
Board the Trans-Siberian railroad and travel 9,289 km from Moscow to Vladivostok. Clash with a vibrant culture as you meet people as strange to you as you are to them. Journey into a standalone Wanderlust adventure from the makers of The Witcher.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 49reviews | 63% | — | $577 |
| $2.69−46% | 94ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was excited to read through this beautiful looking adventure. Unfortunately, this title burned my ASUS. #Uninstall
That was just a simple but beautfiul game. I felt so enganged with the characters and the stories that where evolving around them. For a short period of time I felt like I was travelling the Trans-Siberian Railroad.
It's well written; it's an interesting topic; UI and everything looks nice. It's just that the protagonist and his brother-in-law could not get along and make the trip way more or less a painful experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game may be quite interesting, but in half an hour I found 2 "flies in the ointment". 1. Remember, or better yet, write it down. The last Tsar (Tsar of Moscow and all Rus') was Peter the Great. Starting with him, the highest title was "Emperor". There were no "tsars" in the 19th century, the title sounded like "Emperor of All Russia" or "Emperor of All Russia and Tsar of Poland". Once again: in Europe, during the first railway stations in Russia, the Tsar was only Polish. I think that the phrase "Russian _Empire_" itself hints at the fact that it is ruled by the Emperor. 2. Did everyone get out bottles of vodka and start drinking it? It looks like the authors themselves are alcoholics. I don't know about their country, maybe there really is drunkards lying around in every carriage, but in our country they can kick you off the train even for the smell of alcohol on a person. Drinking alcohol on Russian trains is an administrative offense + violation of travel rules. Apparently, these Russophobes (I mean the authors) could only remember two words from school history lessons: "Tsar" and "vodka", the rest was difficult. Why do I accuse them of Russophobia? Because a fundamental unwillingness to learn the cultures of the peoples about whom you are making a game, and the use of the most idiotic stereotypes - these are precisely the most striking manifestations of hatred based on nationality. I am deeply saddened by the fact that the country that gave me personally Stanislav Lem, Andrzej Sapkowski, "With Fire and Sword", "Pan Volodyovski", "The Flood", gave birth to such, God forgive me, developers.
Both "Wanderlust" games are simply storytelling games with a few interactions. It could be better if you had more choices.
[h1]🚂 Wanderlust: Transsiberian 测评:和话痨小舅子横穿西伯利亚的一小时[/h1] [h2]一句话总结[/h2] [quote=一名误以为是"火车模拟"的玩家]我以为我能开火车,结果我开了一小时的"家庭矛盾调解会"。[/quote] 这不是《欧洲卡车模拟》,也不是《西伯利亚铁路模拟器》。这是一本会自己翻页的电子书:你扮演伦敦摄影师 [b]Henry[/b],带着你那[strike]烦人[/strike]健谈的小舅子 [b]Vernon[/b],从莫斯科坐西伯利亚大铁路一路 9,289 公里晃到符拉迪沃斯托克。现实里这段路要 7 天 7 夜,而你——只需 1 小时就到站了,比高铁还快。 [h2]核心信息(买前必看)[/h2] [table] [tr][th]项目[/th][th]内容[/th][/tr] [tr][td]类型[/td][td]互动小说 / 文字冒险(视觉小说)[/td][/tr] [tr][td]开发商[/td][td]Different Tales[/td][/tr] [tr][td]流程[/td][td]约 1 小时(二周目也快)[/td][/tr] [tr][td]中文[/td][td]❌ 无官方中文,请自带英语阅读[/td][/tr] [tr][td]原价 / 史低[/td][td]$4.99 / 常打折到 $1.49(-70%)[/td][/tr] [tr][td]Steam Deck[/td][td]可玩(Playable),但字偏小[/td][/tr] [tr][td]总评[/td][td]多半好评(约 66%~72%)[/td][/tr] [/table] [h2]攻略为王:这游戏到底该怎么"玩"?[/h2] 先说结论:这游戏基本不需要传统攻略,因为它没有 Game Over,也没有真正的"多结局"。但它有 4 个看着很像生存模拟的数值,很多萌新会在这上面栽跟头,误以为自己在玩资源管理。 [h3]① 那 4 个数值,是"情绪体检报告",不是生存条[/h3] 游戏给你 [b]心情(mood)、压力(stress)、疲劳(fatigue)、金钱(cash)[/b] 四项指标。真相是——它们更像 [b]情绪晴雨表[/b]: [list] [][b]金钱花光不会饿死[/b],只会让 Vernon 变得更啰嗦(这可能是最真实的惩罚)。 [][b]压力拉满不会猝死[/b],只会影响主角们愿不愿意对你说心里话。 [*]选择主要改变 [b]语气和细节[/b],故事最终会收敛到同一个关键事件。