
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe keine großen Ansprüche an die Story, will nur in die bunte Mana-Welt von früher eintauchen, das klappt wunderbar. Die 3D-Sprungeinlagen waren unerwartet, aber machen Spaß. Trotz der Menschenopfer-Thematik ist das Spiel knuffig genug, dass der Nachwuchs gerne zuguckt, wenn ich ein paar Floddermäuse verprügle. Es erinnert mich vom Stil her etwas an Ni no Kuni, das ich aber wegen der nervig indirekten Kämpfe aufgegeben habe.
Ce jeu pour moi est ennuyeux et frustrant. En point fort il faut admettre qu'il est très joli. Les couleurs sont chatoyantes, certains niveaux sont envoûtants par leur charme et leur plaisir visuel. Franchement graphiquement, c'est du top niveau dans ce style visuel. Malheureusement, les plus s'arrêtent là. Les combats sont chiants : petit combo à terre, ou petit combo en l'air, et coup chargé. Fin des possibilité. Des aptitudes ? Ca coûte des MP et vu la quantité ridicule de MP à disposition, vous n'en utiliserez que peu. L'utilisation des reliques ? Utilité très discutable, en dehors de remettre quelques MPs. Même le personnage décrit comme "excelle dans l'art de la magie" a quoi, 80 mp au niveau 30 ? Moins je crois même (10 mp un sort du niveau actuel). Bref, les combats, c'est l'ennui, et la frustration. Mais bon, comme on a de la thune à plus savoir qu'en faire on se sent illimité dans l'utilisation des objets de soin (ou de mana). Malheureusement ça veut dire aucun challenge. L'histoire ? Scénario moyen et déroulement jusqu'à présent ultra prévisible. J'accroche pas, mais je vais le finir parce que je suis une tête de mule. Frustration frustration frustratioooon J'ai croisé pas mal d'endroits avec des mobs bien plus haut level que moi. Genre lvl 50 (là, à 40h de jeu je suis lvl 30). Je sens venir le truc : j'aurais le niveau adéquat qu'après avoir fini le jeu. C'est nul. J'attendais que ça d'avoir enfin le niveau pour aller poutrer ces mobs qui m'ont nargué quand j'étais lvl 1. Il y en a plein en plus, dans chaque niveau on voit une zone "oups là, je vais pas les déranger ceux-là". Bref, je le finis par principe mais le plaisir est pas là. Ca me fait penser à la simplicité d'un jeu megadrive avec une façade graphique moderne.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全実績解除まで楽しんだのでレビューします。 ・戦闘について 戦闘の悪い点は、まずロックオンしても敵を自動追尾するのがめっっっっっっっちゃ遅くほぼ意味が無いので、常に自分で視点を移動しなければなりません。あと戦闘にあまり迫力が無いのも減点です。同じスクエニの約10年前に発売されたニーアオートマタは戦闘に迫力があって文句無しだったので、開発スタジオが違うとこうも変わるのか…と思ってしまいました。 ちなみに前作の聖剣伝説3リメイクは戦闘が非常に楽しかった記憶があります。 ・移動について フィールドがかなり広いのに対して敵の配置が少ないので、クエストの敵撃破数稼ぎやらアイテム集めに少し時間が掛かります。 一応FFで言うところのチョコボ的な乗り物もいますが、それでも移動速度もあまり早くないので、もう1.5倍は欲しかったです。ただセレクトボタンで即座に任意のポイントまでワープ出来る点は良かったです。 景色やグラフィックはめっちゃ綺麗で作りこみもしっかりしてるので、もうちょい広大なフィールドを有効活用できれば…と思いました。 ・ストーリーについて 死生観について考えさせられるストーリーになってますが、キャラクターがみんな前向きなので暗いのが苦手な人でも楽しめます。 プレイしてると段々と愛着が湧いてきて普通に好きになりました。キャラデザも良いし、なんか全体的にフワフワしてて可愛いし、特にラムコのニコニコしてる姿には癒されました。 なんて言うか、キャラクターに関しては作り手の愛が伝わってきました。 最後までプレイしてみて非常に惜しい作品だったと言う感想です。広大なフィールドをもうちょっと有効活用できたりとか、戦闘をスタイリッシュにすれば素晴らしい作品になり得たと思います。 悪い点を色々書いてしまいましたが、やりこみ要素が満載で長時間プレイできました。隠しボスも難易度を上げるとかなり強いのでやりがいがあります。(ハードモードで倒すと実績解除できるボスもいます) 周回要素があり、徐々にアビリティを開放できる点も〇です。 難易度もゲームオーバーにならないベリーイージーから敵が超強化されたベリーハードまであるので、色んな人にお勧めできます。もし気になってるけど評価が…って人は聖剣伝説3リメイクから触れてみるのもありです。
Just finished 100%ing it. The story was quite bad in my opinion. I think around Chapter 8 or 9 I just started skipping custscenes. The combat however is INSANELY fun. This is the first game I've ever intentionally 100%'d. If you're looking for some next level story, look elsewhere. It's your typical JRPG story. If you're looking for an action packed game with class customization, give it a shot. Also, for 100%ers(?), you can get all achievements in a single playthrough. No need to do newgame plus if you don't want to. I HIGHLY recommend NEVER selling / exchanging corestones for niccolo coins from Nemesis enemies. Apparently they do not respawn. There is a move, Dark Shield+, that is only obtainable by exchanging a certain core for the Dark Shield+ seed. I accidentally exchanged mine for coins and made the Hard mode boss achievement harder than it needed to be.
