
The most authentic, challenging, and immersive skating game ever
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Works on Reverb G2. It is a challenging and satisfying VR skateboarding game, that feels great once you master the controls. However, it is still riddled with bugs and performance issues after the release update. 1 out of 7 main levels (and 3 out of 5 in DLC!) is ruined by visual glitch, framerate is low, there are some infrequent crashes and screen freezes. The game is still playable and enjoyable, though, and the devs promised to fix launch issues eventually. Controls are simple for basic actions like accelerating and jumping, but advanced tricks will take some time to practice. The game mixes motion controller gestures with well timed button presses to create not very intuitive, but expressive and responsive control scheme. It makes pulling off a particularly difficult set of jumps feel absolutely amazing. Skill ceiling is so high, it might not even exist. Even after playing for 9+ hours I am still not entirely confident in my abilities to glide/grind and chain tricks with a manual.
after all this time the game comes out and all it does is crash. wow
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the game but I will request a refund. The game really appealed to me because I used to skate and the controls remind me of Skate. But after just one hour into the tutorial, I can tell that some of the controls are difficult to pull off and janky. Steering moving certain directions is very difficult, therefore straight sections work much better. There's a ton of well-time inputs that have to make their way into your muscle memory, some of which required minute inputs withing a second or two. This paired with the fact that I either have the choice to look at the obstacles or at the board (to check whether the trick is actually pulled off) makes the whole experience somewhat unsatisfactory. On a real skateboard it totally makes sense to not look at your feet that much, but here you kind of have to. With time I might get better at mastering all the inputs but I'd much rather hope for an update that improves on controls and then reconsider re-buying. Like, I want to be able to pull off tricks easily. This is a skating *game*. I don't want to practice hours to pull off more than a 50-50 or 5-0 grind.
I should have waited 'till virtual skate came out, this game is good but feels empty and gets extremely boring OLD REVIEW: I'm considering buying a skate after playing this game... This is so much fun, you just have to get used to all the controls
HP REVERB G2 (V1) WMR .. Can't get past the initial calibration. Unable to teleport after grabbing the board. When it's resolved or custom bindings are made available I'll revise feedback. If you buy this know that it's pre-configured for DIRECTX12. If you have DIRECTX11 and launch game it will error out and crash. You need to add the DIRECTX11 switch to the launch path within the games property section in your Steam library section. Example Launch Options: -DX11 This will allow it to load successfully. Getting past the calibration and teleporting is another story.
crashed 3 times doing the intro tutorial. Controls are not registering properly most of the time doing the other tutorials. Feels pretty bad...
LOVE LOVE LOVE THIS GAME BUT PLEEEEEEEEEEEEEEEEEEEASE FIX THE TOUR GLITCH!!! There's a glitch in the "story mode" where your right eye is covered in white dots and they don't go away no matter what you do, making the game unplayable
VR Skater is an impressively ambitious virtual reality skateboarding simulator that successfully recreates the technical challenge, physical intensity, and rewarding progression of real skateboarding in a way very few sports games have managed to achieve. Developed and published by DEFICIT Games together with VRSkater Games, the title was built specifically for VR rather than adapted from a traditional flat-screen skating game, and that design philosophy is immediately noticeable in nearly every aspect of the experience. Instead of relying on button combinations and canned animations, VR Skater demands physical movement, precise timing, and genuine practice, creating a simulation that feels far closer to actual skateboarding than most players initially expect. The game’s most defining feature is its highly physical control system. Tricks are performed through hand and motion-based inputs that simulate actual board manipulation rather than simplified arcade commands. Players move their controllers in ways designed to imitate foot movement on a skateboard, allowing them to perform ollies, kickflips, grabs, manuals, grinds, and advanced combinations through physical execution. The controls can feel awkward and punishing during the first few hours, but once the mechanics begin to click, the sense of control becomes remarkably satisfying. Every successful trick feels genuinely earned because the game rarely relies on automation or simplified inputs. One of the strongest aspects of VR Skater is how convincingly it captures the emotional experience of skateboarding itself. Falling repeatedly while learning basic techniques is frustrating at first, but gradually mastering difficult tricks creates an enormous sense of accomplishment. The game constantly rewards persistence and precision, making improvement feel natural and meaningful rather than artificially scripted through progression systems. Successfully landing a difficult combo after repeated failures produces the same kind of satisfaction associated with learning real physical skills. The physics system deserves significant praise because it forms the foundation of the entire experience. Momentum, board rotation, grinding balance, and landing stability all feel grounded in believable physical behavior. Speed management becomes important when approaching rails or stair sets, and maintaining smooth lines