
Design your battleship and fight your way through unforgiving space. This is a tale of a lone spaceship on a centuries-long mission. As the captain, you´ll make strategic decisions, explore unknown sectors, meet allies and enemies, gather resources, technology and crew. To battle stations!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ini game pas banget pas lagi ngisi jeda waktu, karena misi yang pendek-pendek dan sebagian besar combat ada opsi serang atau menghindar.
поставил полноэкранный режим и разрешение 1920х1080 получил черный экран с музыкой переустановка игры ничего не дала все тот же черный экран и музыка итог запрос возврата денег так как игра даже переустановкой не вылечилась
Interesting combination of mechanics and theme that scratches both an FTL and shmup itch UPDATE: 10 hours later, I keep coming back. The less varied encounters make me lose immersion when I go through them, but the overall gameplay is still otherwise fun. I really like being able to customize my ship to my liking, getting new tech and trying it out. I rarely use the RTS mode as I like flying the ship myself, but I like that the choice is there. I said before it felt like FTL, but it's much more forgiving, instead focusing on building up your ship to go through the story. You're allowed to continue from a checkpoint when you die, and you can jump around systems to get more tech and resources if you get stuck. Crew members will die one way or another eventually, so you'll have to cope with it. This is probably the harshest system in the game I've experienced so far, but I think it's a fair compromise. You can't have that 900 damage Sabotage from Vin Vin forever! You can of course just call it quits when your ship explodes, and start anew, but it's your choice. And I like that there's a choice! For the price, it's well worth the entertainment and fun.
Отличная простая игра с интересным сюжетом и геймплеем. 9/10. Почти шедевр.
A pleasant, humble indie title. If on sale, definitely worth consideration. Everything runs smoothly enough but I get the impression it could use a lot more polish and balancing. Like there's 2/3 of a good game here. Nothing was outright broken either, so that already puts Voidship well above a number of titles I've gotten on Steam. Finished the campaign in 8 hours. Could easily triple that if I felt like experimenting with the many build options. Yea, weapon/ship customization is strong with this one. I'm skeptical if the tactical options I passed over are viable or not but many there are certainly many options in ship loadout. The "generation ship" aspect changes little, officers are recruited in their 20s, grow old and die, taking their various bonuses and penalties with them. You have no control over what bonuses and skills they start with which is a shame. Gives it a roguelite sense of randomness. Many officers will just suck and you are stuck with them till they die. Your ship population will pick up various "traditions" from random events and the like, giving you X bonus and Y penalty. Sadly you cannot preview the options on encounter. Ex: Crew start arguing over whether the dead should be stored on the ship until a suitable planet is found to bury them on or if you should start doing burial-at-sea, chucking coffins into the void. My resulting blind pick got me a -8% penalty to officer spawn rate and no bonus, was stuck with it forever. Was like, wtf, excuse you? In any case, I still had fun. Get it on sale. Get it for the space ship designer and combat.
本身遊戲的玩法機制沒啥問題,不過製作團隊沒有考量到中後期的狀況,當前面的策略or配置有出問題,中後期基本就卡死了。 這樣設計會要求玩家需要對全部的配件很了解,沒啥容錯率...... 另外其戰鬥中的手感真的很差,不喜歡。
Unbalanced and abandoned, uninstalling.
差,不知所谓,操作叫一个烂
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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