[/list] 所以别把它当《这是我的战争》来精打细算,放松点。 [h3]② 真正有用的数值小贴士[/h3] [olist] [][b]有些对话选项需要数值达标才会出现[/b]——想解锁更坦诚的对话,就尽量保持低压力、控制疲劳、别把预算挥霍光。 [][b]想要角色对你敞开心扉[/b],就顺着"修复关系"的方向选,别天天戳人痛处(虽然戳起来很爽)。 [*][b]二周目才有味[/b]:有玩家玩了两遍还意犹未尽,因为换一批选择能看到完全不同的"相处模式"。[/olist] [h3]③ 购买攻略(省钱为王)[/h3] [list] [][b]别原价买[/b]。$4.99 常驻,但等个 -70% 史低 $1.49,折合人民币十块出头,比一杯奶茶便宜。 [][b]它 2021 年 7 月还在 GOG 限免送过[/b]——老玩家很多是白嫖来的,你的心理价位应该向"免费"看齐。 [*]想"玩明白"建议直接入 [i]Wanderlust: Travel Stories[/i] 本体,这作只是它的独立扩展章节。[/list] [h3]④ 心态攻略(最重要的一条)[/h3] [spoiler]⚠️ 剧透预警:这很可能是个 [b]悲伤的故事[/b]。背景是一场事故夺走了 Henry 的妻子、让 Vernon 住了院,这趟旅程本质是俩人试图修复裂痕。别当爽文来读,备好纸巾。[/spoiler] [h2]谁适合买?谁快跑?[/h2] [table] [tr][th]✅ 适合[/th][th]❌ 不适合[/th][/tr] [tr][td]喜欢互动小说、慢游戏、文学性叙事[/td][td]想开火车 / 想要强交互[/td][/tr] [tr][td]两个大作之间想找"解压小品"[/td][td]期待多结局、强分支的叙事 RPG[/td][/tr] [tr][td]英语尚可,愿意静心读一小时[/td][td]只想快速通关拿成就[/td][/tr] [/table] [h2]优缺点速览[/h2] [list] [][b]👍 氛围拉满[/b]:照片质感、配色考究,一天不同时段文字和背景还会变色,配乐和环境音舒服,很有"极简 TRPG"的味道。 [][b]👍 情感真实[/b]:不是流水账旅行日记,有争吵、有起伏、有意外,代入感在线。 [][b]👎 太短[/b]:1 小时,比你在火车上排队买盒饭的时间还短。 [][b]👎 选择"表面化"[/b]:别指望蝴蝶效应,剧本"又长又短"。 [][b]👎 无中文[/b]:中文玩家请自带雅思阅读 6.5,否则只能云。 [][b]👎 字偏小[/b]:掌机上读起来费眼。[/list] [quote=steamcommunity.com]总评:这是一款"安静但略微忧伤"的火车互动小说,适合拿来当两个长游戏之间的清口小菜,不适合当成"西伯利亚铁路驾驶模拟"来期待。[/quote] [url=https://store.steampowered.com/app/1233420/]Steam 商店页面:Wanderlust: Transsiberian[/url] [hr] [h1]🚂 Wanderlust: Transsiberian Review — 1 Hour of Arguing With Your Brother-in-Law Across 9,289 km[/h1] [h2]TL;DR[/h2] [quote=a player who thought they'd drive a train]I came to drive a train. I left having sat through a one-hour family therapy session.[/quote] This is [b]not[/b] Euro Truck Simulator, and [b]not[/b] the Trans-Siberian Railway Simulator. It's an [b]interactive fiction / visual novel[/b]: you play London photographer [b]Henry[/b], dragging your [strike]annoying[/strike] chatty brother-in-law [b]Vernon[/b] from Moscow to Vladivostok along the world's longest railway. In real life that's 7 days and 7 nights. In this game, you're "there" in one hour — faster than a bullet train. [h2]The Essentials (Read Before You Buy)[/h2] [table] [tr][th]Item[/th][th]Detail[/th][/tr] [tr][td]Genre[/td][td]Interactive fiction / visual novel[/td][/tr] [tr][td]Developer[/td][td]Different Tales[/td][/tr] [tr][td]Length[/td][td]~1 hour[/td][/tr] [tr][td]Chinese[/td][td]❌ None — bring your own English reading skills[/td][/tr] [tr][td]Price / Low[/td][td]$4.99 / often $1.49 (-70%)[/td][/tr] [tr][td]Steam Deck[/td][td]Playable, but small text[/td][/tr] [tr][td]Rating[/td][td]Mostly Positive (~66%–72%)[/td][/tr] [/table] [h2]The "Strategy Guide" (What the Game Actually Is)[/h2] Spoiler: [b]this game barely needs a walkthrough[/b] — no Game Over, no true multiple endings. But it dangles 4 numbers that look suspiciously like survival meters, and newcomers will absolutely panic-treat them as resource management. [h3]① Those 4 stats are a "mood report", not survival bars[/h3] You get [b]Mood, Stress, Fatigue, and Cash[/b]. The truth: they're basically an [b]emotional barometer[/b]. [list] [][b]Running out of cash won't starve you[/b] — it just makes Vernon even more talkative (the most realistic punishment in gaming). [][b]Maxing stress won't kill you[/b] — it just changes how honest the characters get. [*]Choices mostly shift [b]tone and details[/b]; the story converges to the same key events. So relax — this isn't "This War of Mine".[/list] [h3]② Actually Useful Tips[/h3] [olist] [][b]Some dialogue options only appear when a stat hits a threshold[/b] — keep stress low, manage fatigue, and don't blow the budget if you want more intimate conversations. [][b]Want them to open up?[/b] Pick the "repair-the-relationship" options instead of poking old wounds (fun as poking is). [*][b]A second playthrough is worth it[/b] — different choices yield a genuinely different dynamic between the two.