
Enter the colorful world of West Wallaby Street in a series of four cracking adventures brought to you by Aardman Animations, the creators of the Wallace & Gromit animated films, and award-winning Telltale Games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English (full audio), French, German, Italian, Spanish - Spain, English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
british
I like Telltale games a lot: Batman, Wolf among us, etc. All of them are great. I bought this game to enjoy a story and... Sadly this is not an interactive fiction or interactive story. This is a moon-logic adventure game with many hidden items and soft-lock situations. The only way to beat this game is to read walkthrough and do what it says. If player missed something, then need to restart the game
Run the game as Administrator if you want to change the resolution without it crashing. I really do not know how most people are expected to complete these games without a guide. The stories, voice acting, humour, and presentation are all great, and as a Wallace & Gromit fan I genuinely enjoyed feeling like I was playing through lost episodes of the show. The clay-style details, like visible fingerprints on the characters, are a really nice touch too. The problem is the puzzle design. A lot of solutions are obscure, poorly explained, and give you almost no context, so it often feels like the game expects you to click every item on everything until something works. That was not fun for me, so I ended up using Steam guides throughout. Even with that frustration, I still recommend the series to Wallace & Gromit fans because the charm carries it a long way. Just know this before buying: if you do not like using guides, or if you do not enjoy difficult old-school point-and-click games, these might drive you mad.
⦮ ⦯ ⦮ ⦯ ฅ ฅ ฅ ฅ ฅ five stars !!!
♥♥♥♥ game design
Где русский? Теллтейл, я понимаю у вас нету денег на еду, но она 3 раза была удалена и 3 раза возвращена, последний раз 20 году ( в то время Теллтейл наконец начал добавлять в игры субтитры на русском) И даже ска спустя 17 лет 17 лет я меньше живу и спустя столько лет не добавить русский это грех
Wallace & Gromit’s Grand Adventures, developed and published by Telltale Games, is a warm and character-driven adventure that succeeds primarily through its personality, writing, and faithful recreation of a beloved animated universe. Rather than aiming for innovation or mechanical complexity, the game focuses on delivering a series of interactive episodes that feel like extensions of the original Wallace and Gromit shorts. The result is a relaxed, story-focused experience that leans heavily into humor and charm, offering players a chance to step directly into the quirky world of West Wallaby Street. The episodic structure forms the backbone of the experience, with four self-contained stories that each revolve around one of Wallace’s eccentric schemes inevitably spiraling into chaos. Whether it’s launching a new business venture, experimenting with unusual inventions, or stumbling into unexpected mysteries, each episode captures the same blend of absurdity and cleverness that defines the source material. What makes these stories work is not just their premises, but the way they are delivered—through witty dialogue, visual gags, and a steady rhythm of comedic timing that rarely feels forced. The writing consistently hits the right tone, balancing lighthearted humor with moments of subtle storytelling that give each episode its own identity. Visually, the game does an admirable job of translating the distinctive claymation style into a digital format. Characters retain their expressive faces and exaggerated movements, while environments are filled with small details that reinforce the handcrafted feel of the original animations. This attention to authenticity helps maintain immersion, making it easy to forget that you’re playing a game rather than watching an interactive episode. The animation work, particularly in how Gromit communicates without speaking, is especially effective, capturing the nuance and personality that fans expect from the character. Gameplay follows a traditional point-and-click adventure framework, with players exploring environments, interacting with objects, and solving puzzles to progress. Control alternates between Wallace and Gromit, allowing for small variations in how situations are approached, though the overall structure remains consistent. The puzzles are intentionally accessible, often relying on logical connections rather than abstract thinking. This design keeps the pacing smooth and prevents players from getting stuck for long periods, but it also means that the game rarely presents a significant challenge. For some, this simplicity will feel appropriate for the tone and audience; for others, it may come across as lacking depth. One of the strengths of the game lies in how it maintains variety across its episodes. Each chapter introduces new scenarios, supporting characters, and environments, ensuring that the experience remains fresh despite its straightforward mechanics. The episodic format also allows the game to deliver concise, satisfying narratives without overstaying its welcome. At the same time, this structure contributes to a relatively short overall playtime, and once all episodes are completed, there is little incentive to revisit them beyond enjoying the humor again. There are, however, some noticeable limitations that reflect the era in which the game was made. Movement and interaction can feel somewhat rigid, lacking the fluidity seen in more modern adventure titles. The interface, while functional, is not as intuitive or polished as later iterations of Telltale’s design. Additionally, the linear nature of the gameplay means that player choices have minimal impact on outcomes, reducing the sense of agency that has become more common in narrative-driven games. These issues don’t overshadow the experience, but they do highlight its more traditional design philosophy. Ultimately, Wallace & Gromit’s Grand Adventures is less about challenge or innovation and more about capturing a specific tone and delivering it consistently. It succeeds by embracing its identity as a light, character-focused adventure, offering a series of stories that feel genuine to the spirit of Wallace and Gromit. The humor, presentation, and faithful adaptation elevate it beyond its mechanical simplicity, making it an enjoyable experience for fans and newcomers alike, provided expectations are aligned with what it offers. Rating: 8/10
A very charming and funny point-and-click adventure! Was very impressed by the animation and writing in the game. It doesn't feel dated at all. It looks and feels very faithful to the Wallace and Gromit movies, so if you're a fan of those you'll be a fan of this!
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Wallce and gromit's grand Adventures is one of my favorite telltale games as a kid so i was glad to finally play the episodes again
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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