through environments requires careful coordination and timing. The simulator constantly emphasizes flow and positioning, making movement feel fluid and physically convincing once players become comfortable with the mechanics. Visually, the game delivers highly detailed urban skate environments designed specifically to encourage experimentation and technical skating. Stair sets, handrails, ramps, ledges, bowls, and open street sections provide countless opportunities for creative trick lines and freestyle skating. The environments are not enormous open worlds, but they are carefully crafted with enough density and variety to make exploration rewarding for players focused on mastering movement and discovering efficient skating routes. The sound design also contributes heavily to immersion. The sound of wheels scraping pavement, decks slamming against concrete, grinding metal rails, and landing tricks helps reinforce the physical presence of the skateboard beneath the player. Combined with environmental ambience and energetic music, the audio presentation creates a convincing street-skating atmosphere that strengthens the overall realism of the experience. Another impressive quality is the game’s focus on long-term mastery rather than instant gratification. VR Skater expects players to spend time practicing fundamentals and gradually improving through repetition. This approach may initially seem unforgiving, but it ultimately becomes one of the game’s biggest strengths because progression feels authentic. Beginners start with unstable movement and constant crashes before slowly developing the control necessary for advanced tricks and smooth skating lines. The trick system itself offers surprising depth. Once players become comfortable with the controls, they can perform highly technical combinations involving flips, grabs, grinds, manuals, and transition tricks that can be chained together creatively across environments. The high skill ceiling gives the game excellent replay value because there is always another trick, line, or challenge worth mastering. The immersive nature of VR also gives the game a unique intensity that traditional skateboarding games struggle to replicate. Physically performing trick motions while standing inside detailed urban skate parks creates a genuine sense of involvement and focus. The combination of VR immersion and realistic mechanics makes even small successes feel exciting because the player is actively performing the actions themselves rather than simply pressing buttons. Another admirable aspect is the game’s commitment to authenticity. VR Skater does not simplify skateboarding into an arcade fantasy where players instantly perform impossible tricks without effort. Instead, it embraces the difficulty, repetition, and gradual improvement that define real skating culture. This design philosophy gives the game a strong identity and helps it stand apart from more casual sports titles. However, the game is not without weaknesses. The steep learning curve is easily the most intimidating aspect of the experience. Players unfamiliar with skateboarding or VR motion systems may initially struggle heavily with basic movement and trick execution. Early sessions often involve repeated crashes and failed attempts, which can feel frustrating before the mechanics fully begin to make sense. The realism-focused design may also alienate players expecting a simpler arcade-style skating game. VR Skater prioritizes simulation and precision over accessibility, meaning casual players may find the controls overly demanding or exhausting during longer sessions. Content variety can occasionally feel limited as well. While the skating mechanics themselves are excellent, players searching for expansive career modes, story-driven progression, or massive sandbox environments may eventually desire more structured content beyond pure skating mastery and freestyle experimentation. Physical fatigue and motion discomfort may also affect some players. Since the game relies heavily on motion controls and VR locomotion, longer play sessions can become physically tiring, especially while practicing technical tricks repeatedly. Players sensitive to VR motion sickness may also require time to adjust to the movement systems. The interface and onboarding systems could also communicate certain mechanics more clearly for beginners. Although the tutorial systems explain the basics reasonably well, mastering advanced movement often requires significant experimentation and patience that some players may find overwhelming. Despite these shortcomings, VR Skater succeeds remarkably well as one of the most authentic and rewarding skateboarding simulators ever created for virtual reality. Its realistic physics, demanding controls, immersive environments, and satisfying skill progression create an experience that genuinely captures the challenge and excitement of real skateboarding in VR form. For skateboarding enthusiasts, VR players, and fans of highly skill-based sports simulations, VR Skater delivers a uniquely immersive and deeply rewarding experience. It is not designed for instant accessibility or casual simplicity, but players willing to invest time into mastering its systems will discover one of the most technically impressive and satisfying VR sports games currently available. Rating: 8/10
MANUAL IS SO HARD!!! (not saying game is bad its very good) edit : its easy
めっちゃ面白い!! スケートボードを昔ちょっとかじったくらいだけど リアルなスケボーの感覚に近い感覚の操作でトリックを決められるので本当に気持ちがいい 結構ちゃんとスケボーの練習みたいに繰り返しやらないと身につかない感じもGood リアルよりはイージーだけど、難しいことしようとするとなかなか思うように行かない この感じがメイクした時の気持ちの良い落とし所になってる まだチュートリアルしかやってないけど汗だくで夢中になって練習してたw スケボーのかっこよさに憧れつつも挫折した人にこそやってほしい 難点を言えば曲がる操作が大分リアルとかけ離れてて慣れるのがむずいかも 体の傾きに追従してほしい感じはあるけど、多分それがうまく行かなくてこういう操作で妥協しているのかもしれない 若干の難点はあるけどとにかく楽しいので、たまにスケボー動画とかついつい見ちゃう人もやってほしい!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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