
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dunno... The first thing I noticed that the "boss battles" was mostly a boss surrounded by dozens and dozens of other enemies, so you couldn't actually _get_ to the boss. God forbid you focused on ramming. Impossible to get through 36 other enemies completely surrounding the boss... And as others have mentioned. You are punished for unlocking more weapons, you can't actually go with the build you want. You abandon a run almost immediately if you get the "wrong" upgrades, leading to just... wasted time. Sure it is early access, they might fix this, but as of right now I can't recommend.
simple but addictive
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 498 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.升级给的数值太保守,前期坐牢,后期也很难爽的起来; 2.大部分指挥官的负面效果都太恶心了; 3.后期怪伤害过高且极度缺乏回复手段。
2eme jours d'early access quand j'écris ce commentaire. Jeux incroyable, addictif, ça annonce que du bon pour la suite. (oui il y a des bugs et tout n'est pas parfait)
Fun game but my save keeps getting rolled back every time I try to play on a different PC.
Honestly got it on a whim because it looked fun. I was totally right!! its a blast no pun intended. For what it is, its a great time.
Very entertaining and awesome roguelite
Junge dieser Soundtrack " Es gibt nur eine Burg das ist die Wanderburg" 🪈🪈🪈🪈🔊🔊🔊😍
This is the epitome of an Early Access game, but one that at least starts fun. The basic gameplay loop is fairly enjoyable, but the weapon variety, character variety and difficulty balance are way off. First level okay, 2nd and 3rd levels onwards, you start being less of a castle and more like you're made of paper. Enemies get faster, very difficult to avoid, and soak damage. You grind and unlock new items and weapons, and find they're all pretty mid, feel exactly the same or worse, and wonder if they're all just skins. Not really a bad thing, these are the exact areas you'd expect a game to fix early access. But if they aren't addressed, you've got about 2 or 3 hours of fun and then that's about it. I'll definitely play more once they're addressed, and I'll update my review post updates or launch.
a fun game to spend time with.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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