
Voodolls is an Action Tower Defense game in spherical worlds. You play as voodoo dolls looking for redemption and are forced to protect your Puppet Master from the demons that are chasing you. Friends, totems, and rituals will be your most valuable assets during this crazy adventure!
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About
Voodolls is a 3D Action Tower Defense game. It invites you to assume the form of voodoo dolls and explore unique, spherical worlds to fight demon armies.

The story begins in the heart of the underworld. Four damned souls are offered a chance to escape their prison and atone for their sins. After accepting a pact, they find themselves in the form of voodoo dolls. Their new objective: to protect their Puppet Master, Agwe Saint-Fleur, during his mystical journey to the heart of the World of Seasons.
However, Hell doesn’t just let souls escape so easily.

Alone or with up to four total players (local co-op), choose which doll to incarnate and which of the four weapons you will use to slaughter your enemies. Fight in first or third person, and use the strategic view to build your defences. Place totems, rituals, and shrines dedicated to voodoo spirits. Adapt your choices to counter the increasingly powerful demons Hell will send after you.

Travel from planet to planet, discovering the World of Seasons, its inhabitants, and its mysteries. Meet the amazing Whenu Mushroom People and help them purge their worlds of the darkness of Hell through unique challenges to be overcome in the heat of battle.

Gather your strength, because you will have to fight for your soul!


