
Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Voyagers of Nera is a cooperative survival-crafting game for up to 10 players set in a vast ocean full of ancient ruins and diverse biomes.
Nera is a magical ocean world full of beauty, magic, and danger. You are an Echo, descendants of the long-extinct protectors of this world. It falls to you to sail across the seas, defeat the monstrous creatures of the Deep, and awaken the spirits before they fade away forever.

As a solo player or a group, sail to distant islands or surf across the waves. Build your own boats from scratch by adding sails, decorations, cannons and magical stations. Dive beneath the surface to find rare resources and hidden treasure, but beware what lurks in the depths…

Your journey will take you to fantastical biomes like an island archipelago formed around a fallen colossus or coral cliffs that tower to the sky. To survive, you’ll have to build mighty seaside bases, craft new weapons, and awaken powerful nature spirits as you battle monstrous creatures both above and below the waves.

Lost spirits are scattered throughout the world, hiding from the monsters that prey on them. When you rescue them, they will help you in return by teaching you crafting recipes and new magical abilities.
Each biome was once the home of a powerful Elder Spirit, but they are now scattered and lost. Find their lost shards and awaken them to inherit their incredible powers and restore the world of Nera.

Build growing, customizable island villages with an expressive construction system. Each base you build lets you refine resources, cook meals, and craft new gear - it also serves as a sanctuary for the spirits of the world. Build amenities to attract and protect them. In return, they will magically power your settlement, unlocking more powerful crafts.

Voyagers is a great solo experience and even better with friends! Play with up to 10 people on a server, add new players any time and contribute through different roles. Whether you like to adventure, craft, fight, or build, every choice helps your group progress.
For multiplayer, you can host a game for others to join, set up your own dedicated server for free, or rent a server from a range of approved partners.

We believe that all great games need player feedback, and we’ve been playtesting every two weeks since mid 2025. Early Access is our chance to get feedback from a lot more players, which will help us make the game better and better. We’d love to hear your thoughts through our in-game survey, on Steam, and in our Discord. To everyone who’s already played, thank you so much for supporting us and helping us improve the game!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice game, good potential and unique that most exploration games. hopefully there will be new features soon and more QoL improvements.
Сырая. Много багов. Артефактов в начале два,потратил на крупицу теперь для развития нет. Корабль в рифах затонул,сплавал за камнем поднятия ,корабля нет,ещё и другой артефакт там лежал. Теперь по новой надо начинать.
Light play style, great exploration, wonderful creatures and gadgets to keep one wanting more. A nice break from the intensity of survival games of today.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не плохая игра для игры с друзьями. Спокойная, ни лагов, ни багов.
Completed a playthrough with the wife. We had a great time. Will be back to do it again at 1.0
I really like this game a lot ! I haven't played it a lot (yet), but it is really beautiful. I just love the cosy vibes and the graphics, though they don't require a beast of a PC. The game is updated regularly with new content and the few bugs that can appear are "treated" real quick. I've never seen any major, game breaking one though. The exploration and the lore are meaningful and coherent, and the combat can be challenging at times but never unfair. A lot of things, including the grind and the difficulty, can be easily tweaked if needed. I've only tested the singleplayer for now. I'll end this review mentioning the dev team. They are really engaged in the project, and with the community. It's a pleasure to communicate with them when they do live streams.
This game has become a recent fascination of mine. Grabbed it cause it was on sale, and at first thought I'd have trouble with it, due to issues with thalassophobia. Turns out, it's actually incredibly manageable most of the time, as the water is clear for the most part, and the water enemies aren't ever too terrifyingly big, outside of some areas you don't have to hang around in too long. Now, outside of the fears, the game itself: It's actually really fun. The mechanics aren't perfect, I'm a big fan of the survival crafter genre, so I have a decent amount of experience with the best of them, and I can say this is probably one of the better ones. Could it use some work, some quality of life, and some bug fixes? Absolutely. But the bones of it are great, and I've come to really appreciate this game. It knows what it wants to do, what it wants to be, and it achieves it very well. The building could definitely be more varied, but what they have is unique enough to keep my interest, and I've found myself getting more creative with my builds in this game than in many others. Would definitely love a touch up of that though. The combat isn't anything to write home about, but it is fun enough. Could definitely do with an update. The real shine for that is the different elements you can attune to, and the effects they can have on the gameplay. I do wish some of the choices for those were a little more impactful than just stat increases, but something to hopefully adjust in the future. Even so, I like that they are decently thematic to the element you choose. As a lover of earthbenders, I am glad that earth has me becoming chunkier and capable of carrying more. Feels appropriate. One big QoL which I long for (and saw it was on the roadmap, so excited for that) is the ability to craft or build from storage in your base, instead of needing to go overencumbered to make anything. I also just unlocked a new storage chest which I think does a function like that, so I'm gonna be experimenting with that soon. A few complaints, mostly just to be fair. I do think the unlock tree for buildings/craftables is kinda basic/barebones. You level up, you unlock a new tier of stuff to unlock, you get a bunch of skill points, and there's never really any choice to be made. As long as you keep finding the totems around to get more skill points, you will never really have to pick and choose which recipes to get, which isn't necessarily a bad thing (Especially playing alone like I am, waiting for full release before suggesting to friends), it just feels like there's really not much point in even having the choice considering you can pretty much get everything. Maybe that changes later, but I've just gotten to the second zone, and so far I'm still overloaded on points. I also would like if some of the crafting times for like, food or planks went a bit faster. Time gating the crafting is usually reserved for games with pvp to try and prevent people from just instantly making what they need in case of impending pvp. More to encourage people to plan ahead, and prepare well in advance. In a game that is so heavily pve, and without raids or anything, it's more of just an annoyance? I'm trying to make my second base out of planks so I can have that nicer more put together feeling, and waiting on the coralwood to carve is painfully slow. Most would mitigate that by making a second woodcutting table, but that just feels like a waste of materials and space when it shouldn't be time gated to begin with, ya know? In the end, I am still exploring this game, and don't have an intense familiarity with every aspect of it. Is it perfect? ♥♥♥♥ no. Is it great? Yea, I'd say it is. I've thoroughly enjoyed my time with it, and will continue to do so until completion, and I'd probably even come back for another playthrough later. Definitely recommend.
its good
Love the esthetic, very lush, warm & cozy, yet cool & wet, survival-light world dripping in mystical spiritual splendor. I'd happily make the most of getting lost or perhaps finding the unexpected in such a breathtaking setting. It could well become a standout masterpiece with a bit more mechanical & storytelling polish, some additional character personalization options, and a slightly more varied, rousing musical score to tie it all together as you voyage through both the known, and yet to be known, world of Nera.
Ein wunderschönes und cozy Game , was sich sehr entspannt mal am Abend zocken lässt. Die Devs sind sehr hinterher das Game so zu gestalten was die Comm sich wünscht und natürlich werden auch die eigenen Ideen eingefügt. <3 I love It.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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