
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You're sentenced to Nemo Ultra, a decaying prison island infested with cybernetic horrors. Learn what it means to survive in your new home. Explore the vast island and discover bizarre tools to help you press deeper. Meat obeys metal.
Voltage High Society is a gritty first-person cyberpunk metroidvania. Locked doors, ability gates, backtracking, shortcuts, secrets, and boss fights test everything you've learned.
Each hand fights on its own in aggressive close-quarters combat. Throw punches with either fist, or arm one hand — or both — with the weapons and tools you discover. Choose the correct hand for the job by reading your enemies for an opening.
Embrace the island's virulent metal plague to survive and thrive on Nemo Ultra. Gain new combat moves and ways to interact with the world. Seek out the nearest lizard-run body-mod shop to get started. Veteran prisoners also whisper of mysterious rings surfacing across the island...
Nemo Ultra is a hand-crafted, interconnected island built for exploration. Unlock new passages with your expanding toolkit and turn dead ends into shortcuts. Inspired by repeated viewings of Tetsuo: The Iron Man and Escape from New York.
PS1-era aesthetics meet modern lighting and visual design. Dark, oppressive alleyways open into neon-drenched arenas. With its deformed inhabitants and electrified atmosphere, the world of Voltage High Society feels like a place that existed long before you arrived.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 226reviews | 90% | — | $86.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have never played metroidvanias as they are mostly 2d and I prefer first-person games. So this is my first and it rocks. Map design and exploration are like the best I've tried in years, sucks me in and I honestly can't stop playing it. There was a place where I was stuck but the developer in discussions showed a solution and from then it has been smooth sailing so far (I wasn't able to find the item to progress so it was not a bug but my lack of attention). Combat is honestly so-so and could really use more time in the oven but other than that it's really good, dripping with atmosphere and you should at least try the demo. Will update the review once I complete the game.
Not ready for release, and absolutely not worth the price. It's missing features that should be in any game as a bare minimum - No graphics options whatsoever. No way to disable the nauseating head bobbing/camera tilt. No accessibility options e.g. readable font. Sensitivity is in increments of 1/2/3 etc. so if you wanted 2.5 it's just not an option. In the few minutes I played I noticed the pop-in was really bad, with objects spawning a few feet in front of me. Tutorials don't pause the game so when I was reading about punching to collect weapons the weapon I was supposed to collect despawned... great, thanks... After waiting 2-3 years for the full release it wasn't worth it and I think the game just isn't ready to be classed as 1.0.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely an awesome hidden gem of a game. I've only put a few hours into it so far but the atmosphere and art style are very good. I'd describe the gameplay and graphics as an amalgamation of some of the best parts of games like Cruelty Squad, White Knuckle and traditional boomer shooters. If niche, strange and atmospheric games like those, that have no issue making you uncomfortable or overstimulated, then this is a game for you.
I didn't find the taser before entering the chariot's zone and now I'm stuck idk what can I do. Love the game tho but I hope there will have a patch for the situation I'm into :/
carried really hard by the one of a kind atmosphere and style but overall it feels all over the place, the story and lore feels really lacking, the ending feels unsatisfying, most melee enemies physically cant hit you for some reason and the guards straight up dont work, its quite easy to get softlocked or stuck especially in the final stretch of the game forcing you to reload your game
no mouse in menu, settings reset themselves, baked in mouse accel. i bet it,ll be fun once they implement basic qol features.
Ну я честно пытался играть в эту игру. По началу Voltage High Society казалась стилевым бумер шутером. Управление приятное, система боя интересная. Картинка прям забавная, мир вокруг выглядел интересно и т.п. Но уже в первые 15 минут игры я умудрился заблудится. Все вокруг хотя и выглядит прикольно, но менее запутанным оно от того не становится. Дизайн карты в игре… странный. Выразимся так. Сначала думаешь, что знаешь куда идти, идешь — тупик. Бегаешь по локации в попытках понять ты глупый или просто лыжи не едут. Заблудиться в игре проще простого. Найти куда идти — вообще не просто. И такие затупы случаются стабильно раз в 20-30 минут, что ну не круто как будто. Возможно я не фанат метроидваний (а так и есть, я вообще не фанат), но как факт — лвл дизайн в игре не оч. хороший. Боевка в игре прикручена как будто для галочки. Первые боев 5 было весело, а потом как-то уже не весело. По сути какой-то боевой системы в игре нет, это просто закликивание мобов и пляски вокруг во избежание урона. Вопросы есть и к технической части, хотя это, наверное, поправят. Примерно на 90 минуте игры, когда попал в лагерь выживших, Voltage High Society начала нещадно виснуть. Крутил настройки, перезаходил — импакта 0. Звучит игра круто. Выглядит круто. Но играть в нее не приятно. Это не весело. Заставлять себя допроходить эту игру я не хочу. Когда только купил и начал играть в Voltage High Society, она казалась мне чем-то забавным и олдскульным, но за 2 часа во рту появился привкус грязной, немытой неделю писи. Вот и думайте.
ignore this review
还行,但是米中文鸭。hey, Bro, chinese plz, thx. 202304,steam,steam掉卡掉物抵扣,它处自定义包入的本体约4元。 爱人如己,目前就这,看以后追评。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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