
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst US #98 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コンセプトは好き。 ただ、案外忙しい操作を求められるのが想定と違ったかな。 良くも悪くももっさりしたゲーム性だと思ってたから、ちゃんとやろうと思うと結構カロリー使う。 1ステージクリアしてお腹一杯になってしまった。
Es gibt nur eine Burg, ES IST DIE WANDERBURG
Le jeu est sympa mais impossible de bind les touches et c'est plutôt galère avec le clavier souris, mieux vaut avoir une manette
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 408 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как обычно идея хорошая, реализация ужасная, вся проблема таких игр это всего 1 билд, остальное шлак, а это не весело.
Super spassiges Game und ein absoluter Banger Soundtrack von Sire Jonah! Ich liebe alles hieran. Natürlich gibts noch Probleme mit dem Game, wünsche mir für die Zukunft mehr Inhalte, Synergien, und vieles mehr, aber solider Start und ich bin gespannt wie es sich entwickelt. ABER: Bitte ändert Sire Jonah irgendwie. Ich liebe den Soundtrack und würde am liebsten nur mit dem spielen, aber ganz ehrlich dafür einen Captain slot zu opfern ohne jeden anderen Benefit, ist es einfach nicht worth! Schaltet vllt. einfach nach dem Kauf des Chars den Song frei oder so, oder gebt ihm nen Buff. Zb mehr movement speed wegen der treibenden Musik, oder ähnliches. So muss ich immer Ingame Musik ausmachen und auf Youtube die Musik laufen lassen zum spielen :D Ansonsten großes Lob an alle und absolute Empfehlung für alle die solche Spiele lieben.
Fun for 2 or 3 runs, then becomes horribly monotonous. The difference between this game and others like it is: - You will get hit a lot, and healing is almost non-existent. In other games like this, you are able to maneuver around the damage. - A MASSIVE lack of progress and upgrading for future runs. You only get a front, side, back, and top weapon; that's it. And at the start, only a single one. Upgrades you make will only dictate your starting weapon—again, that's it. This also makes it a grindfest.
控えめに言って神ゲーの予感がする… ヴァンサヴァだと眠くなるけど、これは今のところ楽しくて仕方ない。
Um joguinho BEM supimpa, para adicionar à lista de "Joguinhos ultra supimpas". A única coisa que poderia melhorar é a qualidade dos menus, parecem um pouco feitos em cima da hora, mas é bem divertido o jogo em geral, vale MUITO o preço.
I'm giving a positive rating, because I see the potential. Right now, the game is pretty light on content. There are effectively three levels, each broken into sections based on difficulty level. There's plenty of content to unlock, but very few of the unlocks are good and clog up the rng. It's also fairly grindy. I have hopes with additional tweaks and content, things will improve. It's not yet worth the $10, but one day maybe.
[h1] 稼ぎさえ改善されれば… [/h1] いわゆるヴァンサバ系のゲームです。 城には武器の取付ポイントが複数あり、「トップ」「フロント」「サイド」「バック」のモジュールと、城に搭乗するクルー、ちょっとした補助効果を受けられるアビリティが存在します。 基本的には1プレイ(ラン)でシルバーを稼ぎ、これらをアンロックし、ラン中にアンロックしたモジュールなどを取り付けたりアップグレードしながら遊ぶのを繰り返します。 シルバーでアンロックするものは全て基本的に使用権のアンロックであり、アンロックしたからといってラン中に全てが取り付けられるわけではありません。 ラン開始時にクルー・モジュール・アビリティを1つずつ選ぶ事はできます。 ゲーム自体は面白いと思うのですが、各アンロックの金額設定に対してシルバーを稼ぐのがかなりしんどいのでアンロックの進みは鈍く、何度も周回をしなければ成長しづらいのがネックです。 ここの感覚は人によると思うのですが、ヴァンサバ系のゲームはわちゃわちゃしてプレイごとに変わり映えがするのが楽しいというプリミティブなゲーム性が重要だと思うので、アンロックのシステム自体はともかくシルバーの消費量と稼げる量が釣り合っていないのが非常に惜しく感じられました。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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