
War for the Overworld is an unholy union of Dungeon Management and Strategy that rewards all those villainous thoughts you’ve been having. Craft your own perilous dungeon and defend it against pesky heroes who keep exploring it and taking your stuff.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tired of invading dungeons? It's time you built your own!
Do you feel you’re in a slump, monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? Are you starting to wonder if heroics really are your calling? Then welcome to the War for the Overworld!


Excavate and build your dungeon beneath the overworld, in the modern dungeon management game that’s most faithful to the genre’s original DNA. Keep your dungeons, slap your minions, and forge underground fortresses filled with all the dastardly rooms, traps and heinous minions you desire. Do it all under the mentorship of the original and best voice of evil: Richard Ridings!


Evil loves options, and within the Veins of Evil there are plenty to go around! Choose from over sixty rooms, spells, potions, rituals, defences and constructs as you progress through the game. Deploy your fiendish tools against the goodly heroes of the overworld, and teach them the price of trespass.


With six game modes to choose from you can conquer your enemies in your own unique way. Choose from Campaign, Skirmish, Scenarios, Multiplayer, Survival, and the My Pet Dungeon expansion (free 2-level demo included in the base game), and discover what it truly means to be the bad guy.


Build your own maps and campaigns with the intuitive and powerful Map Editor, complete with scripting support, then share them on the Steam Workshop to join the ranks of thousands of custom maps already created! Meddle further, and change the very rules themselves to your liking with dozens of mutators. Being evil has never been so creative!


