
The Islander is a fast building/farming game set somewhere in an exotic Polynesia. Plant crops, bushes and trees, build livestock pens, but don’t forget to make it look classy by adding various decorations.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The developers need to come back to this and simply re-write the blurb to say this is an idle game and the idle crowd would love it. It's a fairly short one, granted. But I think that is reflected well in the price. It's perfect for people like me that want to tinker with something simple and easy while drinking their morning coffee.
O jogo é curto? Sim. mas acho que justifica o tanto de review negativa.Tu consegue pegar o jogo por 3 conto, então nao da pra exigir que esse jogo seja um Stardew Valley da vida.Afinal, ele é um idle.É bem tranquilinho de pegar as conquistas tambem.
O joguinho é legal pra passar o tempo, da pra platinar sem estresse, mas como nada da minha vida pende para o bem, sofri bastante. Meu primeiro save não tive opção de ilhas, talvez na época só tinha apenas uma, enfim. Nasci em uma ilha aleatória em que a progressão era imensamente lenta. Os peixes, pássaros e estrelas do mar não me davam dinheiro, por mais que eu colocasse decorações, meu máximo de corações foi 3x, eu não conseguia comprar terras e os meus robôs saiam da tela, basicamente iam passear... Enfim, um belo dia meu jogo fechou e quando eu abri novamente não tinha mais a opção continuar, isso aconteceu mais 3 vezes depois. Decidi começar uma ilha comum e minha casa nasceu fora do quadrado limitado pelo jogo, meu personagem não saia da casinha. Obviamente esse foi um dos casos que o jogo só fechou e fingiu que nada nunca aconteceu. Depois desse estresse todo, consegui platinar esse jogo com 3 ilhas diferentes (ignorando as bugadas), já que os preços ficam muito altos e o espaço não da pra tudo. Enfim, quase 24hrs pra platinar algo que, eu garanto, seria menos de 12hrs. Mas é isso, se você não tem nada pra fazer, o joguinho é muito bom. Garanto que se você não tiver a mesma má sorte que nem eu, nenhum dos bugs irá acontecer e você vai conseguir ter um passa tempo minimamente divertido :D Pra evitar isso você pode salvar sua ilha, o jogo não tem sistema de saves dentro dele.
какая-то смесь stardew valley и forager но куда хуже
Overall, I liked this game for what it is. It has a very small pricepoint, a few dollars - and offers up a simple and potentially stress free clicker farming experience. It felt a bit more hands on than other idle games I have played before. Granted, absolutely don't buy this if you are expecting a tropical Stardew Valley clone - this is a very small scale experience in comparison. Is it necessarily better than other idle clicker games? No. Is it necessarily worse? Also no. It's pretty alright. If you're interested in The Islander don't forget to checkout its sequel, The Islander: Town Architect This review is available on video here; https://www.youtube.com/watch?v=G7PSmMPQnBU The Islander is an idle farming simulation game that was released in 2018 by Boxhead Bros. It features a pixelated island set somewhere in Polynesia. It's a low priced game that explains within its store that it is supposed to be a slower paced and relaxing experience where you build and farm while easing your mind and soul. Boxhead Bros. released a follow up game you can also checkout; The Islander: Town Architect. This sequel seems to be more centered around the building aspects as opposed to the farming. The game starts with an option for random or regular island. Random presents a procedurally generated yet static island where you terraform it to your will by knocking down trees and busting up all the rocks. Regular islands don't have this obstacle as they are solely beach, and you will slowly expand its size. The top left of the screen shows your finances as well as your level and monetary multiplier. At the bottom of the screen you can look at blueprints to see what is available to be built. Blueprints are directly tied to your overall level as most will slowly unlock as your level grows. Building decorations will increase your monetary multiplier. After planting some crops you'll have to wait for them to grow. This can be a tedious process but after they are done simply mouse over them with the basket tool to harvest. If you're lazy you can build the coconut robots to autoharvest your crops. While this is going on a few clickables will show up around the island. A parrot will fly over, a fish will jump out of the water or starfish will wash up on the beach - these all grant money as well. This is pretty much the entire game. There are bunch of different things to plant, trees, bushes and crops. There are also animals to tend, chickens, pigs, and even pandas - but essentially each is just a different timer with a different cash assignment. This is very much so a clicker game or an extremely simplified tycoon sim. An entire playthrough of the game to the point of maxing out everything takes about a couple hours, while achievement hunting to 100% the Steam achievements took about five. A large chunk of time spent away from keyboard as the coconut-bots farmed in my absence. Visually this game is middle of the road. It's not phenomenal but it's also not bad. I think some might consider it to be rather bland but I think it's middle of the road and simple approach aid in favor to its simplistic design and calming zen attitude. Disgruntled opinions on the sound I find more reasonable. There only seems to be one musical track which plays on repeat. By itself its a fine, maybe quirky, soundtrack. Played on repeat non-stop for 2 hours straight? Now not so much. Besides the music mostly the sounds consist of various soft pops as things are harvested as well as the general sound of the robo-nuts helicoptering around. Only this white noise of gathering sound is broken by an ear shattering bed squeak. This sound is your house makin' money. Honestly, it didn't bother me too much but I can completely understand how it could unsettle others.
Um idle game legal mas esse bug de crashar é chato.
o jogo é muito legal, satisfatório e ajuda muito contra o estresse(pelo menos pra mim ajudou) recomendo demais
I liked the initial concept, but I got bored of this because it got too slow in terms of progression and became a game of just waiting for something to happen with very little player input.
verry short game but i m on my second playthrough soo i cant say its bad
имба игра)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Suicide Countdown: 7 Days | $36.3K | 1.1K | 81% | $1.99 |
| Subsiege | $36.3K | 97 | 55% | $19.99 |
| Many Nights a Whisper | $36.3K | 712 | 94% | $2.99 |
| Project Explore | $36.3K | 240 | 68% | $4.99 |
| Twin Sector | $36.3K | 288 | 37% | $4.99 |
| clickyland | $36.3K | 641 | 85% | $2.49 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |