
Face off in this challenging bullet-hell arena shooter, and try to clear bite-sized boss rush encounters. Learn to dodge their attacks, cast offensive and defensive spells, and kill everything that gets in your way.
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About
In VOIDFACE, every enemy is a boss fight, bullet hell patterns litter the screen, and you only get one life. Think you have what it takes? Maybe, but be prepared to die. A LOT.
Dodge and shoot your way through challenging encounters. Dismantle each boss piece-by-piece and get familiar with carefully handcrafted bullet patterns and attacks.
Unlock all the hats and artworks! Because survival shouldn't come at the cost of style.
Employ game-changing spells to give you an edge. Some are easier than others to master, but they can be key to survival.
Good luck, have fun!
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Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so hard! It makes me appreciate that I win at something. Great soundtrack, bullet patterns and-oh is that a fun little hat? Don't mind if i do!
VOIDFACE is honnestly a really good bullet hell! :D The game is quite short though, you can clear the main content in around 6 - 8 hours But it's lenght comes from the achievement hunting and the golden times (a bit like Ultrakill with it's P-rank) There's some musics in there too that are ABSOLUTELY FIRE!! :D I'll say though, there is quite a few things that this game NEEDS. There's way too much QoL that are missing Here are some of my complaints: First of all, whenever one of your "ritual abilities" ends, the game slows down for a bit and it HONNESTLY ruins the flow of the game (also made me die a few times :D). Like, it's great and all but there should be an option to deactivate that. Like in any bullet hell, your hitbox is a dot. In VOIDFACE, the "dot" is attached to the character.png. Your character will ALWAYS look in the direction of your cursor. for SOME REASONS, whenever you look left or right, the "dot" ALSO MOVES So if you're standing still and there's bullets coming your way, you don't want to move, but then the enemy moves so you have to adjust to aim on him and after that your hitbox moves with the character moving, killing you in the process RAAAAAH >:V!!! Oh and PLEASE LET ME REMOVE DYNAMIC CAMERA A fixed screen would be SO MUCH BETTER than having my ♥♥♥♥♥♥♥ camera going awooga as I'm trying to dodge bullets In all and all though, we really enjoyed the experience :D The style of the game is quite unique and there's a few interactions that really adds to the "try and find out" In summary, if you like to go for boss rush/time trials with difficulty, buy this game! :D
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Languages: English, Polish, Spanish - Latin America, French, Portuguese - Brazil, Simplified Chinese, Russian, Ukrainian
Hours played at review time, across 104 reviews with recorded playtime.
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Honestly im surprised this game isnt bigger. incredibly well crafted at every step of the way. If you love a challenge I highly encourage you get this game.
Когда проходил босса глаза - я тоже моргал. Мне очень понравился уровень реализма. Но выпускать против игрока мкс - это немного жестоко
This indie game is very diverse, bullet spam of undertale, soundtrack like ultrakill, mechanics of terraria of some what, im just slightly and just slightly disappointed theres no lore and its just very short, al though monies worth
absolute cinema
⭐ ANÁLISIS DE VOIDFACE | EL ÉXTASIS DEL BULLET HELL, LA MAESTRÍA DE LOS HECHIZOS Y LA TENSIÓN DEL BOSS RUSH PURISTA - https://youtu.be/F0qvK3a0KpQ El estudio independiente Frog Hat Labs (liderado por el creador en solitario abho), junto al sello editorial Mad Mushroom (vinculado a OTK Network), estrena en PC (Steam - $8.99 USD / 8,09 €) VOIDFACE. Con un rendimiento técnico pulido y ligero, soporte total para mandos, compatibilidad con Steam Deck y sincronización en Steam Cloud, el título irrumpe como una de las propuestas de acción arcade 2D, twin-stick arena shooter, bullet hell y boss rush puro más intensas, quirúrgicas y adictivas de la escena independiente contemporánea. 🧠 PREMISA Y NARRATIVA | "VOIDFACE", LOS TITANES Y LA PUREZA ARCADE ABISAL La propuesta argumental abraza un minimalismo abstracto y funcional que prescinde deliberadamente de cinemáticas invasivas o diálogos sobrecargados para enfocar el 100% de la experiencia en el duelo mecánico: Purismo de Arena sin Relleno: El título elimina cualquier sección de plataformeo, mazmorreo o enemigos menores (trash mobs); desde el primer segundo encierra al jugador en arenas geométricas abisales donde cada encuentro es una batalla culminante de máxima concentración. La Amenaza de los Titanes: Encarnamos a Voidface, una estilizada entidad sin rostro que debe adentrarse en dimensiones oscuras para purgar a los Titanes, colosales construcciones biomecánicas autónomas dotadas de patrones balísticos artesanales e implacables. Narrativa Visual y Coleccionismo: La identidad del protagonista se manifiesta a través de un amplio armario de sombreros cosméticos e ilustraciones desbloqueables en la galería interna, recompensando el dominio técnico y la autosuperación del jugador tras cada victoria. 