
This is the fantasy of a two-dimensional traverser in a different world. You can take a leisurely and strategically deep adventure. You can also collect beautiful girls without hurting your wallet, and form your own harem... ahem, mercenary group.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这你得给创意工坊大佬们嗑几个才行,不然这游戏都打不下去
好玩,作者要给创意工坊大佬磕个头
MOD让这个游戏可玩性上升一个档次。有一说一。这个弹球玩法还真挺有意思的。类似玩法游戏真不多见。 抛去玩法方面。我实在无法接受好感小游戏那个设计的反馈。那是人类能达到的反射弧?人人都是超强记忆力超级反应力的高手是吧?这游戏只有玩法了。给自己设置高难世界还容易暴毙寸步难行。 总体来说这游戏可能前期玩着比较有新鲜感,越玩越坐牢。
战斗玩法有点新意,其他方面很一般,勉强好评吧。
如果单纯只算游戏本体,完全的差评 1.数值设计得太烂了,不管是战斗数值还是经济数值。 2.令人血压飙升的小游戏,尤其是那个采集游戏,让人怀疑作者有没有亲自品鉴过自己搞出来的这一大坨。 如果算上社区的MOD,其实还算可以,但总不能让社区的MOD来替作者擦屁股吧。
+++ 弹珠、卡牌、宝可梦,玩法很上头 ++ 虽说是独立游戏,但内容比想象中的要多 +++ 创意工坊充足了功能和内容 -- 本质还是刷刷刷游戏,后期重复 -- 回合制常有的平衡问题,成型之后就一波清场了,上强度就是靠堆数值 -- 卡组构建还是太弱了,快速成型后基本就不需要再拿牌
打满了mod好玩的停不下来,,可惜不更新了,,
绑架城市里的妹子,诱拐未成年的魅魔养大了生孩子。
I played 50+ hours worth of the previous game version, but never got around to writing a review for it. I often play this game on my drawing tablet due to how perfect the controls are for it. This is also one of my games that I play to veg out and listen to podcasts with, up there with the Etrian series and Farming genre. The game is great. Try it.
不知所谓
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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