
Adorable sushi race at full speed in a training × racing game! Become a sushi chef, craft unique toppings, and enter your trained sushi into races. Don't forget to cheer on your sushi during the race. Win the prestigious S1 Cup championship, and become a top-tier sushi chef!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a sushi chef apprentice, you'll make sushi, train it , and compete in races. Win races, use the prize money to make even faster sushi and train harder, aiming for victory in the ultimate “S1” Cup!
No matter how painstakingly crafted the sushi may be, once eaten, it's an instant defeat. It heads straight for the customer's stomach and never comes back.
Each sushi topping has different performance characteristics. How well you've mastered making that particular topping also affects its performance. Use training to perfect your ideal sushi. However, since sushi is a perishable item, its performance degrades after each race.
During the race, all you can do is “cheer on” the sushi to boost it. You can escape chopsticks by using boost, but the sushi race isn't that easy—you won't win just by doing that. Sometimes you'll need to take risks and use boost to overtake rivals.
Some sushi toppings possess unique skills. For example, Flounder can dive to dodge chopsticks in an emergency without using boost, while Sea Urchin can use its spines to knock rivals away. There are over 40 different skills, some of which can be learned through training.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 152reviews | 93% | — | $20.9K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一目惚れで購入。 走る寿司がひたすらかわいい。コースや背景が寿司屋で楽しい。 がんばれゴエモンのような和のBGMが良い。 基本的にマウスだけで遊べたので動画を見ながらでも手軽にサクサク遊べた。 新たな寿司をアンロックしていく作業が心地よい。
Man i haaate it when i almost finish a race but my contestant gets eaten by a 6 year old
似乎没人评价,那我来第一个。 普通模式70分钟通关,总体来说感觉还是个非常有意思的游戏,整体感觉很像开罗的跑马牧场物语,但由于一直要躲避别人的筷子,本作还是更加惊险刺激一点。 想给作者一个建议,我觉得本作如果可以异步对战,将成为爆款,希望作者考虑一下。 Looks like nobody's reviewed this yet, so I guess I'll be the first. I finished Normal Mode in about 70 minutes, and I had a really good time overall. It actually reminds me a lot of Kairosoft's Pocket Stables, except this game feels a lot more intense since you're constantly dodging everyone else's chopsticks. One suggestion for the developer: if you add asynchronous multiplayer, I genuinely think this game has the potential to be a breakout hit. Please consider it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可爱! 我爱三文鱼! 我爱三文鱼! 我爱三文鱼! 我爱三文鱼! aaaaaaaaaaaaaaaaaaa三文鱼给我冲啊啊啊!!!! 被小朋友吃了。:( 明天就去吃寿司。
Cute racing sim. Nothing too deep here, but a pretty good way to kill some time
前面都很有趣,甚至直到通关都还好。但是再继续玩就遇到很大的麻烦了。 高级寿司的成本随等级不断提升,比如龙卷的成本很快就过万;最高级锻炼一次又要5k成本;但是被点单的收益是不随主材等级提高的,最高赛事的冠军奖金也是固定5k,基本就是持续难以回本的状态,不然就一直做低成本寿司打高级赛事,那资金也始终没达到3W,往后越玩越难受
行け!!!逃げ切れ!!!!俺のマヨコーン!!!!! おい!!!誰がここにいくらこぼしたんだ!!!! アッ!!! 自然とこんな声が出るいいゲームです。 ゲームとしては、ネタを選んで寿司を握り、育成 育成後レースに出て、また育成、レースを繰り替えすシステムなのだが、レース中に食われる可能性がある なぜなら寿司だから レースで勝つと賞金が貰えるが、食べられてもしっかりお金が貰えるから、食べられる想定でスキルを組むのもなかなか面白い[strike](幼稚園児がコーン寿司取ったら2600円の支払いが発生したりするから、親が絶句してそう)[/strike] サクッと遊べるし、見ていて面白いゲームなのでぜひ買ってみよう なんと体験版もある
This is so fun! The sushi are just too cute to eat. Also now I want some sushi, so thanks for that.
我现在非常,想吃,寿司。
Very cute game. I want to eat sushi.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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