
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #10, worst US #98 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
乍看之下你以為是歡樂爽GAME小遊戲但非常可惜的遊戲難易度完全失衡 讓人玩得非常壓抑,玩家完全沒有局外成長關卡卻只會越來越難.敵人只會越來越噁心 你是可以在低等級關卡慢慢刷銀幣解鎖新東西但過程非常乏味遊戲內容重複度非常高 當你農的差不多到了高等級地圖後會發現根本沒差因為數值跟機制都追不上敵人
说实话完全比不上demo的一点啊,UI烂、手感烂、优化烂(召唤兵营技能每次用都会卡一下)、无引导(打完第二关说可以买第二个城堡结果说要解锁装备栏位,关键是这个装备栏位在哪我找不到)、内容少(一眼望去能解锁的东西就那么一点,还一个比一个贵,一把打完就四五百金币,解锁个东西都要好几千)、武器设计也不行(一直升级没有质变,没有吸血鬼幸存者进化超武的爽,升级到后面很刮,打boss非常难受,清怪居然还得靠boss的友伤去清)、平衡性有问题(你不能主玩近战,不然一堆自爆怪就炸稀碎)、召唤物的逻辑有问题(就看到召唤物在后面跟着跑,移动的时候很少看到他们去攻击)、伤害统计没有(不知道到底什么武器伤害高) 目前来说就是个圈钱游戏,不推荐
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 408 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Setting unrealistic body standards for castles.
It's a good game, but the difficulty goes from "you can play this blindfolded, pick upgrades at random and drive aimlessly" to "you HAVE TO DO A META BUILD AND RESET THE RUN AT THE 4 MIN MARK IF YOU HAVEN'T GOTTEN THE UPGRADES YOU NEED" from one level to the next.
meh. The balance is so weird, and everything feels either completely OP or just kinda irrelevant, no matter what you pick. The first hour is fun, but after that you pretty much know which upgrades are worth taking and which ones aren't. In the end, you just smash through everything, and it feels absolutely terrible during the last stages of the game. its weird.
Excellent Roguelite inspiré de Mortal Engines, Très cool :)
[h1] Начали за здравие, кончили на потребителя [/h1] На уровне идеи игра выдерживает 90% критики любого рода. Но как можно было вообще ничего не придумать для развития игры. Душно спустя три катки, а разрабы и не пытаются тебя переубедить в своей беспомощности
Fun for 2 or 3 runs, then becomes horribly monotonous. The difference between this game and others like it is: - You will get hit a lot, and healing is almost non-existent. In other games like this, you are able to maneuver around the damage. - A MASSIVE lack of progress and upgrading for future runs. You only get a front, side, back, and top weapon; that's it. And at the start, only a single one. Upgrades you make will only dictate your starting weapon—again, that's it. This also makes it a grindfest.
コンセプトは好き。 ただ、案外忙しい操作を求められるのが想定と違ったかな。 良くも悪くももっさりしたゲーム性だと思ってたから、ちゃんとやろうと思うと結構カロリー使う。 1ステージクリアしてお腹一杯になってしまった。
Le jeu est sympa mais impossible de bind les touches et c'est plutôt galère avec le clavier souris, mieux vaut avoir une manette
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 17 | 47% | — | |
| $0 | 0 | — | Free | |
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