
Voyage to Farland is a tough as nails turn-based graphical dungeon crawler inspired by the cult classic Japanese Mystery Dungeon games.
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Languages: English, Japanese
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スマートフォン版も発売している風来のシレン風味のローグライクダンジョンクローラー(ダンジョン探索型RPG)。 行方不明になった妹を助けるために、ダンジョンの最深部にいる魔女に挑むというお話(だと思われる)。 日本語対応ではありますが、会話部分が高難易度の解読が必要な文章ですので完全に理解しようとすると苦労するでしょう。 アイテム説明などのプレイに必要な部分はそれほど悩まずに理解できるかと思われます。意味が分からない説明でも使えば判別可。 ゲームシステム システム、画面レイアウト共にシレンシリーズほぼそのまま。本家を触ったことがある方ならば特に困ることはないでしょう。 杖がビーズ、壺がポーチ、矢が鉄球、おにぎりがクッキー。腕輪は存在しません。呪いや祝福もなし。違いとしてこの程度。モンスターも似たような種類と特殊能力持ちでまとめられています。 キーボードでの操作でも十分遊べますが、ゲームパッドでのプレイを推奨。遊びやすさが段違いです(私の環境では足踏みがゲームパッドにバインド不可)。 難易度 厳しいのはスタート直後と最終盤。やらかしと餓死に注意しつつ武具の合成をこなしていけば打開できるでしょう。 メインダンジョンは30階。ゆっくり遊んで3時間ほど。 他にチュートリアルや隠しダンジョンも複数有り。ボリューム的にはおまけ程度と考えていいと思います。 気になる点 音楽。長時間聞き続けるには少々厳しいのが残念なところ。 映像。しょぼさは早々に慣れるので問題ないかと思われます。 他に、ポーチ内アイテムの修正値が見えない、鑑定の巻物などが存在しない、高速足踏み(ダッシュ+足踏み)がない、マップのみ表示がなくオーバレイマップと色合いが似ているダンジョンだと視認性が悪いなど。不満点は多いです。 まとめ 風来のシレンの簡易版を日本語でお手軽に遊びたいと言う方におすすめ。本家と同等を求めず、違いを探しながら寛容の精神で遊べば十分楽しめるかと思われます。
"Oh look, more RPGmaker-esque trash from a bundle. I guess that I should give it a try before giving it a bad review..." >Game is hideous, even compared to the SNES game that started the series it's based on. >Ugly transparent minimap directly on top of my ugly character. >main controls are mapped to A and B, which are [i]nowhere near each other[/i] on the keyboard. >First NPC I run into demands that we play rock-paper-scissors. >There are insane button combinations to throw each sign. >This is because the game is a sloppy port of a [i]Nintendo DS homebrew[/i] game. >If you lose to the NPC, he tells you "I always win". >This is not a clever meta joke about how this game is rigged against you - you're actually supposed to keep playing until you win an item off him. Greenlight needs to be fixed to keep games like this on Desura where they belong.
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Hours played at review time, across 24 reviews with recorded playtime.
It's not without issues such as a few graphical glitches and I personally hate the sprites in it but the game is fun and solid. It can be brutally hard even right at the start though. As for the style of game it is, look to Pokemon Mystery Dungeon, Chocobo's Mysterious Adventure et al: basically Japanese console roguelikes.
[b]As a lover of nearly all roguelikes, I'm always on the hunt to try anything that is even remotely considered a classic.[/b] Now, from what I gather, [i]Voyage to Farland[/i] isn't necessarily a classic, but it is the closest thing we have to [i]Shiren the Wanderer[/i] here on Steam. Okay, I'm listening. Well, I bought the ticket and took the ride. [b]I'm out.[/b] Now I'd prefer to play my roguelikes in ASCII, so I'm the last person to be picky about artwork, but [i]Voyage to Farland[/i] is just on another level of 'ugly'. I'm not sure if someone went nuts at the asset store, or what. There is absolutely no artistic cohesion. But even stranger, there is a huge spectrum of quality from asset to asset. Again, I don't know, but it doesn't work for the game. I wasn't impressed with the mechanics either. Of course I'm not going into detail here because I would need to invest substantially more time into the game. From what I saw, it was pretty run-of-the-mill. I will say that one mechanic I generally hate is rock/paper/scissors. I think it's a cultural thing. Regardless I find it 'dumb' and cheap. Caveman stuff. [b]Unless you are used to the Mystery Dungeon series, I'd steer clear.[/b] I assume those that are familiar will know exactly what they are in for.
