
Dracula is ready to take over Europe and only four iconic vampire hunters can stop him, in this digital adaptation of the classic board game of deduction and gothic horror. Play locally with friends or with up to five players online. Will you be the hunter or the hunted?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]デジタルで開花する古典 ゴシックホラーボードゲーム 【完全日本語化可能】[/h1] 吸血鬼というジャンルが世界で確立される切っ掛けとなったブラム・ストーカーの古典小説『ドラキュラ』をテーマにしたボードゲームです。その世界観を巧みにゲームに取り込んだ見事なルールはもちろん、音楽、アートワーク、アニメーションを含めたビジュアルは素晴らしく、ゲームが醸し出す雰囲気は抜群です。 19世紀の欧州を舞台に、姿を隠しながら街から街へ移動し徐々に世界への影響力を高めるドラキュラ伯爵(一人のプレイヤーが担当)を、4人のヴァンパイアハンター(一人〜四人のプレイヤーが担当)が追い詰め対峙します。ボードゲームの古典とされるスコットランドヤードの追跡・推理要素をベースに、ドラキュラの世界観を反映した様々なイベント、アイテムを駆使する本格的なカード戦闘を加えたシステムになっています。 プレイヤーの代わりにCPUを使う事も可能ですが、それほど知能が高くない為、ルールを理解する為の練習台くらいに考えておくと良いかと思います。そういう意味で、これはマルチプレイを前提とするゲームと言えます。 1対1ではなく、多対多でもない、1対多というのは少し独特な体験となりますが、ジャンルは違えどドラキュラ側をTRPGのゲームマスター的な位置付けとするならば、例え自分が負けてもハンター側のプレイヤー達が楽しめたならOK、的な精神構造も成り立つのかもしれません。もちろんドラキュラが勝っても良いのですがww アナログ版では、ワンゲームが約3時間はかかると言われている重ゲーであり、その素晴らしい内容に反して、所要時間とカード処理の煩雑さなどから、界隈で大きな人気を獲得する迄には至らなかった作品だと思われます。しかしこのデジタル版では煩雑な処理はすべてゲーム側がやってくれる上に、プレイ時間も2時間程度と大幅に短縮されます。これにより眠っていたポテンシャルがデジタルの恩恵を受けて、ついに開花するチャンスを得たのではないかと感じているところであります。 2020年のリリース当初から数年間はバグも見られ、不評レビューも多数受けたようですが、メンテナンスは継続されており、現在遊んだところでは特に技術的な問題は見られません。この2025年においてもコミュニティによるリーグ戦が開催されている事実が、品質の高さを証明していると思います。 そういった現地のスレッドで質問などしをてみると非常に丁寧な回答をしてくれたり、言葉の端々からゲームへの愛情が感じられる方々に出会えました。数はそれほど多くはないのでしょうが、熱狂的なファンを獲得しているというのがすぐにわかりました。中には既に100ゲーム近く遊ばれている方もおり、一部の人々には強烈に刺さる何かがありそうです。 残念ながらゲームは日本語をサポートしていませんでしたが、ゲーム内テキストが外部ファイル化されており、ローカライズはやりやすい環境であった為、個人的に日本語化してみました。そして、翻訳を進め詳細を知れば知るほどにルールの良さに感心し、すっかり大ファンになってしまいました。興味も無かった私が、原作小説まで読み始めたのですから大したものです。今ではこのゲームの日本語化に関われた事自体を名誉とすら感じています。 ということで、日本でもこのゲームがマルチプレイできる環境を目指してコミュニティで活動したいと思っています。日本語化ファイルも既に配布中ですので、興味がありましたらお気軽に参加してみてください。 日本化ファイルの配布について https://steamcommunity.com/groups/ftbsl/announcements/detail/503963131223999294 遊び方説明動画 https://youtu.be/N6CBgj95UE4 ガイド https://steamcommunity.com/sharedfiles/filedetails/?id=3579436430
How does a group of people screw up such a wonderful board game. I could get around the poor art and graphics if the UI and other aspects were somewhere close to usable. TL:DR Don't waste money on this, play it on Tabletop Simulator or better yet buy the real board game. No way to click and drag the game board around, you have to click a button in the top right corner to zoom. Then in zoomed mode you can only move the map around by clicking on the cities. Need to see the other side of the region to plan your move, you have to zoom out and then zoom back in and click another city. For a hidden movement game, looking and exploring the map is vital to figuring out where Dracula is. The map has no way of providing the names of the regions. They are simple missing, guess we don't need them here. There is also no option to turn on the city names, you have to mouse over any city you want to see the name of. Maybe this would be easier if you grew up in Europe as you would probably know all the cities, but I know at best the major ones. While I will not be playing this any more, I can see the problem if you ever wanted to play co-op with others. Communication is key and not displaying the region and having such a janky way of seeing the names of the cities would make comms painfully slow. Card selection is bizarre. I still don't know how it works. You draw a card and then it has two boxes, one says Choices and the other says Selected. Well if you click on the card it to goes to selected and the only button that comes up says Discard. I'm sure if I played more I would figure it out, but why. It should be obvious 100% on how to choose your cards. Why can't I just click and drag cards, characters and the map around? The graphics are so poor, like they just took digital photos of the board game and passed them through a filter that made them look cheap. Doesn't look like they used bump-mapping or any kind of 3d effects. I don't know if they even have 2d effects. The flavor boarders when you have to select something are distracting and looked like they were made in paint. Animations, if you could call them that are mostly just a sprite or gif being dragged across the board. The character pictures have an animation that makes it look like everyone has autism where they all rock back and forth. (Nothing against peeps that have the condition.) I simply cant wrap my head around the art design. They could have kept the original art but made it so much better. Even in my brief play I can tell the character AI is bad, simply bad. There is one character that has the ability to check an entire region to see if Dracula is there. Do the NPCs try and coordinate to take advantage of that, no. Even though that is one of the strongest abilities the hunters have, especially in the early game. Another NPC burnt cards for no reason, cards that would have come in handy later. I only played for half an hour and could tell that this was going to be bad. I'm sure that it would super easy to game-the-system if you were to put in a minimal amount of time into this version of the game. Honestly, this is a step back from Nomad's release of Talisman: Digital Edition and they made that back in 2012. For a developer to not improve in art, action, or AI in a decade is sad.