🎮 JUGABILIDAD Y SISTEMAS | DISPARO DE RANGO CORTO, DESMANTELAMIENTO MODULAR Y MODOS BOSS RUSH El núcleo jugable (core loop) redefine las convenciones del arena shooter al neutralizar las tácticas pasivas y transformar cada enfrentamiento en una coreografía constante de riesgo y recompensa: Ataque Básico de Rango Corto: A diferencia de otros referentes del género, el disparo principal posee un alcance deliberadamente reducido. Esta decisión de diseño impide campear en las esquinas de la arena, obligando al jugador a navegar por los sectores más densos de proyectiles para poder infligir daño real. Magia Activa y Ventanas de Invulnerabilidad: El repertorio de hechizos combina facultades ofensivas de alto impacto con recursos defensivos cruciales (escudos de energía, limpieza de balas en pantalla e impulsos de invulnerabilidad), regulados por tiempos de recarga que exigen una gestión táctica milimétrica. Desmantelamiento Progresivo de Jefes: Los enemigos no funcionan como barras de vida homogéneas; sus cuerpos están formados por torretas y subsistemas destructibles. Al concentrar el fuego en piezas específicas, destruimos progresivamente los emisores de proyectiles, alterando y simplificando la geometría del bullet hell en tiempo real. 10 Jefes, Boss Rush y Desafío Secreto: El juego articula 10 jefes principales con mecánicas diferenciadas en Modo Fácil (2 impactos por vida) y Modo Difícil (muerte instantánea a un solo golpe), complementados por un vertiginoso modo Boss Rush (disponible en ambas dificultades) y un demoledor jefe secreto oculto, diseñado como un desafío extremo no apto para cardíacos y reservado exclusivamente para los jugadores más habilidosos. 🎨 APARTADO VISUAL Y SONORO | PIXEL ART DE ALTO CONTRASTE Y LA BANDA SONORA DINÁMICA DE "JO560HS & NEXUS" En el plano visual, VOIDFACE destaca por un pixel art estilizado de renderizado suave cuya paleta de fondos oscuros genera un contraste perfecto con las cortinas de balas en tonos neón (cian, carmesí y amarillo), garantizando una legibilidad espacial impecable. En el apartado sonoro, la banda sonora original compuesta por Jo560hs y Nexus implementa un sofisticado sistema de capas dinámicas (dynamic layering): melodías electrónicas de synthwave y chiptune industrial que suman pistas instrumentales y aceleran su tempo de forma adaptativa a medida que la salud del jefe desciende y el peligro roza el límite. ⏳ DURACIÓN, DIFICULTAD Y REJUGABILIDAD | MÁXIMA EXIGENCIA, CRONÓMETROS Y COMPLETISMO Campaña Base (Modo Fácil / Difícil): Superar los 10 enfrentamientos principales toma entre 3 y 8 horas de riguroso aprendizaje de patrones y memoria muscular. Boss Rush, Tiempos Dorados y Jefe Secreto (100%): Conquistar el modo Boss Rush en ambas dificultades, registrar las marcas de tiempo doradas (Golden Times), obtener los 29 logros de Steam y derrotar al infernal jefe secreto extiende la vida útil por encima de las 15-25+ horas. Opciones de Accesibilidad: Cuenta con selector de dificultad por impactos, modo exclusivo de teclado, soporte total de mando con calibración de vibración y ajustes de confort de cámara para reducir el movimiento de pantalla en combates intensos. 🌟 VEREDICTO FINAL | 9.5/10 ⭐⭐⭐⭐⭐ VOIDFACE es una obra cumbre del bullet hell contemporáneo sobre cómo convertir la limitación del rango de disparo en un motor de pura adrenalina y maestría mecánica. Al entrelazar el desmantelamiento táctico de subsistemas con un sistema de hechizos impecable, una estética pixel art de altísima legibilidad y una banda sonora dinámica electrizante, Frog Hat Labs y Mad Mushroom firman un clásico instantáneo del boss rush, implacable, adictivo y absolutamente imprescindible para los amantes de los desafíos de máxima precisión. #Voidface #Steam #PCGaming #IndieGames #BulletHell #BossRush #MadMushroom #FrogHatLabs #GamingEspaña 📋 Nota: Reseña realizada gracias a una clave facilitada directamente por el equipo de desarrollo (Frog Hat Labs).
i know there's a decent number of bullet hell boss rush games on the market, but this one stood out to me as rather polished, and i had a blast playing the demo. the full release is even better ! if you like a tough challenge, highly recommend this one
professor probably did this in his free time while waiting for chara and slom to get to him ive started getting mad only after 2 hours, and it was not to some stupid rng the rng in this game is so nice i love this game for it not having any bs rng moments, i was dying only due to me being bad (♥♥♥♥ the rockets tho) you know its a good game if you get mad to not stupid rng but something else (most often your skill) my new keyboard also came 2 hours before the release i couldnt play the game up until 7 hours after release tho im seriously sad good luck if you play this, and dont do the tutorial the wrong way. atleast do the tutorial first beforehand
The game is fun! I like the art style, and it has cool music. Big shoutout to the developers, and I want to thank you, Abho, for listening to the feedback. To anyone who thinks the game lacks stages, no worries—there will be future updates! As always, I wish you guys the best and keep up the good work. I see a bright future for the devs.
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