
Welcome to the Voodoo Garden! You're owner of a little hut in a bustling swamp. With the help of little spirits you can earn powers and gold by producing various voodoo supplies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]地味過ぎる[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> クリッカー系のゲームだが、連打するわけではなく実った作物をクリックで収穫していくゲームだ。 実った作物を回収することで所持金が増え、所持金を使って各種拡張ができるという定番。 また作物を盗みに動物がやってくるのでクリックすることで追い払うことができる。 そんな風に作物が実るのを待ちながら動物を追い払ったりすることになるのだが、とにかく忙しい。 実るペースが速く、動物も頻繁にやってくるのでクリックが忙しいのだ。 しかし、ゲームとしては地味でアップグレードしていってもじわじわとしか強化されず、やっていることも変わらないので地味で退屈なのだ。 開始10分、20分程度で放置機能が使えるようになれば付き合えたが、地味なクリック作業を延々とするだけの作業はちょっと付き合えそうにない。
I'm not sure what I was expecting from this game, but after playing for a while I know it isn't for me. Building a garden to produce items is one thing, but having to click every one of these is another. As far as I can see, there is no option to hire a helper to harvest the plants. Every flower and, in general, all items need to be clicked by the player themselves. For a few minutes, that might be ok to do so, but if there is no way to automate the process, I don't see a reason to continue playing, as it takes too much time and is not fun. Maybe I am overlooking something, and there is a function to have stuff harvested automatically, but I just don't seem to find it if there is one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good casual game. can recommend it.
Too active to be comfortably idle, too boring to be active. If spirits could be upgraded to catch wildlife it'd be aight
Very fun and cute thematic idle clicker game. Some of the achievements seemed a bit unbalanced, like the crocodiles and skulls being by far the last achievements I earned by 10's of hours... Also I had to google how to get ghosts because if the game even did explain it I missed it (or forgot) and that information is not repeated. But other than that it's quite an original and fun time. Absolutely worth full price, but still regularly goes on 70% sale, which is less than a dollar!
This game starts off with a few WTFs, but soon turns into a game like "Plantera". But after 1-2h an insane grind starts, which is no longer fun. Avoid and play "Plantera" or - even better - "(the) Gnorp Apologue" instead.
not good
有卡 有中文 有成就
Worst idle game I've ever played. Not at all idle, because nobody will auto-collect the animal currencies for you.
Good game, repetitive similar to a clicker game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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