
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11/10. I haven't felt this great since Helldivers 2 or Deep Rock Galactic!
업데이트 아쉬운점 zone1 보스가 제일 어렵다는 피드백이 많았을텐데 여전히 zone1이 젤 어려움 zone4는 123과 별개의 챕터로 만들어서 123 은 123하면 끝이고 4는 4만 하면 끝나서 연계성이 없음 이 부분때문에 오히려 지금이 더 얼리느낌 남 추가된 무기로 딱히 빌드가 크게 달라지진 않았음 업데이트 장점 도면 레이더 - 원래 이스터에그 수준으로 숨겨놨는데 이제 근처 가면 도면 있다고 알려줘서 직접 찾을 수 있음 벽타기 - 조작감도 살짝 매매하고 벽 다 부시느라 할 틈도 별로 없는데 암튼 신남 커럽모듈이 더 기발하고 쓸만해지고 다양해짐 스토리의 연장과 이에 따른 zone4는 진행방법이 달라지는건 신박했음
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely awesome game, really a blast to play. First boss is going to be a skill check for you, and yes it is a skill issue.
THERE IS NO ♥♥♥♥♥♥♥ WAY THIS IS 1-PERSON WORK. THIS IS THE BEST FPS GAME I'VE EVER PLAYED. Also the graphic is crazily optimized. AAA-Slops will never get to this level.
yep
Fast paced, fluid, and fully destructible buildings makes you feel like such a badass. Just buy it. Its made by 1 person which is just astounding with how much painstaking detail there is. Daniel is an absolute prodigy!
когда один человек может заменить целую студию....
枪械需要解锁,不是爽游,极其依赖失衡机制。而且说实话玩的不够爽,希望官方简化下难度。待后续优化改好评
Eh
don't normally leave reviews but this game goes hard, some of the most visceral sound design and raw soundtracks in any game i've played. very talented dev that clearly put a lot of effort in for such a cheap price as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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