
A sci-fantasy roguelite deckbuilder set in a world collapsing under cosmic instability. To stop the turmoil, humanity created a white-haired, godlike girl with overwhelming power and social anxiety. Enter the Vortex Zone, summon your allies, form your battle line, and tear through the enemy forces.
Modeled estimate, not a reported figure. How we estimate →
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About
Endless chaos reverberates throughout a world where the only constant is war.
In an effort to overcome the turmoil, the people decide to create a little warrior. But this white-haired, god-like entity has a major case of social anxiety?! She turns the once apocalyptic, barren world into a new one filled with races and civilizations previously known only from mythology and fairy tales, and grants the mysterious power of The Source to its inhabitants, including humans. Voice of Belldona takes place in this fantastic world created by Cheryl and tells the story of her adventures after being unexpectedly awakened again.

Step into a collapsing universe where cosmic horrors, corrupted machines, and winged god-engines roam the void.
Voice of Belldona blends sci-fantasy atmosphere with tactical roguelike deckbuilding: summon allies, control the battlefield’s formation, and clash against everything from twisted robots to Pegasus-like divine war machines. What starts as clean strategy soon becomes a dance of positioning, timing, and high-risk decisions that can reshape your entire build.

In this game, you need to decide how to carve your path through The Vortex Zone. Do you want to dash into battle as Rinsana or command the field with Griza’s summons? Each hero plays differently, offering unique strategies and routes to mastery.

Build your deck through every battle you fight, and every path you take can alter the cards you obtain. Shape your strategy to enhance the sense of progression and further increase the tactical depth of each run. Every choice reshapes your build, and every build opens new ways to outsmart the void.

