
WELCOME TO THE DORM! VOSPETKA is a chaotic multiplayer simulation game where you play as a dorm supervisor. Your mission is to keep a crowd of restless students under control, maintain order, meet management's quotas, and sometimes... let off some steam.
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About
VOSPETKA is a chaotic dorm supervisor simulator where you must control a crowd of restless students, maintain order, complete quests and management quotas, and sometimes... blow off steam.
The dorm doesn’t like outsiders. Can you withstand the terror that the night has prepared for you?
When persuasion fails, more... educational methods come into play. Enforce discipline, punish troublemakers, and let the whole building know: you're in charge.
The dorm lives its own life — and most of the time, it’s against you. Students break furniture, dirty the walls, and create chaos. You’ll have to fix, clean, and patch everything to avoid getting in trouble with management.
Earn money for good management (or just for the building still standing) and improve the dorm: hire janitors, repair rooms, and expand the building to fit even more... chaos.
Manage the dorm with friends! Share responsibilities, argue over students, and conduct joint floor inspections. Nothing brings people together like shared mess.
Every student is a potential disaster. But if you succeed, maybe at the end of your shift you’ll even be thanked. Or at least not beaten.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Hungarian, Greek, Danish, Indonesian, Spanish - Latin America, Traditional Chinese +14 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Спасибо, теперь могу говорить, что у меня есть опыт работы
Я два года работала воспитателем в общежитии , и вы не представляете как приятно отвешивать пizдyля студентам ссаной тряпкой +rep
O jogo ainda esta muito no inicio. eu gostei da ideia deles e pode dar muito certo se investirem, espero que melhorem a modelação dos bonecos e que invistam mais nas interações. um jogo legal para passar um tempo jogando me tirou risadas. mas tem que melhorar muito mesmo. pelo preço acho justo investir nele e torcer para os devs melhorarem mais.
very relaxing and fun it feels nice when you get something done in the game and it is cool recomended
Симулятор моей будущей работы
VOSPETKA Simulator is a quirky management game that transforms the stressful job of supervising a student dormitory into an entertaining blend of simulation, comedy, and light horror. Developed and published by BAA Games, the title takes a highly unconventional approach to the management genre by placing players in charge of maintaining order in a residence hall filled with reckless tenants, endless maintenance problems, and a surprising number of unsettling mysteries. The result is a game that feels both familiar and refreshingly unusual, offering a gameplay loop centered on organization, discipline, and survival amid constant chaos. The core gameplay revolves around keeping the dormitory functional while dealing with residents who seem determined to make life difficult. Students leave behind messes, damage property, ignore regulations, and create a steady stream of new problems that require immediate attention. Players must spend their time cleaning rooms, repairing damaged facilities, responding to incidents, and ensuring that the building remains operational. These seemingly simple tasks gradually evolve into a demanding balancing act that captures the frustration and satisfaction of running a troubled institution. What makes the game particularly memorable is its sense of humor. Rather than presenting dormitory management as a realistic administrative experience, VOSPETKA Simulator embraces absurdity. Many situations feel intentionally exaggerated, creating moments that are both frustrating and hilarious. The constant struggle to stay ahead of the students’ destructive behavior gives the game a unique personality that separates it from more traditional simulators focused on efficiency and routine management. The unpredictability of daily events keeps players engaged and encourages them to adapt to whatever new disaster appears around the next corner. Another major component is the disciplinary system. Players are expected to enforce rules and maintain control over the residents, creating an ongoing battle between authority and disorder. This aspect adds more depth than simply cleaning and repairing facilities. Decisions regarding how to handle troublesome students contribute to the overall feeling of responsibility, making the dormitory feel like a living environment rather than a collection of static objectives. The constant tension between keeping residents satisfied and maintaining order helps create a rewarding management experience. The game also introduces progression mechanics through upgrades and expansion opportunities. Successful management generates resources that can be invested back into the dormitory. Improvements to facilities, maintenance systems, and staffing options allow players to gradually transform a neglected building into a more efficient operation. This sense of growth is important because it provides long-term goals beyond daily survival. Watching the dormitory evolve over time adds motivation to continue tackling its endless challenges. One of the most distinctive features highlighted in the game’s concept is the inclusion of horror elements. Beneath the comedic surface lies an atmosphere suggesting that the dormitory hides darker secrets. Strange occurrences and unsettling moments create a contrast with the otherwise humorous gameplay. While the horror does not dominate the experience, it adds an intriguing layer of suspense that prevents the game from becoming a straightforward management simulator. The mixture of comedy and unease creates a unique tone that few titles in the genre attempt to achieve. Multiplayer support further enhances the experience by allowing friends to share responsibilities. Cooperative play turns routine maintenance and supervision into a source of memorable interactions. Coordinating repairs, handling emergencies, and responding to unexpected events becomes far more entertaining when multiple players are involved. The naturally chaotic design of the game lends itself well to cooperative gameplay, often producing humorous situations as players scramble to prevent total disaster. Visually, the game focuses on functionality and atmosphere rather than realism. The first-person perspective helps immerse players in the role of a dorm supervisor, making every repair, inspection, and confrontation feel immediate. The environments effectively communicate the disorder and unpredictability that define the experience. Combined with the game's unusual premise, the presentation succeeds in creating a setting that feels both amusing and slightly unsettling. VOSPETKA Simulator will likely appeal most to players who enjoy unconventional simulation games and cooperative experiences. Those looking for a highly realistic management title may find its exaggerated humor and chaotic design somewhat unconventional, but players willing to embrace its eccentric personality will discover a surprisingly engaging experience. Its combination of maintenance management, resident supervision, progression systems, multiplayer cooperation, and subtle horror themes gives it a distinct identity within a crowded genre. Overall, VOSPETKA Simulator succeeds because it commits fully to its bizarre premise. It transforms mundane administrative duties into a series of entertaining challenges filled with comedy, unpredictability, and occasional tension. The game offers a refreshing alternative to more traditional simulators by focusing on the everyday struggle of maintaining order in a place where disorder seems inevitable. While not every element reaches the same level of depth, the originality of its concept and the variety of its mechanics make it an enjoyable and memorable experience for players seeking something different. Rating: 7/10
У МЕНЯ НЕГР УНИТАЗ СЛОМА РАЗРАБ ПОФИКСИ
помыл говна спасибо
интересно, расслабляет
Очень расслабляет, вот бы уборка была такой в жизни.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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