War for the Overworld is developed by an independent team of fanatical developers, each with a true love of the dungeon management genre. We have continued to update the game since launch, with countless patches, balancing, polish, and many new features. Our community has been vital to our success, and we couldn’t have made the game what it is today without their help. We thank them sincerely.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.1Kreviews | 86% | — | $8.1M |
| $29.99 | 263ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Multiplayer doesn't work. don't bother. Refunded.
第二关直接给我整蒙了,第一次见到没有操作提示就让玩家完成特定操作目标的教学——开发商是担心新玩家买游戏不退款吗?
Well, I was sceptical of buying this at first, mainly just because of the Year it is, and how there have been a lot of Games being released which look like something good at first, and turn out to be not what they are cracked up to be. So, is it basically Dungeon Keeper, but without the IP Label that EA Stole from the Community... YES. IF EA didn't just hog the Intellectual Property that is Dungeon Keeper, this would be a SOLID Entry for Dungeon Keeper 3. Any Good: YES, SOLID Entry Rating: 18+ (Combat, Graphical Detail when Zoomed In) Graphics: Wide Range > Got a Toaster, use Lowest Settings > Got a 4090 RTX, use Highest Settings CPU Load: My AMD 7900X didn't notice even on High Settings Note: So, I've only checked out the Pet Dungeon thus far, but that was what I liked from Dungeon Keeper 2 anyway, and the Pet Dungeon is a DLC in this anyway. However, I can tell, this is a SOLID Entry (I know I've said this 3 Times, it's that good). OK, to the Review's Details: I will admit, I set my Standards very low here, since most Games releasing this Decade are basically All Looks and No Substance. So, maybe I'm just still in stock by the fact I've run into something that is actually Good for once (it's been a while). For those who've playing Dungeon Keeper (I started with DKII), you will remember the Quotes, and the funny lines that were narrated to you while you were playing. While I haven't heard any Copy and Pasted Lines, I'm sure that is more to do with licencing. That said, we've got a whole bunch more lines instead. Funny, and very in line with everything we liked about Dungeon Keeper 2. So, if you came for the Funny Quotes, you're in the right place. Gameplay: Having come from playing Dungeon Keeper 2, I wasn't left clueless about what everything was. The Settings do have Tutorial set to 'Default' Mode, but there is an 'Advanced' Mode listed too. There is also a, what I can only assume is a 'Cryptic' Mode, likely for additional Comedy, I've not checked it out yet though. All of the UI Elements are in similar enough places for a Player to not be entirely lost. That said, they added a few things too. Not too much as to be overwhelmed though. They added what looks like a Tech-Tree Skill-Tree thing, that you spend 'Sins' (yes, that's what they called them) in order to Unlock whatever you like. This means you can unlock various Spells OR Construction Options as and when, and if you know what you want, you can buy the Skills you want, and leave the ones you don't want to save cluttering up your UI. I did notice a few Classic Spells being changed: Sight Of Evil, is now split up into TWO Spells, and both do different things. First of all, they are now Rituals, so you need the corresponding room in order to use them. One Scans for Gold, and Neutral Gateways. The other Scans for Enemy Territory owned by whomever. Create Gold, again, this has been changed, and now works very differently. Again, it's now been turned into a Ritual, and will Deplete your Mana Pool to ZERO over 30 Seconds, in exchange for giving you Gold. I think it's Percentage Based to 25% of your Capacity, but I might be wrong. I had a Capacity of 100K, it gave me 25K. Your Mana will replenish after a very short delay after the Ritual is completed. New Additions we always wanted: So, there is now a Spell for Building. Yes, you no longer need a Foundry worker to Build Defences. Obviously, the Spell is there to act as a Quick Tool, or as an Emergency Measure. It can be a bit costly. It's not meant to be efficient, thus, it encourages you to have a Foundry. OOPS, I didn't mean to Destroy that Wall... No need to worry, you can now Replace Walls. So now, you can build your Dungeon how you want it. There are two Skills that do this, one appears to be Unlocked automatically. 150 Gold + 1 Imp to place it = Earth Wall. There is an Improved Version that you can use, but this is deployed using the Defence TAB. Thus, you use Defence Parts to build it. Building a lot of them will need a Foundry, OR, a lot of Mana. What I haven't seen yet: Magic Door, maybe the way things were changed has meant, there is no need for one now. You can get a Glacial Door though. the Glacial Door, when set to 'LOCKED' will increase its HP several times over, and will 'FREEZE' the connected Walls and thus give them more HP too. Worried about Gore? Just zoom out, and you won't see it. You can set your Settings to use a MAX Zoom Level of 50, which can see a large portion of the Map. That said, if you like Graphic Details, you can Zoom right in, and watch... Anyway, it is able to cater to those who like Graphic Detail, and those who really don't want to see it. Though, the design of the Gateways, I personally would like to see a Customisation MOD that changes them from the Default floating Bones, to something less Graphic. Don't like it, just Zoom out to 50 Zoom. Summary: It's on offer frequently enough, I got it at the Discounted Price. It was worth every penny. Get the DLC Complete Version, and you won't regret it. £20-£25 GBP when on Offer. Though, if Money is really Tight, the Base Game without the trimmings is less than £5 GBP when on Offer. Great Game, especially considering the times. Better than ANY AAA Titles this Decade so far. Less Pricey too.