[/olist] [h3]③ Buying Tips (Save Your Money)[/h3] [list] [][b]Never pay full price.[/b] Wait for -70% at $1.49 — cheaper than a boba tea. [][b]It was given away free on GOG in July 2021[/b] — many owners paid literally nothing, so your target price is "free-ish". [*]Want the "full picture"? Grab the base game [i]Wanderlust: Travel Stories[/i] instead — this is its standalone expansion chapter.[/list] [h3]④ Mindset Guide (The Most Important One)[/h3] [spoiler]⚠️ Spoiler: this is likely a [b]sad story[/b]. The backdrop is an accident that took Henry's wife and hospitalized Vernon; the trip is two people trying to mend a crack. Don't read it as a feel-good romp — bring tissues.[/spoiler] [h2]Who Should Buy / Who Should Run[/h2] [table] [tr][th]✅ Buy if[/th][th]❌ Run if[/th][/tr] [tr][td]You love interactive fiction / slow, literary games[/td][td]You wanted to actually drive a train[/td][/tr] [tr][td]You need a palate-cleanser between two big titles[/td][td]You expect branching, multi-ending RPG depth[/td][/tr] [tr][td]You can read English for an hour in peace[/td][td]You just want fast achievements[/td][/tr] [/table] [h2]Pros & Cons[/h2] [list] [][b]👍 Atmosphere is superb[/b]: lovely photography, tasteful palette, text/background shift color by time of day, comfy music and ambient sound — very "minimalist TRPG". [][b]👍 Emotionally real[/b]: not a bland travel diary — arguments, tension, surprises; immersive. [][b]👎 Too short[/b]: one hour, shorter than queueing for train food. [][b]👎 Shallow choices[/b]: no butterfly effect; the script is "too long and too short". [][b]👎 No Chinese[/b]: non-English readers, this one's not for you (no official localization). [][b]👎 Small text[/b]: rough on handhelds.[/list] [quote=steamcommunity.com]Verdict: a quiet, slightly melancholic train-based visual novel — a nice amuse-bouche between two big games, not a "Trans-Siberian driving sim".[/quote] [url=https://store.steampowered.com/app/1233420/]Steam Store Page: Wanderlust: Transsiberian[/url]
Un buen añadido al juego principal. Da para un par de horas de juego. La historia no es mejor que las del juego principal pero está interesante.
A shorter, yet not as great of an experience as the previous [i] "Wanderlust: Travel Stories" [/i]. I guess the writing wasn't as good this time. Also there were lesser pictures, i think. It was not as exciting, when it should have been full of wonder. At least that's how i like my travel stories to be. So in conclusion, short, simple & okay. But would not recommend. *It could also have been the cold & barren setting for the reason of not many wonders. *Also maybe bcz as most of the journey is spent you looking at the boring map.
Wanderlust: Transsiberian has so much potential, but it falls short in a frustrating way. The story and setting are interesting, and I wanted to get lost in the journey—but the lack of narration, animations, or even just a wider variety of pictures made it feel like a slog. Staring at walls of text with minimal visual engagement honestly made my eyes hurt after a while. Even adding one of these elements—whether it be voice-over narration, more images, or even slight animations—would improve the experience significantly. As it stands, it feels more like reading a plain digital book than an interactive travel adventure. If you have the patience (or very strong eyes), you might enjoy it. But for me, it just needed something more to truly bring the journey to life.
its not that bad but like I wanted stakes but you cant die and you always win so its just a choose your own adventure book but for 3 and younger basically except no theres language 3 year olds cant know so idk who this is trying to appeal to but whoever that group is im sure theyd like it
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