[h1]Описание:[/h1] Рогаликобразная игра от японских разработчиков. Что делать непонятно, персонаж не может двигаться по траве, враги скриптом набегают на нашего персонажа, я не смог осилить даже первой карты. Или это слишком харкдорно для круглоглазых или игра Г... Я придерживаюсь второго варианта. [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании. http://store.steampowered.com/curator/8114152/ - Подписывайтесь на меня как куратора и получите плюсик к карме.
Voyage to Farland is a "Mystery Dungeon" style graphical roguelike game where you move in a turn-based manner through randomly generated dungeons, find lots of items, numerous scrolls and weapons to help you defeat strange monsters. Can be extremely difficult due to its randomness but its an addictive and fun to play roguelike. Closest thing you can get to Mystery Dungeon Shiren as an android game. Compared to rpg games out for the android, Farland is different in a good way. Its addictive and fun but a bit underrated, probably because it doesn't have much advertising or maybe due to the fact its aimed for the hardcore players (be it the killer difficulty that can turn off casual players or the somewhat dull presentation of menus and story that may repel today's young gamers who are used to being spoon fed with tutorials and colourful stuff.) Unlike angry birds, the ♥♥♥♥♥♥ fruit cutting games or any other mobile game that involves the words "zombies" in its name, Farland is not a game for the casual player to pick up and play. (Mind you neither was shiren, the game that has inspired Farland) I'm not saying it should be aimed for casual players, but i think casual players dominate the mobile market and maybe that's why Farland remains somewhat underrated. To summarize Farland is good. Gameplay is simple and catchy, keeps you hooked with random dungeon exploration, numerous pickups, obscure monsters and simple combat mechanics, but dated looking j-rpg menus, basic visuals and harsh presentation is where Farland lacks.
(ちょっと触ったレビュー) 不思議のダンジョンシリーズをモチーフとしたシレンリスペクトゲーム 壷はポーチに杖はビーズにお腹が減ればクッキーを食べ傷ついたらヨモギで回復(合体あり・モンスター変身ありーの) 画面・システムはほんとにそのままなのでシリーズプレイヤーにとっては感覚的に戸惑うことなくプレイできるだろう (360コンそのまま使えます) ただ、その分どうしてもグラフィック・サウンドの貧弱さが目立ってしまい、クオリティという点では、ん~。 また日本語はあるけれど、機械翻訳に毛が生えた程度の日本語です 面白いから買いなよ!と勧められる程のモノではないが、ライブラリに眠っていたらちょっとプレイしてみるのも悪くはない、かもしれない ちょっと自分の環境では不具合が数回,"斜め入力が固定され動けなくなったり(フロア移動したときによく発生)・"JAVA止まってクラッシュ" (最初オススメしてたけど変更)総合的にちょっとオススメできない
This is a terrific game. I haven't played the Japanese Mystery Dungeon games this takes it's inspiration from. I guess I've been missing out. Voyage to Farland is a turn-based roguelike. It's very bare bones. There are no classes, skills, stats, gold or shops. You are just your level, hit points, and whatever you pick up in the dungeon. In exchange for all that Voyage to Farland focuses more on consumable item abilities. The items you find control enemy pacing, placement, movement, etc. There is very little direct damage. Gameplay is focused on tactics, exploration, and inventory management. There is a good variety of enemies, enough to keep things interesting. The enemies all have leveled up versions, Sometimes they will level up during a fight when they kill one of your companions, or when you trick them into killing one of their allies. The items are where this game really shines. The variety isn't huge, but it is all useful. No clogging up your inventory with useless junk to sell later. There is just enough so that you can learn what it does, and how to use it effectively. Then you can finally stop dying repeatedly, and watching your companions be butchered by monsters. I definitely recommend it to any roguelike fan.
The sprite and tile art are terrible- reminds me too much of the 90% of games in the GameMaker library. Other than that, it lives up to being like Chunsoft's Mystery Dungeon line of games as mentioned in the game's description, which is worth it if you grew up with those titles and don't care much for the game's visuals.
A roguelike for PC that actually feels like your playing a real Mystery Dungeon game! While the graphics are cute the game itself is extremely challenging. If you liked Shiren the Wanderer or any of the Torneko games then this game is for you!
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