Explore shifting maps where no two runs are ever the same. Each route presents new events, unpredictable rewards, and bosses that can appear in different sequences. Your decisions on the map are just as important as your decisions in combat. Let your deck spiral, twist the map’s fate, and break the run in ways the void never intended.
Now when reality starts folding…
Will you be the one to reach the True Ending and survive what’s inside?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I haven't played a ton yet, but the combat/card systems show some real promise. The art is also quite good and the music is great. As far as I've seen this has a lot more polish than many early access games, and I've only seen one bug so far in a minor ui description mismatch. Definitely worth trying out early.
打完第4章BOSS后就没动静了,只能切换地图浏览模式,也没有下一步指引,不知道能干什么,点哪里都没反应 又发现个bug,点继续游戏有概率卡主不进入游戏,能切换主题但是进不了游戏
This game is bad. I don't have an ounce of faith that the devs have the technical ability to make the game functional. Attack previews for enemies are constantly wrong/misleading, every boss seems to be a gotcha, (Does something that completely ruins certain strategies that you can't know about until it happens to you) I get why the retry mechanic is so generous, 90% of the boss fights are gotchas. Loved the one with the gimmick being enemy summons changing from a strike front to aoe because the symbol is wrong. Also the amount of attacks on the hit everything attack on the same boss randomly showing incorrect amounts. My expectations were low, and yet, I've played collage projects that had more polish. Also the vibes of this game are super creepy, anime slop is one thing but "petting" a little girl on the head until she pants and begs for more is ♥♥♥♥♥♥♥ gross.
great game despite the genre is bit oversaturated nowadays. core mechanic is pretty much same with other roguelike deckbuilder but the character gimmick still feel fresh and satisfying to play. Combo is really fun mechanic and so versatile to fight against any enemies.then there is summoning where you can summon alot of mobs and brawling with enemy which is hilarious. if you like deckbuilder then give it a shot!!
立绘水平一般,UI界面也有点土土的玩不下去。。。卡牌战斗的部分UI甚至非常难以看懂。。。
[h1] 没想到我竟然在卡牌游戏中,搓起了连招 [/h1] 本作是一款带有一定肉鸽要素的回合制卡牌游戏,为何说是带有一定肉鸽要素呢?原因很简单,本作拥有两种不同的游戏模式,分别是正式版更新的剧情模式,以及本次抢先体验中已经非常完善的肉鸽模式。 作为回合制卡牌游戏,最先应该介绍的毫无疑问就是本作的卡牌战斗系统。本作可选角色虽然只有两名,但这两名角色都拥有非常丰富的流派和玩法,以女剑士——琳娜举例,在本作中琳娜一共有三种的基础流派方向,分别是综合打法控制心流的斗士,狂暴输出以血还血的狂战士,通过不断派生突刺、上挑、下劈触发必杀技的战舞者,三种流派核心玩法相差非常多,这里就单独分别介绍一下这三个流派的核心玩法。首先是战舞者流派的必杀技系统,本作中琳娜的基础攻击牌分为了突刺、上挑、下劈三种模式,通过按照一定顺序打出,可以直接往手牌中加入一张必杀技卡,因此战舞者流派中非常注重出牌顺序,而狂战士流派的核心系统则是“战殇”,琳娜在对敌人造成伤害或是自己受到伤害会获得1点的战殇,通过消耗战殇可以强化特定的卡牌效果,也可以用来召唤队友,而狂战士打法就是依靠自残卖血叠战殇,疯狂对敌人进行输出。斗士流派则是前两者更加综合性的应用,除了以上两套系统以外,还有一套理智系统,当琳娜使用必杀技时会增加理智值,当琳娜使用战殇时则会减少理智值,当理智值大于15时会往手牌加入方便玩家打连段的卡牌,而理智值小于-15时会给自身增加力量和吸血BUFF,都很契合战舞者和狂战士的玩法,而斗士则是将理智值保持在-15到15之间,通过均衡使用必杀技和战殇控制好比例,从而触发一些特殊效果的牌。光是琳娜一位角色就拥有如此复杂的三套特殊系统,另外一名角色自然也无需多言,推荐感兴趣的玩家自行体验。 而另外一个比较值得介绍的就是本作的沙盒肉鸽玩法,本作的肉鸽玩法并不是传统的爬塔闯关模式,而是将玩家置身于一个沙盒地图中,玩家可以自由探索,不论是触发战斗还是触发事件,玩家都可以自由选择,并且在探索过程中会不断消耗物资,究竟要跑遍全图,还是要一步到位直冲BOSS,就看玩家的选择了。 综上所述,本作是兼顾剧情模式(正式版)与肉鸽模式双模式的回合制卡牌作品,战斗系统设计扎实,仅女剑士就分化三种机制迥异的成型流派,构筑自由度充足;肉鸽玩法跳出传统爬塔框架,采用开放式沙盒探索,资源取舍与路线选择灵活多变,虽然目前仍存在一些小BUG和卡死的问题,但制作组修复效率很高,可以期待一下完整的正式版。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
云存档功能都没做么。。。。能搞定下云存档不,搞定了好评
这游戏对玩家的灼烧有bug,说的回合结束时扣血,实际上每回合都扣血,这别人怎么玩啊
有时候加载进地图或者进战斗就会卡死动不了,打到第二章后出现bug结束回合轮到敌人行动没动静的情况,画面还在正常动,也能点开设置和状态乃至重新开始什么的,但敌人就是不动了搞得直接卡住玩不了了,希望赶紧解决一下bug和优化吧
[b]Overall[/b]: I'll start by saying this game is an 8/10 for me. It's currently a hidden gem. It is an early access Deckbuilder Rougelike similar to games like Chrono Ark and Slay the Spire. There's currently two characters(they're adding more) with 3 to 4 starting decktypes each to chose from. The girl can use combo attacks if you chain the right cards together and the guy likes to fight with summoned companions. You go to each world map and engage in either fights, events(positive & negative), buy cards, or rest at a camp site. Eventually you fight each maps boss until you complete the run. Oh and currently you can complete a true end run which adds 4 additional tough boss fights. Lastly they will be adding a story mode in about 6 months or whenever the game fully releases. [b]What I Liked[/b]: The card art is beautiful and they even have cool animations for the character models when you play some of their ultimate attacks. Good art and animations really makes these type of games shine. I enjoyed the map events having great rewards like unlocking powerful cards which aren't guaranteed every run. The bosses also aren't damage sponges, they have unique mechanics that you have to learn in order to beat them. You learn them and you know how to handle them even at the hardest difficulty. You're always learning, progressing. The difficulty progression is another thing i liked. They set it up in a way where it eases you into the game. They intended to have the real challenge of the game be their Trial difficulties which are modifiers/restrictions like being locked into a specific starting deck and having to build one good enough to survive the run. You can't do them until you beat Uncontrollable difficulty once and they unlock additonal cards, buffs, ultimates as rewards. [b]What I Disliked[/b]: I encountered some run ending bugs and the true end bosses were very difficult because it's a 4 round back to back fight with boss 2-4 being very strong. They're essentially DPS and targeting checks. The game does need some balance adjustments to the true end bosses for new players and the easier difficulties. Outside of that i loved the game. The devs have a discord which you can find a link to on the game and are good about listening to feedback and bug reports. The bugs i've encountered have been fixed so don't let what i said discourage you guys from buying, i just wanted to be transparent about my experience.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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