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Polish, Japanese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An RTS game worth your time! It has the charm and content to stand the test of time. Just like the original Dungeon Keeper games, it is an RTSs at the core. It doesn't try to reinvent the niche genre, but doing more of it. I think there is a balance issue, but it does not bring the quality down. The price is kinda hard to justify now with the OG Dungeon Keeper (Playing with the KeeperFX mod) on steam, so I recommend waiting for a sale to pick it up. The campaigns, challenges & skirmishes are all fully functional. The addition of the Steam Workshop paired with a powerful in-game Map Editor is a huge thing. Paint any map you want, change some options and have fun playing! Or make countless scripts that interact with eachother, give objectives and create big events and accidently creating your very own Campaign! Half of my hours where creating my own campaign... then stopping & deleting it because of feature creep but I don't regret it one bit! I had so much fun testing/playing my own levels. War for the Overworld is what Dungeon Keeper 2 should've been and that is why I recommend getting this game if you think the price is right!
Красиво. Диктор старый. А по игре что? По Киперу Данжену? А по нему у нас куча ненужного: много иследования, много существ, ловушек. Так много всего, что душно. Для онлайн боёв может и зайдёт, а вот кампанию катать и поиграть для расслабона - нет. Если вы любите игру Dungeon Keeper 2, то смело проходите мимо War for the Overworld.
классная Игруха !!!!!!!!!! НАпомнило мне детство Игру Хранителя подземелья настальгия
Rating: ★★★☆☆ (3/5) A decent attempt at a modern Dungeon Keeper. Despite having completed the original Dungeon Keeper more times than I can remember, I still don’t understand how recruiting or unit stats work here even after finishing the campaign. Instead, I relied on how broken converting enemy units and magic are to progress, which shouldn’t be acceptable in a title that has seen this many updates. The game is fun, but it doesn’t improve upon the gameplay of the original. Worth at a discount.
If your a dungeon keeper, you know.
In a world of games that take themselves too seriously, I count myself fortunate that this one doesn't. War for the Overworld is a fun, very enjoyable romp through an exciting and challenging fantasy setting, where oftentimes building the dungeon can be just as satisfying as actually playing the missions. Narrated beautifully, visually still strong even after nearly a decade, with mostly fun goals to work towards and an interesting, but ultimately fairly bare-bones story - WFTO is something I really enjoyed playing, though as with anything, it did have it's share of poor moments. The game can still be a little buggy, even after all this time. Reloading saves that are over an hour long has a tendency to not load properly, sometimes textures dissapear and you stare into the void (though only ususally on a single tile face), crashing in some of the campaign levels (Heart of Gold most notably) isn't uncommon, and unit overlays can sometimes fail to render, or properly highlight. These aren't deal-breakers for me, but they do take things down a notch in my esteem, and can be a nuisance WFTO is a game that will take some getting used to if you've never played a dungeon management game Ala Dungeon Keeper before. It's not afraid to be challenging, and the AI most certainly knows how to play the game - likely better than you ever will, and even if you did know better, it can do actions simultaneously that a player simply couldn't. It's the first time in a long time where I've played a game that had a difficulty born not of an artificial means, such as inflating stats or giving free resources, but an AI that actually just plays the game better and better. You can learn the game by watching the AI at work, and you can see a lot of how the game's nuance is expressed through that same medium too. It's brutal at it's highest level, but it's always (almost) fair. The game nails it's vibe perfectly as well - it's cartoonishly evil, grandiose, over the top, scenery chewing fun. The narration for it all is perfect, and the voice lines from your minions help a great deal too. You really feel like you're in the setting the game tries to put you in, and my only complaint is that the story is a little thin on the ground. I would've loved some more lore and story to really get stuck into, but, that wasn't the focus here. I will say, though, the hands-off, no micro style of play can be extroadinarily frustrating when it comes to the AI just... not doing what you're wanting them to do. Workers especially can often not decide to do things, because a worker that you own is already trying to do it - even if it's across the map, and thus you can't get another one to do it instead, even if you plop it right on top of what you want done. Territory battles, where workers can just yeet themselves into the enemy fortifications, or completely ignore encroaching workers, is a frustrating sort of micro-management that I really didn't enjoy wrestling with. The cowardice of your workers is only a neutral because it's *all* workers, meaning that same cowardice can be leveraged to essentially create a repelling field. It's been a long time since I had this much fun having my ass kicked, or since I've stayed up so late not because I wanted to get it done, but because I wanted to keep playing it to get to the end - a disdinction that might be hard to understand at first glance. I'm often playing games to their end regardless of whether or not I particually like them, but in this case, the game would suck me in every time I've played. It's fun, challenging, entertaining, complex, and most of all - it's got this wonderful charm to it. While it's issues keep it from being one of my all-time favorites, it's very clearly up there with the best of them. If you don't mind losing, and you want to switch things up and be evil for a change, commence your War for the Overworld - and delight in the carnage and chaos you will inevitably sow.
KeeperFX and Dungeon keeper 2 for good art & chilling. This for better gameplay n QoL akin to Starcraft 2's changes over its og. Beast spam is fun Mentor has a lot of heart.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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