
War of the Human Tanks - Limited Operations is the third and final game in the War of the Human Tanks series. Complete difficult missions with pre-assigned resources and face up against even harder opponents!
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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미소녀 탱크~~
If you liked previous two play it, it's similiar except there your operations are limited to what tanks game gives you so it's more about utilizing best as you can given tanks on the battlefield rather than utilizing your resources to plan your army composition.
Good game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
An active-time(?) system strategy/tactics game. Somewhat similar to Battleship mixed with a tactics game. Gameplay:[list] [*] Deploy units on the grid (there is a deployment area, usually a small section on the bottom of the map). [*] You don't take turns: time passes until a unit is ready to go (units have a speed rating, faster units move more often than slower ones). [*] Select a ready unit, move them, then either scout (scan certain tiles to temporarily dispel fog of war) or attack (attack fogged tiles to brute force it and hope for the best). [*] Hope that the enemy doesn't see any of your units so yours survive until their next action. You can see when the enemy fires onto random tiles so you can figure out the general area they're at (unless they're something like an artillery unit that has very high range but low movement). [*] Make progress upwards, clearing enemy tanks as you encounter them. [*] Once you clear all the enemy command tanks you win (or lose if they destroy yours first). [/list] While the battle gameplay is pretty much the same as the previous games, this game takes a pretty different approach to the out-of-game stuff. There is no more currency (so no currency grinding) but also no way to create tanks or modules. Every mission you're given a static preset group of tanks and you pick which ones you'll deploy. It's unfortunate you don't get to use tanks like [spoiler]the wide variety in the second game (you don't use any of the really OP tanks including the Pokari line of tanks). I think the best you get is one Line-Mon unit[/spoiler]. Instead you get ranked on a point system based on how well you perform (points equate to a C-S rank) and you can aim for high scores (but no leaderboard support). I personally prefer the older style because it let you eventually get OP things and had more freedom but I recognize that being limited forces you to be more strategic. If you like/tolerate anime plots (or are fine using the skip text function) and like the tactics gameplay you should try the first game. This builds off the first two games in world-story (but apparently takes place in the future and barely references characters in previous games - disappointing because I prefer resolution). You should also be fine with getting hit before you can even act (you can generally change that by seeing where they hit and adjusting where you deploy units but it means continual reloading). Other thoughts:[list] [*] Kind of weird that it keeps track of the top score of any level instead of total score for every level. [*] It was a little disappointing that the first story arc didn't [spoiler]end with a battle with pre-placed tanks.[/spoiler] [*] Third game has some very barebones battle-just-to-indicate-travel (no story, not even filler) campaign missions that feel more like free missions. I forget if the previous games had similar campaign levels. [/list]
...Yep.
I waited too long to get to [i] War of the Human Tanks - Limited Operations [/i]; it's a great standalone title for the WoHT universe. LO takes place several decades after ALTeR, following a totally different cast of characters. There are clearly some relationships between LO characters and those from the other two installments, hinted by some characters and their abilities, but I haven't bothered to figure it all out (someone call Game Theory to figure this out maybe). From a gameplay standpoint, your army supplied with units specific to each mission, instead of assembling tanks and modules yourself. This is a benefit for the player who has played the first two games and now wants more of the VN than the battles. The player doesn't have to worry about grinding and spends more time with the story rather than outfitting the army. Most battles are balanced in favor of the player, though some battles are certainly more frustrating than others. The battlefields seem less diverse than in previous games, and more emphasis is placed on strategic movements in the face of a time constraint. I really like this limited supply idea, but players who liked the element of customizing their army would understandably find the concept a let-down. Also, I love the new level selection menu, which allows you to read associated scenes without going into battle. The extra battles that are unlocked by performing "limit clears" are clearly meant for bringing some nostalgia back for those that have played the first two games (it's quite unlike Dai'honei Corps to be taken out by the player like the way you will in LO). LO is definitely recommended, if only just to complete the collection. It doesn't really address any plot points from the first two games, so don't look for answers in LO.
Достойное завершение трилогии. И лучший сюжет из трех игр.
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