
War of the Human Tanks - Limited Operations is the third and final game in the War of the Human Tanks series. Complete difficult missions with pre-assigned resources and face up against even harder opponents!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
This is the third game in the War of the Human Tanks trilogy, and, as such, this is my third time through the whacky world of adorable chibi girl genocide. It takes place in the ‘fictional’ country of Japon, (which I’ve already made fun of twice so will cut some slack towards today) which is nearing the end of a brutal civil war. It’s just that rather than get their own hands dirty, each side have produced an army of cute robot girls who march out to their deaths in the people’s stead. But they’re robots so that’s okay, right? I mean, sure, they’re technically sentient but they’re usually less intelligent than the average human, so them being blown up in mass numbers isn’t that much of a loss. They’re more like interactive chess pieces, with assault rifles and grenade launchers. That form unique opinions and attachments and smile faintly at you as you order them to their demise. There’s a lot of text to run through during a Human Tanks game, most of it dealing with the politics of the war mixed in with a healthy dosage of anime tropes, which leaves the creeping feeling of unease commanding a disposable army to grow on you organically. The tanks don’t really mind dying; they were only created to suffer a flashy death on the battlefield, but it’s hard not grow attached or be a little freaked out by their endearing naivety or genuine affection towards you, their commander. It’s doubly hard to send your Tanks to their doom in Limited Operations which stays true to its byline by limiting the crap out of your forces and giggling behind its hand as it watches you squirm. In the two previous games, grinding your way to victory was a definite possibility. Back then, you could replay old missions as often as you pleased and use the funds gained from your infinite sorties to bolster your ranks with high powered Tanks, or plough resources into research and development to ensure you always had the most advanced army in the fight. Lose that awesome attack tank that could dual wield assault rifles or that scout tank with the insane recon range? Not a problem. You could rebuild them. You could make them stronger. That’s no longer an option. Full Review // http://www.honestgamers.com/13089/pc/war-of-the-human-tanks-limited-operations/review.html
This is only a review around the beginning of the game so I may add more later. Note that I haven't played the second game in this series due to various reasons that I won't even try to explain. If you've played the first game before, then you know that it's a real(ish) time strategy game with cute human tank chibi's fighting other cute human tank chibi's in the fictional land of Japon. One difference though is the lack of the ability to buy new human tanks (as far as I know) and the use of a limited amount of human tanks you can use in your arsenal. This kind of makes you want to switch somewhere from being aggressive (which usually causes waste which was fine in the first game since you can always buy more human tanks, but not here) to being a heavily defended turtle of your most valuable units (like Mihari the scout tank as a great example as she can be the key to winning if you know where that long range enemy unit/commander is) but you're also pressed for time to achieve victory so you always have to calculate for risk constantly whenever your units can move. You can always fire blindly into the fog of war the game has and chances are you'll get lucky in scoring a hit. Note that the enemy can also blindfire and get lucky as well. Graphics: Who cares? I don't for this game. Music/Sound: Personally, I think it's likely a rehash from the previous games for the majority of what I've played so far, but that's fine. One thing I currently find annoying is that it seems to be doing the opening animation and credit scene on each beginning and ending of a chapter. I have no idea is there's any changes in each chapter as each five to ten seconds of both of these seem the same. Now excuse me as I bite my thumb in worry and excitement of how to protect my human tanks as I try to beat this game.
第十四回不用bug不可能成功过的)有个指挥车在最右上,只能迫击炮隔空打过去,但是通讯速度有限 做到控制行动的极限了规定时间内也不可能有坦克射程达到那里,,真的特别感谢提供帮助的那位玩家(不知道该怎么称呼,好多问题都是多亏了他解答)不然真的卡了一下午了,虽然玩的人好少啊,但好在还有这么热爱这个游戏的大家,不然真的想玩下去也有心无力呢
Warning: 1000+ word review from a guy that’s way too passionate about a trilogy that features chibi girls that shoot at each other and explode. Please read if you have spare time. The first two War of the Human Tanks games are among my favorite PC-exclusive games I have played so far. So, I bought the third game on the same year it was released and… it wasn’t my cup of tea. What made the Human Tank games so special to me is the ability to break the game with overpowered tanks and pit those tanks against other overpowered extra stage enemies in a game of dark chess. This game takes that away and makes you play fair and square with the opponent in a normal strategy game. Gameplay Okay, now that the obvious is out of the way, what exactly is the gameplay like? The game plays just like the other two Human Tank games, just without the option of building your army. And to that, I started to find things frustrating about the game that I didn’t know playing the previous entries. Moving your units around the map takes forever with the average play session of a filler map lasting around 45 minutes (defeats included). What do I mean by filler map? It refers to an episode that doesn’t move the story along with Hana saying a few lines and shoots you straight to the map and you don’t any other story related elements aside from that. The maps range from breather-level easy to unfair frustrating maps that’s full of overpowered enemy tanks while you get tanks that have downgraded since the last battle. And it feels like these battles take place every