Synergy between action, exploration and strategic tower defence mechanics
Round planets – stylised and unique worlds themed of 4 seasons
Team of 4 characters - Voodolls - each with unique abilities, weapons and battle tactics
Solo or co-op (local) up to 4 players - Defend the Puppet Master alongside three friends in full campaign co-op or tackle the task alone in solo play!
Story-based campaign - Peel back the layers of mystery to uncover the secrets of the puppet master & the dolls
3 camera angles - Face your foes in immersive first-person mode or take a step back in 3rd person. Make tactical choices from above in the strategy camera mode. Three modes, and three different approaches in one game
Extensive Replayability
Many types of enemies to defeat
Plenty of deadly traps to defend the Puppet master from the hordes of hell
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game was alright. The graphics weren't anything to write home about and the gameplay was rather simple. But the camera was far too fast and it made me a little sick while playing it. Also, the game kept bugging in Level 3-2 that wouldn't die. They were stuck and wouldn't take any damage or disappear, but because of that, the level wouldn't register all enemies defeated so I just could not progress. Overall, I give it a 6.5/10 at being generous
Sur le papier le jeu donne vraiment envie ! Mais une fois la manette en main, quelle déception... Pourtant la hype était présente au début du jeu. Un studio indé, français et qui propose un doublage en VF ? Wahou ! Puis j'ai joué... Un tuto mal fichu et incomplet (Se soigner ? Changer de vue ? ...Pas expliqué). La difficulté qui augmente d'un coup et qui me fait perdre au niveau 3 (à peine arrivé au 3). Et dernier point, un Tower Defense qui n'en a que le nom, car je passe + de temps à me battre qu'à infliger des dégâts avec mes pièges. Peut-être que le mode multijoueur est plus sympa, mais en solo c'est la douche froide.
This game is so cute and the VooDolls have personalities of their own that my friends and I got attached to as we co-opped. I like how the texture and map works and how you can cover all bases of the entrances from the incoming demons. I feel like the weapons have a huge good to very bad factor and some of the traps.. honestly i dont see using alot of but there are many that are great to overlap and stack so sometimes you can just sit back and watch the demons die. I played even alone and got pretty far before it got a little crowded.
Voodolls developed by SideRift and published by Tate Multimedia is an ambitious genre-blending title that attempts to combine real-time combat, tower defense strategy, and cooperative gameplay into a single cohesive experience. Set in a stylized world where players control cursed souls bound to voodoo dolls, the game builds its identity around defending a central figure from waves of enemies while actively participating in the fight. It’s a concept that immediately stands out for its creativity, but the way its systems come together ultimately feels uneven, as if several strong ideas were never fully integrated into a unified whole. The gameplay revolves around defending key objectives by placing traps, deploying defensive structures, and directly engaging enemies in combat. Players are given the ability to shift between different perspectives, including more action-focused views and a strategic overview for planning defenses. This flexibility suggests a layered experience where tactical thinking and moment-to-moment combat are equally important. In practice, however, the balance between these elements is inconsistent. The tower defense side lacks the depth and impact expected from the genre, while the combat, though serviceable, does not offer enough variety or refinement to carry the experience on its own. As a result, the game often feels like it is switching between roles rather than blending them effectively. One of the more distinctive aspects of Voodolls is its level design. Maps are built on spherical layouts, creating unusual pathways and angles that differentiate it from more traditional grid-based tower defense games. This design choice introduces a unique spatial challenge, as enemies can approach from multiple directions and players must think carefully about positioning. Visually, these environments are varied and colorful, contributing to a world that feels imaginative and lively. However, the same complexity that makes the maps interesting can also make them harder to read, occasionally leading to confusion when placing defenses or tracking enemy movement. Character selection adds another layer to the experience, with each voodoll offering different abilities and playstyles. While this suggests the potential for varied strategies, the differences between characters are not always pronounced enough to significantly change how the game is played. This becomes more noticeable in solo play, where the lack of role specialization reduces the sense of depth. In cooperative sessions, these distinctions are more meaningful, as players can divide responsibilities and coordinate their actions, which is where the game tends to feel most engaging. Despite its creative foundation, Voodolls struggles with clarity and polish. Key systems are not always well explained, leaving players to figure out mechanics through experimentation. This lack of guidance is particularly noticeable given the game’s hybrid design, where understanding how different elements interact is essential to success. Combat feedback can feel light, and some defensive options lack the impact needed to make strategic decisions feel meaningful. These issues contribute to a sense that the game’s ideas are only partially realized. Progression is another area where the experience feels limited. While there are upgrades and improvements available, they tend to offer incremental benefits rather than fundamentally changing how the game is played. This results in a relatively flat progression curve, where the core gameplay loop remains largely the same from start to finish. Combined with levels that are often short and repetitive, this can make the experience feel less substantial than it initially appears. Visually, the game maintains a consistent and appealing style, with distinctive character designs and a bright, stylized aesthetic that matches its unconventional premise. The voodoll characters, in particular, stand out as memorable elements of the game’s identity. However, this visual charm is sometimes undermined by technical roughness, including minor bugs and inconsistent performance, which can disrupt immersion. In the end, Voodolls is a game defined by strong ideas that are not fully supported by execution. It offers moments of enjoyment, especially in cooperative play where its mechanics have more room to shine, but it struggles to maintain engagement due to its lack of depth and refinement. It is best approached as a casual, experimental experience rather than a fully polished entry in either the tower defense or action genre. Rating: 6/10
Sieht gut aus, hat auch nette ideen, ist das geld aber leider nicht wert. Technisch gesehen ein absoluter reinfall, tasten sind doppelt belegt weswegen eine funktion nicht funktioniert und wenn man das umlegen will, hat man nen standbild und muss das game schließen, multiplayer funktioniert auch nur mäßig, einer sieht keine lebensbalken oder wenn eine runde startet. Dazu sind wohl viele sachen, laut nem kollegen irgendwelche kostenlose objekte die pre-mate sind und kostenlos erhältlich sind was den wert des games nochmal mindert imo. Echt schade.
no funciona el modo cooperativo, ni tampoco copiar y pegar id
[b]Actualización:[/b] He descubierto que el juego es solo para multijugador, pone que se puede jugar solo, pero está diseñado [u]solo[/u] para multijugador. Eso hace que al no tener un servidor que ejecute el juego y lo ejecutas en tu PC vaya tan mal. Las oleadas van tan rápido porque un jugador se debe dedicar a poner las trampas y los demás atacar o buscar items, solo no se puede. Además de que literalmente salen los mismos enemigos independientemente del número de jugadores, eso hace que haya pantallas que sean imposibles para uno solo. PD. 2 parches han puesto y aun está plagados de fallos. Una mezcla entre tower defends y juego de acción. Aunque lo del tower defends sea solo en teoría ya que tendrás que matar tú más enemigos atacándoles que los que puede hacer las trampas. ¡Pero si los enemigos se salen de los caminos! Está mal planteado, las oleadas son demasiado rápidas como para que puedas poner las defensas donde quieres, tendrás que esperar a que acabe una oleada para poder hacerlo. Está muy mal optimizado. Cuando tienes puestas ya varias trampas el juego empezará a ir a tirones aunque cumplas todos los requisitos técnicos y bajes la calidad al mínimo (aunque no se nota nada de si la tienes al máximo). Está bugueado. Hay misiones que las completas y no te cuentan, logros que haces y te saltan la segunda vez que los completas, pero lo peor (incluso con el último parche) es que hay a veces que tienes que pasarte una pantalla 3 o 4 veces hasta que te deja continuar aunque ponga que lo has pasado. Es más, yo me he quedado en la 4º pantalla del tercer mundo y por mucho que me lo pase no me deja seguir. Recomiendo mejor el juego "Fortified". Muy similar, te hace dar menos vueltas, más barato, sin bugs y más gracioso.
fun waves, easy to learn and it does increase in difficulty beautifully. Best in at least a duo but I got thru several levels as a solo with minimal struggles. Love the art style and the dolls. cant wait to see if more will be added
Its a tower defense game so you should know what to expect. The game is fun and the concept is charming but if i had friends and they had this game I would've liked it way more. Overall its fun.
Um Tower Defense voltado para coop com para passar o tempo. Super recomendado em promoção. https://youtu.be/y6bhAx3sILA
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