Does not work online I bought copies for family and it stays in a load screen devs need to fix asap
"Fury of Dracula: Digital Edition" is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a digital version of a somewhat clunky and unpopular Games Workshop boardgame with a Bram Stoker kind of Dracula theme where you do general vampire lair management stuff against other players... it makes more sense as a boardgame, but also compares poorly to other boardgames like Twilight Imperium, Risk, Axis and Allies, etc etc etc. One of the big problems here is in terms of the general design and the way the boardgame was ported. There's two aspects of any game. The mechanics of the game, and the interface that the players have with that mechanic. Poker, for example, is about randomly generated hands that players get, and the interface is the randomly drawn paper cards. If you keep the random hand, but remove the physical cards, the game still works, but it's streamlined, more pure. That's video gaming. The best video games put the players directly against the core game mechanic. We don't love games because of their interfaces, we love them for their mechanics. The less that the interface gets in the way, the better. So here, we have a boardgame/cardgame conversion, and the focus of the developers has clearly been to keep, and emulate the annoying physical interface, without bothering to improve on the mechanics or put the players closer to them. As a result of this hamfisted decision, the mobile app is clunky and annoying to play compared to games that were designed from scratch to be PC games. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The mobile app never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this mobile app every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this mobile app? Is this one of the best of the 100,000+ games on Steam? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $13 USD, on app stores, it's $7. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay almost twice the price for a mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. For comparison, the $13 asking price for this game could get you games like "Hearts of Iron IV", "7 Days to Die" or "The Witcher 3: Wild Hunt". Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. Just who do they think we are?
Comes recommended for Bram Stoker fans and wanting a decent online board game. Unfortunately anyone looking for a solo experience against the AI is going to be sorely disappointed! The main issue here is in the description. Leading players to believe theres a decent solo mode.... There isn't. And although through the many patches and updates that have arrived. With developers mentioning they were looking into difficulty sliders. Improved AI . What exists and still unaddressed. Is a very thin solo effort forcing players to go online for any kind of challenge. Its simple...call it "Fury of Dracula Online" and then nobody needs to complain or feel misled. 5/10
The 3D map graphics are poor and lack clarity. Panning the map when zoomed in is difficult, not sure if it's supposed to be locked in place or it's just janky because sometimes it moves and sometimes not. Most annoyingly every player action is presented as a full screen popup and interacting with some of these popups to select and discard cards/tickets is confusing. Overall the UI/UX is pretty bad, elements are nicely themed visually but it's painful interacting with popups all the time. I think a lot of the issues probably come from the game being made for mobile devices and playing on PC unfortunately suffers for it.
It's a Board game, it ain't perfect. But I like it. Seems to be best with Three people (One is Dracula and the other two play two hunters each), but supports up to five. Being able to talk to each other is a must and yes Dracula gets to listen as well (Secretly sweating or smiling, while y'all discuss where he might be). Mystery = Check Strategy = Check Build your hunters up = Check Maturing secret schemes as Dracula = Check Flavour = Check If this sounds like your type of electronically automated board game, then get on sale with friends.
It's pretty good, if you're playing with another human. The A.I. is absurdly incompetent, but as a digital implementation of the board game, it works... most of the time.
I love the steam punk, Sherlock Holmes feel to the game. Love the era of the game. Its just fun. Unfortunately, this game isn't popular and it takes a while to learn. Additionally, some of the seasoned players are pompous and discourage newer players. -Egon-
It's pretty good, multiplayer works fine.
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