
War of the Human Tanks - Limited Operations is the third and final game in the War of the Human Tanks series. Complete difficult missions with pre-assigned resources and face up against even harder opponents!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
why are there so little reviews for this game i lost both tsubasa and milk before they got to do anything in a mission i don't have any control over the tanks that i have this game is a million times more "please why don't i have shizuka anymore" than its predecessors
Für mich ist das Gefühl, des Verlustes beim Tot einer Einheit komplett verloren gegangen. Daher konnte ich diesen Teil nicht so genießen wie die anderen. Genauso ist daher die Einheitlichkeit, die ich gerne hatte, verloren gegangen. Nicht jeder Schütze ist der selbe nicht jeder Funker ist gleich gut. Das Spiel blieb gut, meins ist es aber nicht. Müsst nur wissen was ihr erhaltet.
Decent game
It is a good game in which like a table game called "ships battle". The human tanks have more operation so have more to decide. The disadvantage is this game do not have pvp model. So player can only fight with CPU.
The third Human Tanks game, set your army of cute human tanks against your enemy in strategy wars. The difference with this one is that each battle has certain tanks you must use, instead of a choice. https://youtu.be/pmyxquQdHFk
Достойное завершение трилогии. И лучший сюжет из трех игр.
I waited too long to get to [i] War of the Human Tanks - Limited Operations [/i]; it's a great standalone title for the WoHT universe. LO takes place several decades after ALTeR, following a totally different cast of characters. There are clearly some relationships between LO characters and those from the other two installments, hinted by some characters and their abilities, but I haven't bothered to figure it all out (someone call Game Theory to figure this out maybe). From a gameplay standpoint, your army supplied with units specific to each mission, instead of assembling tanks and modules yourself. This is a benefit for the player who has played the first two games and now wants more of the VN than the battles. The player doesn't have to worry about grinding and spends more time with the story rather than outfitting the army. Most battles are balanced in favor of the player, though some battles are certainly more frustrating than others. The battlefields seem less diverse than in previous games, and more emphasis is placed on strategic movements in the face of a time constraint. I really like this limited supply idea, but players who liked the element of customizing their army would understandably find the concept a let-down. Also, I love the new level selection menu, which allows you to read associated scenes without going into battle. The extra battles that are unlocked by performing "limit clears" are clearly meant for bringing some nostalgia back for those that have played the first two games (it's quite unlike Dai'honei Corps to be taken out by the player like the way you will in LO). LO is definitely recommended, if only just to complete the collection. It doesn't really address any plot points from the first two games, so don't look for answers in LO.
Good game.
An active-time(?) system strategy/tactics game. Somewhat similar to Battleship mixed with a tactics game. Gameplay:[list] [*] Deploy units on the grid (there is a deployment area, usually a small section on the bottom of the map). [*] You don't take turns: time passes until a unit is ready to go (units have a speed rating, faster units move more often than slower ones). [*] Select a ready unit, move them, then either scout (scan certain tiles to temporarily dispel fog of war) or attack (attack fogged tiles to brute force it and hope for the best). [*] Hope that the enemy doesn't see any of your units so yours survive until their next action. You can see when the enemy fires onto random tiles so you can figure out the general area they're at (unless they're something like an artillery unit that has very high range but low movement). [*] Make progress upwards, clearing enemy tanks as you encounter them. [*] Once you clear all the enemy command tanks you win (or lose if they destroy yours first). [/list] While the battle gameplay is pretty much the same as the previous games, this game takes a pretty different approach to the out-of-game stuff. There is no more currency (so no currency grinding) but also no way to create tanks or modules. Every mission you're given a static preset group of tanks and you pick which ones you'll deploy. It's unfortunate you don't get to use tanks like [spoiler]the wide variety in the second game (you don't use any of the really OP tanks including the Pokari line of tanks). I think the best you get is one Line-Mon unit[/spoiler]. Instead you get ranked on a point system based on how well you perform (points equate to a C-S rank) and you can aim for high scores (but no leaderboard support). I personally prefer the older style because it let you eventually get OP things and had more freedom but I recognize that being limited forces you to be more strategic. If you like/tolerate anime plots (or are fine using the skip text function) and like the tactics gameplay you should try the first game. This builds off the first two games in world-story (but apparently takes place in the future and barely references characters in previous games - disappointing because I prefer resolution). You should also be fine with getting hit before you can even act (you can generally change that by seeing where they hit and adjusting where you deploy units but it means continual reloading). Other thoughts:[list] [*] Kind of weird that it keeps track of the top score of any level instead of total score for every level. [*] It was a little disappointing that the first story arc didn't [spoiler]end with a battle with pre-placed tanks.[/spoiler] [*] Third game has some very barebones battle-just-to-indicate-travel (no story, not even filler) campaign missions that feel more like free missions. I forget if the previous games had similar campaign levels. [/list]
...Yep.
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