
Ouvbane, a vicious demonic trickster, has come back to life. And only Cauflin can stop him. Why? Because why not? He doesn't really want to. He'd rather stay home, but Ouvbane took his wife. And she brings home the bacon. And Cauflin really doesn't want to get a job.
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[h1]«Volkstein»[/h1] Платформер с элементами RPG. Отправляемся на поиски похищенной жены. Геймплей: https://www.youtube.com/watch?v=m5gZl1xIa8o [h1]Сюжет:[/h1] Нам предстоит узнать историю одного очень ленивого чудака, который сидел за написанием романа, но вдруг обнаружил, что пропала его жена. Она была трудолюбивой женщиной, работала и кормила лоботряса-муженька, который только и делал, что сидел дома. Наш писака проголодался и обнаружил, что ему не принесли очередной провиант. Он вынужден был оторвать свою задницу от стула и отправится в путь. Поиски жены приведут его к злобному волшебнику, который томился в заточении очень долго, а теперь вырвался на свободу, хочет отомстить, намеревается сеять хаос и разрушения. Ведь его заточили на несколько тысяч лет за «милые» шутки, которые он делал с окружающими, стремясь сделать мир веселее. Злой волшебник всего лишь превращал людей в монстров, а землю в пустыню, чтобы было интересней исследовать окружающий мир… [h1]Графика и звук:[/h1] Стильная и необычная рисовка. Создается ощущение, что играешь в интерактивные рисунки из детских книг со сказками. Интересный дизайнерский подход в оформлении. Внешне мне все понравилось. Музыка и звуки неплохи. [h1]Геймплей:[/h1] Эта игра напоминает что-то среднее между платформером и бродилкой. Проходим уровни, убивая врагов и подбирая предметы. Присутствуют элементы RPG: прокачка, инвентарь с вещами, выбор доспехов, оружия и магии. [code]Получилась забавная авторская сказка. Жаль, что в игре слишком много утомительных прыжков. Чекпойнты спасают, но вся атмосфера больше настраивает на приключения и сражения, чем на преодоление многочисленных пропастей.[/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
The saddest part about this game is that there is a bit of good gameplay and some cool ideas hidden in it. It seemed to me like at some point in development this was someone's passion project, and they put a lot of thought and work into it before they gave up. During my short time playing this game there were moments when I felt like this could've been a worthwhile game if it was given a bit more TLC and the developers were more experienced. I don't think there is any way this could be worth the $10 non-sale asking price, but it could've been worth buying at a lower price point. If this game were early access, I'd be really interested in checking back in a few updates to see where it was. Even right now, and I understand I haven't played that far into it, I almost want to play some more just to see where they go with it, but what I have played has been enough to show me that the game is very flawed, some core aspects of gameplay are horribly implemented to the point of being frustrating, and at some point the developers obviously gave up on this game and said, "good enough" instead of working on it until it at least met some minimum professional standard of completion for a commercial game. When I first booted the game up, Avast stopped me to scan the files before running, because something about the game looked suspicious. The scan came back clean, and I know other games have had this issue and that it's usually an engine issue, not a game issue, but usually this issue comes up with games that are still in early access and are consistently updated. I didn't hold it against the game, but it was the first red flag of what I was in for. Then I started up the game and switched it to fullscreen mode, and the graphics glitched. I was able to get the resolution I wanted in a window, and the window took up the whole screen, but c'mon it offered fullscreen mode then couldn't do it right? Maybe I could've got it to work by tweaking something or other, but it just seems like more trouble than it's worth. Next I set the controls to gamepad and saw the game used a diagram of an X-Box controller, so I plugged one of those in, because I figured that would give me the best compatibility. Then I found out that even though the game supports controllers, the mouse is still needed for the menus, both the start menu and the in game menus that are used during gameplay. I like it when a game gives me the option to navigate menus with a mouse, because sometimes it's just easier to do, but if a game has controller support it should have full controller support. I should be able to navigate menus with the controller. Even if it was really awkward and unintuitive to use the controller on the menus, at least that would've been something, but there wasn't even an attempt to try to make it so I could use the controller on the menus. It was just left out. After that the game goes to a map screen, and my guy's at the first level. It says press 'E' to enter level. So I start trying my controller buttons, and nothing lets me start the level. It's