other episode with some happening twice in a row. At least you don’t have to win these fights to move onto the next episode. Also, one other thing they added to the game is the rank and limit clear system. It’s a good addition that pretty much wouldn’t have made sense in the other games since the enemy can be wiped out before they get a chance to attack after clearing the story for the first time. Story If there is anything to recommend this game on, it’s its story. It does a nice job wrapping up the Human Tanks trilogy and easily has my favorite cast of characters from any Human Tanks game. My favorite is Endo, who is this enemy commander who fights you constantly throughout the game and is a named male character that breaks the trend of showing up for one chapter and getting killed after losing the battle. Still, he has a long way to go before he can dethrone Megumi as my favorite Human Tanks character. Speaking of which, if you are looking for a sequel that tells you the fates of every one of the characters from the previous two games, I have some bad news. There’s only one character in this game that’s explicitly stated to be the descendant of a character from the first two games. The rest, well, there are some characters that have the same last name as characters from the first two games but are never stated to be the sons or daughters of those characters. One was nonchalantly implied to be dead, but never shown. I kind of expected more from a story that wraps up an entire trilogy. Still, there is a change to the game that I’m glad exists in the story and that’s the map screen. In the first two games, there is no map screen so I have absolutely no clue where the characters are at nor why I should care whether or not they win the battle. Here, the map gives a good amount of tension to the story as it lets me know how far Shirahase’s team is from their destination as well as gives me some expectations of which factions will show up in the story. If you haven’t played this game fully yet and are looking for opinions, try to preserve at least to Episode 18 since that episode is pretty much the conclusion to the Human Tanks trilogy. The rest is just the conclusion to everyone’s story arcs. Music What happened to the music? There is a total of five new tracks in this game. One is the opening theme, three are credits themes and only one plays during an actual battle. It’s not even that climatic of a battle either and it’s only played during that battle. Its final battles of each route have normal generic battle music playing through it with some tracks in the soundtrack even being unused in the game (or at least for the main story). I’m not sure how the pool of music in this game is so little considering a lot of the music in the Human Tanks games are royalty-free soundtracks that give the games a lot of charm. Conclusion Okay, I have been very negative in this review. And for a normal strategy game, it’s above average. But the Human Tanks games are like I said, some of my favorite PC-exclusive games. I even played though the Great Fuji Cavern on the second game so I could learn more about the game’s story. It’s a 90-battle dungeon that I would have laughed off in any other strategy or RPG game. It took me almost four years since this game was released for me to get through it just because I couldn’t turn down a filler battle, no matter how difficult or how much it drained my will to clear the game it was. And when I played through it and cleared all the routes almost four years later, I feel as drained as I was when I first stopped playing. It’s hard to believe it’s been that long and even harder to believe this game was first distributed in Japanese almost 10 years ago. Still, if any other Yakiniku Banzai games or Human Tanks-related side materials like the Human Tanks Cyclopedia gets translated, I’ll definitely buy it.
This is the third and final game in the Human Tanks series. With the fuel of the human tanks running out, the era is drawing to a close. And as such, you are leading some of the last Human Tanks in existence to subjugate some last remaining issues. Gameplay is fun, and hte story is nice. Play the titles in order for the best experience. And perhaps by them all in the bundle.
Buy this game for playing? Forget this. The storyline take lot of time for reading. You must spent 3/4 time to read the storyline and just 1/4 for playing
Another good one in the Human Tanks series. This time, you have to do with the units you're given, but it's not problem. There is a large choice to set up your own tactics and not feel obliged to follow an imposed strategy by the devs. Contrary to Alter, the enemy units that can evade attacks are not present until the last few missions, and they're not that hard to shoot with your snipers. Story is on the same level as the previous games, the humor is still present, although a bit toned down because of the fast pace of the overall game. Given the way the game is structured, I'd recommend playing the other two games first to better understand how to maximize the potential of your units.
The third instalment of the Human Tanks series, a game where you're a tank, a human one, it doesn't really make sense but who cares? It's fun, and it's absolutely adorable.
I have no idea what is going on. Human Tanks are weapons of mass destruction that casually scream out when being shelled by artillery. It's very thematic and funny. This game is great. If you enjoy puzzles, fighting for area control, and intense battles (you can't grind out strong tanks like in the other WoTHT games) you will enjoy this niche game.
Für mich ist das Gefühl, des Verlustes beim Tot einer Einheit komplett verloren gegangen. Daher konnte ich diesen Teil nicht so genießen wie die anderen. Genauso ist daher die Einheitlichkeit, die ich gerne hatte, verloren gegangen. Nicht jeder Schütze ist der selbe nicht jeder Funker ist gleich gut. Das Spiel blieb gut, meins ist es aber nicht. Müsst nur wissen was ihr erhaltet.
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