
From the ex-Ninja Gaiden and Dead or Alive team comes a janky love letter to PS2-era action. Play a week in the life of the Zombie Unit: an elite Hong Kong police squad carving through a corporate conspiracy in a storm of swordplay and gunfire. Stylish, brutal, and absolutely not for everyone.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cult classic.
Wanted: Dead is a hybrid slasher/shooter that plays like a lost PS2 disc someone dared to actually finish. It's a hard, weird, gorgeous action game with zero interest in being for everyone. Built by veterans of Ninja Gaiden and Dead or Alive, it fuses razor-precise swordplay with third-person gunfire in a combat system that rewards you for being reckless and stylish at the same time.
Combat with teeth.
Chain melee and gunplay into brutal, screen-filling combos. Parry, dismember, and finish enemies with executions that are as grotesque as they are satisfying. Slow the chaos to a crawl in bullet time and then punish everything on screen. The fights are demanding and occasionally unfair.
A week in the life of the Zombie Unit.
You are Lt. Hannah Stone, leading an elite Hong Kong police squad through a neon-soaked corporate conspiracy. It's a linear and story-rich campaign that swerves without warning from grim ultraviolence to something stranger.
Unapologetically weird.
This is a game where you'll finish a brutal boss fight and then sit down to a lovingly rendered ramen-eating minigame, or a round of karaoke, or an arcade cabinet. The whiplash isn't a bug, it's the personality. It's scrappy, pulpy, and self-aware.
Rough around the edges. On purpose.
Wanted: Dead is niche, distinctive, and proud of its jank. If you grew up on Deadly Premonition, Vanquish, and Lollipop Chainsaw and you've been missing games with this much attitude: welcome home.
Key Features.
Melee that means it: A deep hack-and-slash system with a huge move set and finishers built to slice, dice, and dismember.
Guns in the same breath: Flow straight from the blade into a handpicked arsenal of assault rifles, SMGs, LMGs, and grenade launchers. Melee and gunplay are one nasty rhythm.
50+ brutal finishers: Over fifty unique execution moves, each more grotesque than the last. Deeply unnecessary and yet absolutely the point.
Neon and grime: A cyberpunk Hong Kong where high-tech hardware collides with retro '90s futurism.
A story that swerves: Ride with the Zombie Unit as they pull apart a massive corporate conspiracy in a dystopian Hong Kong. Linear, story-rich, and prone to going somewhere strange.
Genuinely hardcore: These fights will not be kind to you. Steel up and use everything around you to cut through hordes of mercenaries, synthetics, and private security who very much want you dead.
Old-school beat 'em up, modern edge: Wade in, take everything down, keep moving. It's the beat 'em up you grew up on dragged into the present with more blood and better toys.
A love letter to the sixth console generation: Made for anyone who still misses the PS2 era when action games were weird, scrappy, and cool.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.1Kreviews | 65% | — | $1M |
| $29.99 | 1.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu n'a pas été créé en utilisant l'IA, mais l'éditeur a jugé pertinent de souiller les visuels du magasin Steam avec des images générées par IA. Enlevez ces horreurs.
What a bizarre and confused piece of video game. Compels me though.
A questo costo un bel gioco, la grafica è vecchia, le meccaniche vecchie, difficile, ma ha carisma, una cosa rara al giorno d'oggi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $29.99 |
| 936ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually don't mind the combat, I've played worse. It can be slightly frustrating at times. Leaving a negative because publishers and developers need to learn the masses absolutely loath AI and want it abolished. Over 70% of real people (as in polled in person and not bot infested online) hate it. Kids hate it when it gets lectured to them about how amazing it is at school. Costs are going up, lawsuits are being lost. They really need to stop aligning with the wrong side of history here thinking it'll make them money. Thankfully I've owned this game for a long time from some old bundle (probably Humble but I don't remember) as there is no way I'd give them a dime today.
Super fun game, especially on the hardest difficulty. It's short too so you can replay it multiple times. It's kind of like a 3D Metal Slug game with a lot of enemies and Ninja Gaiden style Obliteration Techniques/Finishers. Really cool.
Acabei de finalizar Wanted: Dead e... que jogo estranho, cara. KKKKKKKK Comprei numa promoção por R$13 e resolvi jogar usando um mod do John Wick. Já tinha testado o jogo antes em outra conta, mas dessa vez fui até o final. A primeira coisa que chama atenção é a dificuldade. Ela não é só difícil, é punitiva em um nível meio absurdo e, sinceramente, em vários momentos parece injusta. Com o mod a experiência ficou bem mais divertida e menos frustrante. O combate é o ponto forte do jogo. Misturar espada, armas de fogo e as finalizações brutais é muito satisfatório quando tudo funciona. Os gráficos são ok, cumprem o papel, mas nada de outro mundo. Já a história... bom, ela existe. É uma bagunça tão aleatória que às vezes parece que foi escrita depois que o jogo já estava pronto. No fim das contas, se você estiver procurando algo para passar algumas horas se divertindo sem levar muito a sério, vale a pena pegar em uma promoção bem barata. Pelo preço que paguei, não me arrependo. É aquele tipo de jogo que você termina mais para dizer "zerei" do que por estar totalmente envolvido com a trama. Minha nota: 7/10. Divertido, caótico, esquisito e, às vezes, irritante. Mas por R$13? Tá valendo. KKKKKK
This game is hard if you do not lock in. The combat is pretty good, characters are cool and alive, like a real person.
I tried my best to enjoy this game, and I did at lots of times, but the game definitely has a fair share of issues. The graphics look amazing and it feels really satisfying to absolutely gun people down. Animations are amazing too and a lot of time and effort was put into this game. Unfortunately for me that's where the pros end. The story for me was super confusing to follow along with, especially at the end which potentially set up a sequel? I'm still not sure because of just how much happened within the final few minutes of the game. I'm disappointed that Maniac was only heard in the animated cutscene for the club and that it wasn't even offered as a collectible song. Enemy attacks are also extremely unfair in some cases. Almost all of my deaths in the game were from being stun-locked by sword enemies or by the Spider-Tank. The controls are something that will definitely take multiple playthroughs to get down smoothly, even after 1 playthrough I still can't get used to the 'take cover' feature. Also went through the enitre game completely forgetting that the skill tree was a thing. I'd recommend the game if it's on sale, it's a great game but definitely not worth full price.
I most say understand some of the mixed reviews for this game but I enjoy this game a lot. I find gameplay good and part of the story even if the story is little bit messy in bigger picture. I think also this game better with a controll then keyboard and mouse. I only find that out at the final boss lmao. it so mush easier to block, dash, do melee combat with controll then K&B. When first find out this game I was thinking was more cover shooter but it mix hack and slash with some cover shooter elements. one problem I have with this game is it has too many SMG and Shotgun. I think would like have something like sniper rifle in the game then like 3 SMG and Shotgun that kinda feel the same but they have some different in states. they exist a LMG in the game but barely saw compared to other weapons you can pick up. other critcism I have I wish health bare was little bit better since don't get a lot of health in this game and you only start with 2 healing items until you unlock skills for you have more and have more healing effect. otherwish a good game even some the acting could be better and they're some nitpick stuff with it but no game is prefect.
Was mid playthrough when they started using some AI art for the store page. I don't need to finish this game if they are going to do that.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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