
Vostok 2061 is a modern-graphics vertical scroll shooter. Gorgeous alien worlds, spaceships, and bosses. Explore mysteries as you listen to a great soundtrack!
Modeled estimate, not a reported figure. How we estimate →
About
As a fresh graduate of the Earth Aviation Academy, you are assigned to the distant edge of known space. Investigate strange colonist behavior and deal with unknown threats in the ZPDN-A sector.
Hone your piloting skills, expand your arsenal, and complete your mission.

Game features:
9 stunning levels - explore colorful alien worlds
Earn points and exchange them for ammunition.
Expand your arsenal as you go - Impulse gun, missiles, plasma gun, mines, homing shells, laser gun, energy shield, and Perun's Exhalation!
Secrets lurking in space - Find and kill eight alien fish
Choose from three classes of spaceships to best suit your play style
Face off against challenging bosses in each level
Also in the game:
Escort and protect the cargo ship
Free colonists
Enjoy!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Japanese, Spanish - Spain, German, French, Italian, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Купил по скидке ради интереса, а остался играть весь вечер. Очень приятный сюрприз! Напоминает старые аркадные шутеры, только с современной графикой. Мощный визуал и классный саундтрек. Играетcя отлично даже на Steam Deck. Идеально, чтобы «пролететь пару миссий» в дороге.
Great little game, really fun.
Updating: Steam fix the controls Óks ------------------------------------------------------------------- I would like to play, realy. beautyfull Visuals, models, textures, Stages .. But the controls stay pulling do right and up ever(in keyboard, in generic, in xbox controls, in ps4 control; in Gameplay And menu); ..dont let your game stop to be played JUst because this repair to be done. : //
Игра для любителей страдать, единственные плюсы - красивый визуал и музыка. То подбираешь оружие и его можно переключить обратно сохранив на более тяжелый бой, то нельзя, как это отгадать я хз, полоска здоровья нашего корабля где-то есть, но где непонятно, куча полосок способностей которые либо не существуют либо их надо докупать, зачем они тогда захламляют экран когда их не активировать- непонятно. Некоторые враги просто не имеют перерывов между стрельбой и поразить их не залезая под снаряды просто невозможно. Миссии длинные, проиграл - всё заново полностью, вот в итоге и сидишь как дурак перепроходя раз за разом одно и тоже и не понимая почему было не поделить уровни на более мелкие, всё равно меньше двух часов народ бы не потратил на прохождение и рефанд не сделал. Может жанр конечно не мой, а в такие игры считанные разы играл, но тогда у меня такого нежелания продолжать не было.
No me gusta dar reseñas negativas pero el único beneficio que le veo al juego es que me costo dos euros y aun así me parece caro por lo que ofrece. Hay alternativas mejores
游戏玩法太硬核了,我在第二关满血的时候遇着那些导弹还是必死,麻烦开发商降低点难度吧,不然不会有人买的。
Vostok 2061 is a confident indie entry into the classic shmup tradition, delivering fast-paced vertical shooting action wrapped in a colorful sci-fi setting that clearly draws inspiration from arcade-era design while still attempting to modernize the experience. Developed and published by DYV's Game, the game places players in the role of a newly graduated pilot sent to investigate strange events in a distant star sector, using that simple narrative framework as an excuse to propel the player through a series of intense, enemy-filled stages that emphasize reflexes, pattern recognition, and loadout planning. From the moment gameplay begins, Vostok 2061 establishes its priorities clearly: constant forward momentum, dense enemy waves, and a steady stream of visual feedback that makes every explosion, pickup, and hit feel impactful. The core shooting mechanics are responsive and straightforward, making the game immediately approachable for fans of the genre. Enemies swarm the screen in varied formations, forcing players to balance aggressive fire with careful positioning to avoid incoming bullet patterns. While the story remains light and mostly in the background, it provides just enough context to give purpose to the journey through alien worlds and hostile space zones. One of the game’s strongest aspects is its sense of progression. Between missions, players are rewarded with opportunities to upgrade and customize their ship using points earned during combat. A wide selection of weapons becomes available over time, including rapid-fire guns, plasma-based attacks, homing projectiles, mines, and defensive shields. This system encourages experimentation, as different weapon combinations can dramatically change how each stage feels. Choosing the right loadout is not just about raw power but also about adapting to specific enemy behaviors and boss mechanics, adding a strategic layer to what might otherwise be pure reflex-driven action. The variety in stages and objectives helps keep the experience engaging across multiple levels. While the core structure revolves around vertical scrolling combat, the game introduces side tasks such as escorting vulnerable allies or freeing trapped colonists, briefly shifting the player’s focus and altering the rhythm of play. Boss encounters act as clear highlights, often demanding precise movement and sustained concentration as attack patterns escalate in complexity. These fights test the player’s mastery of both movement and weapon selection, reinforcing the importance of learning enemy behavior rather than relying on brute force alone. Visually, Vostok 2061 opts for a bright, colorful presentation that enhances clarity during hectic moments. Alien environments, enemy designs, and projectile effects are distinct enough to remain readable even when the screen fills with action. The visual style may not aim for realism, but it succeeds in delivering a vibrant, arcade-like energy that suits the genre well. Complementing the visuals is a dynamic soundtrack that drives the intensity forward, pairing energetic music with impactful sound effects that make every shot and explosion feel satisfying. That said, the game’s commitment to classic design also brings some limitations. The difficulty curve can feel steep, especially for players unfamiliar with traditional shmups, and early mistakes are often punished harshly. Repetition may also become noticeable over longer sessions, as the fundamental gameplay loop changes only incrementally from stage to stage. Control preferences can vary, and while keyboard and controller options are available, some players may need time to adjust settings to find a comfortable setup. In the end, Vostok 2061 succeeds as a focused and enthusiastic homage to vertical scrolling shooters, offering solid mechanics, meaningful upgrades, and a clear respect for genre traditions. It may not reinvent the shmup formula, but it executes its vision with enough polish and energy to appeal strongly to fans of arcade-style action. For players who enjoy mastering patterns, refining loadouts, and pushing their reflexes against escalating challenges, it delivers a rewarding and energetic journey through hostile space that feels both familiar and earnestly crafted. Rating: 7/10
Old-school shmup vibes with next-gen visuals. Can’t believe how good it looks for an indie!
This feels like it went for a simple retro style and somehow ended being worse than older games that did it better with half the effort. Makes you want to play asteroids instead.
https://youtu.be/VUBKpZsiLCE Limited weapon options or powerup with flat enemy wave design boils down this shoot-em-up to the thinnest layer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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