
Become Master of Spies, plant connections and agents in the underworld. Who will you join? Who may be betrayed? Decipher Letters, Solve Mysteries, Manage Businesses, Spy, Bribe, Abduct, Murder, Seduce in an experimental atmospheric hybrid of first-person & top-down espionage experience.
Modeled estimate, not a reported figure. How we estimate →
About
Become Master of Spies, plant your connections, associates and agents in the underworld and slowly take control over the city.
Dispose of your opponents in many clever ways.
Bathe in treachery, choose who to join and who to betray.
Negotiate and manipulate different characters through fully voiced letters.
Immerse yourself in a unique and chilling atmosphere of mystery.
Decrypt & Decipher Secret Letters.
Solve Puzzles.
Uncover Mysteries.
Survive, by keeping your enemies at bay, the constabulary confused and your own lackeys on a short leash.
Choose your very own path in this hybrid of first-person and top-down experience.
The many tools in your disposal include treachery, espionage, abduction, influence, murder, schemes, plots, bribes, seduction, even the law. Use and abuse them in any way you fancy.
Are you a cruel boss of the underworld? Leader of a cult? Greedy and witty businessman? Maybe a secretive spymaster which exists only in rumours of myth? The approach you take may dictate eventually how everyone sees you in this cold-hearted world of espionage and treachery.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game still needs more polishing. The first spymater session is enough satisfying and the storytelling is quite reliable. There are a bunch of spark ideas during the first session gameplay including some right in time visual effect, some good cypher solving games and some well hidden bonus. The problems of first session could only be some buggy UI display and the strategy management part. I spent like 5 to 6 hours to totally break through the first session and to find out how naive the management part actually is. Beside the 10000 gold bonus and some other hidden bonus, I can just use some wine barrels, a 10 stealthy big boy and a 10 charming miss to burn all the houses to the ground without any real punishment. And the game is just like lying down there suffering from my giant gold ♥♥♥♥-play. I mean, you guys did a lot of great work in designing the dialogues and storytelling and visual effects and different strategy dealing with different situations. But why the actual management part is so disappointing. The balance of some punishment events and the credit bonuses is totally a mess. That's not cool at all. And I spent like 1 to 2 hours to try the second and third session. Well, what could I say. I think the true management part of the game is hidden in these two parts. Musclebird has combine the story and basic gameplay more compactly. But I could not play through because the increasing amounts of different credits are just too little. I can't find a good feeling of feedback after arranging all the agents and press the sand clock button. I admit that I may be impatient and I may be too cursory. But I just can't accept that the game tries to increase the difficulty by lacking the increase of these credits which could not fit in with the pace of the game (in my experience). Then why bother develop such good foundation of a source management system. Anyway, I still appreciate the artworks and some good ideas of small games like the negotiation part and mediation stuff. Keep up the good work.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like the idea of the game, but the bugs are incredibly annoying. I have researched the same technology a million times and it gets reset. I go on a quest and fail it because I don't have a tech. Come back "to town", research it, go back to the wilderness on the question and fail for not having the tech I just researched. This is beyond frustrating.
Would like to be able to play on Mac again,
Very interesting and unique game
An interesting idea executed well. Absolutely worth a play.
A fun game for those who want to play a management sim with sneeky stuff ontop. Get ready to think and count.... also you might need a pen and paper xD
I really enjoyed this game. The game had a great premise that brought the world to life. Once you learn the secrets of how to get things rolling you can quickly control the city.
[h1] A Great Idea wrapped in Jank [/h1] I loved this game since I discovered there are actual ciphers in it, and it did not dissapont me in this regard. Complexity of the gameplay was somewhat confusing, but I got used to it and even enjoyed the cloak and dagger strategy this game provides. What I didn't enjoy was execution. UI is unintuitive and is prone to bug out 80% of the time. It is awkward, or sometimes impossible, to check literaly any info on the character, especially relations, because in the realtions tab the game loads the entire city in a massive wall of faces (naturaly it takes ages). When you check what your agent is doing you will see the description of actions of the agent you selected before. Scrolling through hierarchy becomes old fast once you get four or more highest rank agents. To check if your agents are wanted you need to scroll through each of them (or select the one who suspiciously frequents the jailhouse). It's hard to understand what the raven your agents are even doing, because the tab designed to help with that does not help at all. I got raided several times, and not a single time did I understand which of my property was raided, because the UI is so bad. If you want to check what happened last turn - too bad, the tab designed to help with that is useless. During one session there were two times the UI bagged out so bad I couldn't progress without restarting the game - and loadtimes are obnoxious, considering how powerful my pc is compared to requirements. And many other problems with UI and QOL. I don't hate this game, and I understand that the team behind it is very small. But I can't recommend it if you are not a huge fan of strategies and plots, because you'd need a lot of enthusiasm to power through the interface. I hoped that most problems would be fixed eventually, but it has been 4 years, and the game about spying continues to ensure that the spying will be painful to engage with. I also have nothing but respect for the developers, who managed to make something so mechanicaly sound, even if this soundness was botched with terrible UI. I'm sure, if they make sure to give their next game more polish, wie'll have a banger on our hands. 5 skipped letters/10 (because good luck realizinging that you have a pile of mail waiting to be read)
I am digging the vibe, but some serious QOL issues and polish are needed to even play the game at this point. I would say it would be worth the buy if we see update/communication from the devs soon (Q1 2021) or it is likely just another dead project.
it is good
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Players by region
Where this game's players are, estimated from review languages.
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