
Play as Alvin, a 10-year-old indigo child, in search of his mother and escape Mata Koetjhing, an ancient Javanese village. Get help from your little sister’s spirit, your pet spider and brew potions to exorcize mysterious creatures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Indonesian*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Positive: - Little studio - Indonesian culture (uncommon, nice to see that !) - cheap / not expensive Negative: - Extremely bugged (textures are totally glitched, worst than a PS1 game with uncooked cake walls) - No tension, nothing happens in the game - The ending is very bad, and nothing makes sense - Some nice gameplay ideas but not used that much (the boat part could reaaally be much longer, it was nice, but it ends in 30 secondes) - Lots of instructions are unclear - The spider gameplay is a good idea, but the execution is terrible and I wanted to vomit everytime I was playing it
Found this game from a local event, curious about the game play because it has a child main character (family theme). First impression was kinda surprising for the puzzle and mechanic, and it has an interesting story about national history and even traditional culture. But i ended up finish the game with total game time of 17 hours. Why? Along the ride, the mechanic is getting very hard for me to grasp and adapt, and the puzzle is difficult enough for me to be stuck for hours, sometimes i even give up and use walk through. I even almost cried during Poqo's quest to look for shallots and garlic. The potion making is also not kinda smooth and not exciting enough since its something that i looked forward from the game. And its kinda traumatic to see Alvin's dead body. The final battle is also kinda disturbing since the ubur-ubur looking aliens spawn so many and aggressively (and there's even one version that's gigantic and kinda disgusting?). It ended anti climatic, and the voice over in the end didn't achieve the dramatic point they wanted. I don't even understands what's the correlation between the war history background, the grandpa, the plantation, and the shaman, when the whole ending is centered to Jane only. My favorite part from the whole game is the temple one with color gate puzzles. There's a lot potential with this studio, maybe next game the studio can maximize the technical and design before releasing it. Overall, I don't regret my 17 hours, since it gave me a new experience and emotions from playing a game (this is the first local horror game that I played!), also new friends that i met along the way I streamed the game. Good luck 4Happy Studio for the next endeavor! :)
Esto en vez de sacarme un pedo me hizo llorar por una carga emotiva que igual los desarrolladores no querian meter como tal pero la muerte de Jane y algunas otras cosas en los Diarios y puzzles, combinados dieron justo en mis sentimientos..: "Let Me Out" nos presenta una paradoja íntima: la búsqueda de una salida exterior que solo se conquista con una resolución interior. Filosóficamente, nos habla de la libertad no como un estado geográfico o circunstancial, sino como un logro de la conciencia En su brevedad sentimental, el juego encapsula una verdad profunda: la liberación final no es un premio que se encuentra al final, sino la transformación silenciosa que ocurre en cada pequeño paso consciente que damos dentro de nuestro propio laberinto. La puerta final siempre ha estado abierta; lo que necesitábamos era dejar de verla como una pared.
worst 3hrs of my life no graphics not a good plot litterly my LMB and RMB are stuck after that spaming
title says what I thought when I was playing the game
Zaczynało się dobrze, ale im dalej w las, tym gorzej. Gra w kilku momentach wydaje się niepełna, brakuje w niej przeciwnika, lub dodatkowej zagadki. Z plusów: mechanika z pająkiem jest świetna, przygotowywanie mikstury również na plus, chociaż za trzecim razem staje się nieco irytujące. Zagadki też spoko, chociaż niektóre bywały nieco irytujące, ale w większości wystarczy nieco pogłówkować, żeby dojść do rozwiązania. Średniawka, ale przyjemna na jedno posiedzenie, góra dwa.
Hilarious how observing things can knock into your characters pushing them back. Unfortunately, I can't play this game due to the lack of FOV options. That 'too close' camera view makes me nauseous.
[h2] NOTA: 6.5/10 [/h2] Joguinho bom, ele cria uma boa atmosfera no começa, mas se perde um pouco depois. Durante todo o jogo tive dois sustinhos porque não cria muito medo no jogador, mas se aproveita bem. E alguns bugs... uns estéticos como a mochila ou lanterna sumirem do personagem. Outros que afetam a gameplay, como não poder trocar para a aranha quando necessário (nada que um load não resolvesse).
Не заметил, что нет русского языка. Поэтому пока ставлю дизлайк и делаю рефанд. Как только разработчики добавят русский, то куплю игру заново, поиграю и напишу отзыв!
Absolute Empfehlung für Indie Fans :3 An manchen Stellen ist es zwar bissl fummelig mit der Steuerung und das Mini Game mit dem Kessel hat mich fast zum Ragequit geführt xD Aber ansonsten ist es wirklich gut für den Preis und bietet lösbare Rätsel, eine süße steuerbare Spinne, interessante Story mit Mythen und Legenden und sogar einen Bossfight^^
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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