
The player is a student who, due to an accident, was plunged into a mystery of time. Can the player solve this mystery of time and space? When countless mysteries are solved, what will be the final outcome for the player and the person he loves?
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About

Overview of the trial version:
In the game, you will experience a complete time trap. From morning to noon, the events you encounter during this period can be changed in the subsequent plot. When everyone follows the long river of time, you suddenly awaken at this moment. You need to find the hidden information in the plot and remember what someone said. Will you let events drive you, or will you change the events?

Game Introduction:
This is a campus romance + puzzle-themed visual novel game, a lightweight short story with a playtime of 3-5 hours. It blends suspense and romance, akin to watching an animated film.
The player assumes the role of a student whose research project experiment goes awry during his postgraduate studies, plunging him into a time paradox. As the player solves puzzles, they become entangled with two heroines, sinking deeper into the abyss of time. Ultimately, after unraveling countless mysteries, the protagonist breaks through the temporal barrier and discovers his true self. Together with his beloved, he emerges from the paradox. Love, an eternal theme, transcends time and space—with true love, all possibilities are boundless.

Character Introductions:
- Chen Yishu (Male Lead): A physics doctoral student working with his advisor on theoretical verification experiments for redundant space. One day, awakening from a dream, he finds himself compelled to repeat the same actions cyclically, realizing he’s trapped in an infinite time loop.
- Li Ran: A physics doctoral student and the protagonist’s lab mate. They’ve studied together for over two years, sharing unforgettable memories. Cute, beautiful, meticulous, and resilient, she embodies the determination to change fate. —In countless time loops, I’ve loved you.
- Zhang Chun: A music student the protagonist is pursuing. Their romance begins with a drama-like encounter, but behind the sweetness lies the shared burden of time. —My love is a fleeting spark…
Gameplay:
Players experience the story from a first-person perspective via mouse clicks, making choices that influence the plot’s direction.

Creative Inspiration:
Years ago, the author was deeply moved by films like *The Girl Who Leapt Through Time*, *Triangle*, and *The Father*. This inspired a long-held desire to craft a time-themed story. Waiting for You at the End of Time is dedicated to audiences, hoping to resonate with them.
Game Core Features:
1. Narrative Experience: As a visual novel, the game offers a single-storyline script with two romanceable heroines and multiple endings.
2. Visual Style: The art design emphasizes 2D animation, focusing on architectural and character aesthetics that evoke cinematic lighting and immersive ambiance.
3. Audio Design: Fully voiced female characters, a catchy looping theme song, and atmospheric sound effects/music enhance the experience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
这个给我的感觉就是,这未免也太短了吧。我真的以为跟简介一样有三到五个小时的流程呢。不太清楚他这个时长到底是怎么算的? 先说优点:其实从文本上来讲,这个制作人人还是相当有想法的。毕竟我是个文科生,很多东西我真的没看懂。反正感觉很高级。其次就是李然的配音我感觉比较好一点。 然后说一下不足之处:由于这个游戏整个的时长可能也就在一个小时左右,我就不剧透了。首先这个游戏给我的感觉就是好像什么都想讲,但好像什么都没有讲清楚。这个方面他想讲一点,那个方面他还想讲一点。导致整个剧情它其实有那么一点点的割裂感。其实我觉得制作人不妨把这个游戏再丰富一下剧情,然后进行一个大更新,我觉得还是有救的。那时候专业领域方面的东西我个人也不太懂。就从感情线上面来说,他本来可以刻画的更细腻一点的,很多东西他前因后果都没有讲清楚。然后就是张纯的那个配音多少有那么一点点棒读的感觉。最后稍微吐槽一下这个画风,如果可以的话,你稍微往精致画一画。 至于最后我倒是很希望制作人能出来表明一个态度。我是真觉得一个小时的galgame还卖这么贵,确实有那么一点点说不下去。
剧情很好,主题曲好听,两位女主的立绘很漂亮,但流程实在是太短了。对于全剧情全收集党的我来说,每句台词都看没有跳过,每次选项都点存档,存档界面显示已经打了4个结局,但是不知道是否打完全剧情了。求制作组出个成就系统吧,不知道后面还有没有其他的结局了,至少出个成就系统告诉我还剩多少结局。或者出个剧情线,现在都不知道是不是全剧情通关了。
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Hours played at review time, across 28 reviews with recorded playtime.
画风和题材都很不错,但是流程太短了,这是游戏的致命伤。因为流程短,又想讲完一个完整的故事,所以导致叙事节奏过快,缺少许多铺垫。游戏设置了多结局,可惜多结局体验不佳,还是因为流程短。本身总的流程不长,分给每个结局的时间就不多了,导致体验更差了。其他问题都不说,就这一个流程时间过短的问题,让我感到被诈骗了。
还行吧,就是短了点 提个建议 可以把ui完整下,什么鉴赏模式,bgm可以自由选取重复听的功能加上
故事题材框架都是可以的,但是实在太短了,实际上一个多小时就给所有分支剧情走完了,情感铺垫渲染都不到位,很多内容没讲清楚,结局也显得有些草率,对不起它的价位(看看明末千里行的时长和价位)
短篇不要整多结局,这对叙事节奏带来的打击是毁灭性的,游戏启动十五分钟我已经看了两遍STAFF表... 就目前看到的情况来说,国产短篇整多结局的最好情况是某一两个结局情绪渲染到位了,能给人留下一定印象,但其它的陪跑结局以及其衍生出来的分支剧情往往是谜语人情节,与其浪费资源在这些地方,不如强化核心线路的演出张力。 UI方面,LOG页面背景的蓝色太刺眼了,建议改一下;选项的粉色字体太突兀了;场景图和人物使用的是略带光感的动画风格,但置于此前的对话框、姓名栏等UI却是很素的平面风,有种不协调感;UI的transform效果几乎都是线性平移,看起来很僵硬呆板 CV方面,闲踏梧桐老师的发挥比较正常,另一位老师的发挥有点棒读嫌疑了... 请问有配音导演吗? 个人感觉本作33元的定价有待商榷...
40分钟就通关了,还是在选了3个BE重看了4遍剧情的情况下。我愿称为 :《年度最佳短小游戏》
这是一个半成品,从整体上来看,无论是视觉小说类线索逻辑的出彩点,还是说画面,和剧情走向,都没有一个完整的可供游玩的过程。所有的东西包括逻辑论证,包括剧情走向,包括主题曲都没有感情基础铺垫,简略的不能简略的圈钱半成品,这都不能算作是短篇,我是众筹来的,你告诉我20块钱买这部半成品,我是不认可的,而且1万8379,加上steam的销量,这质量真的堪忧,明明可以去抢的。
短的离谱了,感觉就像没做完
骗钱的垃圾。
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Players by region
Where this game's players are, estimated from review languages.
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