because, yup, even though this game has controller support, it wasn't programmed so that I could enter levels by pressing a controller button. The only way to enter the level is to press the 'E' key on my keyboard. WTF! At this point I've only gone over all the problems I had before I started playing the game. The game is a pretty standard platformer and it has some neat ideas, although I admit I didn't play long enough to see a lot of them implemented. You have different weapons and spells you can find and there are ways to level up, which I think is interesting. The graphics aren't great or even good, but taken as a budget indie title I kind of like the look of it. A couple times playing it I even had fun, and it seems like if it were done a bit better, there might be a pretty good game here. The biggest issue I had with the game was the jumping. A forward jump goes pretty far and has a pretty good arc, and you have no way to control the jump, not in mid air and not by how long you hold down the jump button. The game requires some precision jumping and it doesn't take into account the jump pattern or lack of control. The game does however let you do a double jump, and the second jump gives you a bit more control. The only way to make some of the game's precision jumps involves first over jumping past the mark, and then timing the double jump right and using it to go backwards to the area you want to land. It's doable with a little bit of practice, but it's still easy enough to miss the mark and it's just frustrating that something as simple and essential as a jump is done so poorly. The melee attack is really short, and you have to hit pretty deep into most enemies to get their hitbox. It would be really frustrating, except the enemies seem just as disadvantaged hitting you, and between all the hitbox issues it ultimately kind of works out in the player's favor. Also you have a large amount of life that regenerates pretty quick, a heal spell, and a magic power bar that regenerates super fast, so the game never gets all that hard, at least with the enemies. I died a lot after screwing up a jump. I did beat the first boss and he was super easy. It's customary that the first boss in a platformer can be spammed to death even though they do have a pattern, but this was something else. The boss didn't seem to have any kind of pattern or AI. I pretty much just hit him with magic bolts until my magic bar ran out, then tried a melee attack while it recharged. If I got low on life I ducked out and healed myself before coming back into the fight. Also a lot of the boss's body parts didn't do anything. I couldn't damage him by hitting them, and it didn't hurt me to touch them. I could understand if I could only hit the boss in his center or his head or something, but like it should still hurt me when I touch his tale. I stopped a bit into the second level. I'd really like to see if there are some more redeeming qualities in the game design, but the game has too many issues to be fun to play. I can tell with my short playthrough that the game is never going to rise to the level of being good. It's obvious whoever made the game didn't care enough about making sure it was good before releasing it, at least in the end.
我是第一个评测的人!!!! 第一个评价就不要给人家差评了,哈哈哈。 挂够五分钟来给大家讲个笑话,这个游戏有3个G。
horrible jumping and boring fights
[h1]Описание:[/h1] Треш платформер, про юного мага, который бегает, прыгает, стреляет магией по врагам и иногда бьет их топором по кумполам. Игра несмотря на свою убогую графику меня затянула. Три больших уровня прошел, освоил все кнопки управления (а для этого пришлось залкацать всю клавиатуру) и вот в один момент... Игра тупо начала вылетать... Оптимизация тоже хромает, ведь делать такой треш на движке UE, по меньшей мере глупо... Сам игровой процесс приятный и играть интересно, если бы не вылеты и фризы... К сожалению не рекомендую. [h1]Оценка: 4/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
什么jb游戏
Bu zamana kadar oynadığım en kötü RPG oyunu. Kontroller inanılmaz derecede berbat ve oyun kumandası kullansanız bile oyunu oynarken çileden çıkabiliyorsunuz. Unreal Engine moturunda yapılmış paint çalışmasından başka bir şey olamamış bir oyun.
Horrible and boring
Приключенческий платформер с рисованной графикой, сказочным сюжетом и элементами RPG. Пройти все испытания нам поможет магия и оружие. У нашего героя есть инвентарь, возможность выбирать заклинания, оружие и броню. Кроме этого с повышением уровня можно улучшить характеристики и навыки. Тут не только придется бегать и прыгать, но и убивать врагов ударами и магической силой. Заклинания используют ману, она восстанавливается со временем. Очень удобно, что можно с помощью магии подлечить своего героя. Главный герой на своем пути встретит множество разнообразных монстров, сумасшедших разбойников и необычных боссов. Боссы в «Volkstein» очень колоритные. Таких вы еще не видели. Интересная игра с красочной графикой, неподражаемой атмосферой и необычным сочетанием платформера и RPG. Любителям приключений понравится.
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