
Join Wandering In Space, a unique FPS ROGUELITE SCI-FI experience built for VR. With a variety of space weapons, upgradable armory, power ups and unknown superpower, you, a soldier without any memory have to fight the mutants, cyborgs and the rebels to survive in the space of unknown...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, German, Spanish - Spain, Japanese, French, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i do like this game sadly it has been abandon and i wish the devs would come and finish the game
Играть совершенно невозможно, при повороте головы графика начинает трястись как желе, что в последующем отдаётся болью в глазах
OK SO THEY START YOU OFF WITH SOME HONKERS BRO LOL if that dont sell you there is "CAKE" in the briefing room... trust me buy it
Pas de mode gaucher comme d'habitude malgré les promesses du studio. Donc adieu Wandering in Space VR et surtout adieu MOONSEER VR qui une fois de plus comme beaucoup d'autre développeurs pense maitriser la création de leur jeu et être de super développeurs mais qui finalement ne sont que des pauvres programmeurs de bas étages qui sont incapables d'implémenter des fonctions qui devrait être obligatoire pour tout bon jeu en 2024. Des fonctions qui sont là depuis 2016 dans de très vieux jeux. Bon je sais je radote avec ma fonction gaucher dans les commentaires que je fais mais ça me gonfle de ne pas profiter de bon jeu pour une histoire de flemme de la part des dev.
Excellent game with very good graphics and story line. Not so fast paced that an old guy like me can't keep up but fast enough to keep it interesting. Can't wait until it goes multiplayer coop. My only complaint is there should some kind of manual to explain all the stuff in the game.
Enjoyable.....
Awesome work in progress, since the game released in early release i always go back to have some mindless fun. Better than the bigger names like "after the fall", "saints and sinners", etc A single player roguelike very close in "spirit" to DOOM 3.... yhea DOOM 3 in VR, thats how that game feels Currently my 3dr most hrs played vr game.... i got it since about day 1 and waited for the review because lot of work had to be done, but the bare bones game was already there and most importantly FUN and not done after 1hr because of the roguelike style of gameplay. But i hope for a full story mode one day, because the bones are there for that too for sure... while i was "tutorialing" the first time i was sure it was a regular storyline single player... wich is not, sadly.... because the little 30min-1hr at the start need to be expended on all the other maps After before and my hopes for the future, Now for "right now" we got so much great improvements in the last months even if the team seems to work hard at the multiplayer (sadly couldn't start the playtest for some reason) :( The fact from going to ♥♥♥♥ staggered everywhere on the floor and limited backpack space to the nicest little lockers and ammo dispensers combined with free backpack cleaning every floor. The devs seems to learn and listen what the gamers wants. Simply addictive, deserves a longer story and more attention... even if changing from "multiplayer update" to full "WIS online" didn't felt like a "good news"
all this game does is randomly crash good idea, poorly executed
This is an OK game considering the cost but even for the cost it is still quite basic. I played it with a Valve Index headset. Coming away from it, I appreciate that this is a VR title which adds to the difficulty of design and implementation. I also understand that it is from a new publisher with evidently ambitious goals which also complicates the implementation of the game. But as it is, I am not fond of the game. I don't like the game mechanics, the mapping of the controller functions, the level design or the game play in general. The graphics (especially combatants) are not more that OK. There are no difficulty level settings and there are few options for the controller setup. Several of the weapons would not deploy reliably. The game never crashed for me but It seems that there are errors introduced if the game play is paused. It seem to not exit the pause state reliably and loses track of the recent play activity leaving one stuck in a level with no option for forward progress except to quit/restart the game. So for the price it is OK but don't expect it to be anywhere near the quality of HL Alyx or Boneworks. It certainly can improve in time and hope it does. I will support the game by not returning it, but I wonder if I will ever play it again so I can't honestly recommend it at present.
I play quite a few rogue style games but this one will be one to come back to a lot. Theres plenty to play for ingame
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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