향을 받음 -아무래도 전투가 고정된 건물과의 전투여서 그런지 외형, 수치적인 부분에 일부 차이가 있을뿐 개개의 특색은 크지 않고 비슷비슷한 느낌 (특수 능력이나 스킬 등은 없음)
scum
Kinda bland.
The very early levels were a giant learning curve. But after a few levels the economy sets in. But in general the more I play the more I like it. Really deep strategy and I really love the card auto battler vibe.
制作组自己玩过自己的战役没?自己能打通吗?是人玩的难度?第二波4000个蜘蛛你告诉我怎么守?????
狗屎
Don't waste your time. FPS limit set main menu to below 10. I may have tried again if I found the file that set it to 10.
垃圾游戏 日你妈还跑路了
Makes me sad to write this. The art is fantastic, the concept is awesome, and audio is great! The game play is also fun within mission. The problem comes with trying to force a multi-player, and a strange layout for the campaign. Mission selection is difficult to navigate at best, and impossible at times. There are certain missions on single player that are nearly impossible unless you get exactly lucky at exactly the right time. In addition to all this, there's a major problem with the tool tips not explaining everything. But you can learn by brute forcing mission after mission attempt. So maybe that's part of its replay-ability and charm. Over all, a few minor tweaks and this would be one of the best indie games out there. But it seems the publisher and dev have both abandoned the project. Which is just tragic. It had such an amazing They Are Billions vibe, the clashing aesthetics, the bit art is all amazing. It has everything there to BE a major success. But it lacks cohesion, ease of navigation in the campaign, a clear story line, and needs some serious quality of life changes like tool tips etc, to make it shine like it needs to. I want to love this game so badly! But . . . no. I can't recommend you buy it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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