[h1] Visions of uninstall [/h1] Insulting game design. From "chests" and points of interests being visible at ALL TIMES ON A MINIMAP, to DUMB "inner" voices of characters RECAPPING the events that literally happened 5 SECONDS AGO. What an insult. Exploration is no longer rewarding but rather a LIST OF THINGS to "check" and most of the items found in chests are "healing herbs". Character design is probably the worst I have seen in mana series. Don't like Hinna ( her eyes are just AWFUL ), loli dragon has way too bushy hairstyle and MC has a personality of a wet paper. Morley the cat person... what this even?! Oh man I can't even look at him. This was clearly made for a younger audience and the Developer didn't have any trust in the gamers to find things or piece story together by... you know USING THEIR BRAINS. Combat is serviceable at best. Literally they didn't learn anything from Trials of Mana. You will be steamrolling ALL THE MONSTERS doing long combos ( was playing on HARDEST difficulty BTW ) UNTIL you will get 4-5 monsters that cannot be knocked back easily. Oh boy. That's when "brainless" spamming which the game teaches you to do suddenly doesn't work. You will be lucky to hit them ONCE / TWICE before having to dodge ( BECAUSE THERE IS NO BLOCK IN THE GAME DESPITE MAIN CHARACTER WIELDING SHIELD AND SPEAR LIKE IN MONSTER HUNTER?! ) . Magic here sucks... no longer as flashy as in Trials of Mana, skills range from WHY IS THIS THING EVEN HERE? to I MUST HAVE IT and anything inbetween. There is no build VARIETY. Despite the game giving you MANY classes to choose from... you will be stuck with the strengths and WEAKNESSES of a given class. Say for example I dumped all my STR points into MC and gave him all the ATK bonuses and CRIT bonuses... Yep he hits harder BUT because he is a "tank" his lance will never hit as hard as a Pugilist of a loli dragon class... . If I had known that I would have given the points to characters that would actually benefit from. I could not make an OP character unlike in previous game Trials of Mana. This is just sad. I could go on... but this game has been disappointment. There are some positives such as environment are varied and quite nice to look at BUT THE AMOUNT OF RE-USED ENEMIES / BOSSES is abhorring. There is no replay value for me and your A.I teammates are absolute resource sinkers. They will die constantly... leaving me to finish the fight. Story terrible, characters are "safe" and the game is not worth the full price. Lucky me since I picked it up on sale. More of a rant rather than a proper review.... Just finished it. Absolutely garbage game. Story doesn't explain what happened to your party members or what happened after Val made his choice... Nothing. Combat is a STAT CHECK. Especially on Expert difficulty which is just a SLOG to go through. Wow. Im gonna go back to Trials of Mana and Legend of Mana.
[h1][b]🎮 Reseña de Visions of Mana[/b][/h1] [h2]Resumen del Juego[/h2] Visions of Mana es un ARPG con alma de JRPG: combates en tiempo real, party (sí, con roles en grupos) y ese sabor a fantasía colorida donde todo es “mágico”, “adorable” y “épico”… hasta que te das cuenta de que también es el típico viaje de “salvemos el mundo” con mitos y leyendas que te suenan como si ya los hubieras visto en 2004, 2010 y ayer en el anime de turno. La primera impresión es fuerte: estética 3D vibrante, vibra atmosférica, y una promesa clara de aventura con clases y personalización. Es de esos juegos que te quieren vender la sensación de “clásico moderno” mientras te empujan a encariñarte con el grupo… y luego te hacen grindear como si el tiempo fuera un recurso infinito (spoiler: no lo es). En Steam se siente como un título con buena aceptación (1954 recomendaciones), pero con una comunidad actual pequeña (35 jugadores). O sea: muchos ya lo terminaron, lo recomendaron, y se fueron a otra cosa… como cuando dices “estuvo buenísimo” y jamás vuelves a hablar del tema. [h2]Maná Dulce vs. Maná Amargo[/h2] Lo Bueno: ✅ Combate de acción con sabor a rol: party, progresión y sensación de aventura constante ⚔️ ✅ Estética fantasiosa y colorida que entra por los ojos y se queda rentando en tu retina 🎨 ✅ Buena vibra de “JRPG clásico” sin sentirse completamente prehistórico 🧙♂️ ✅ Logros (45) + cromos + Steam Cloud: el paquete completo para el coleccionista compulsivo 🏆 ✅ Personalización y clases: al menos te deja jugar a “soy único” aunque seamos todos el mismo héroe con distinto sombrero 🧢 Lo No Tan Bueno: ❌ Un jugador total: si querías compartir el caos con alguien, aquí vienes a sufrir solo 🎭 ❌ Compatibilidad parcial con mando: porque nada dice “pulido” como un “parcial” en un juego de acción 🎮 ❌ Comunidad activa bajita (35): se siente medio “pueblo fantasma” para un juego con tanta ambición 👻 ❌ Mundo abierto + aventura: suena enorme, pero no siempre significa que todo lo que encuentres valga la caminata 🥾 ❌ “Clásico de ayer”: a ratos es encanto; a ratos es excusa para no evolucionar ciertas mañas del género 📼 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Acción/rol sólido, divertido… sin reinventar nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple; más “gestionable” que brillante.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura amplia con enfoque de JRPG clásico.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Colorido y atractivo; vende fantasía sin pena.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama, aunque con aromas conocidos.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Mitos y leyendas bien presentados; buen mood.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]8[/td][td]Magia vistosa, golpes con “impacto visual”.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña la aventura como debe.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas; no son el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad por clases/party, pero dentro del molde JRPG.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin datos técnicos finos aquí; lo dejo en “decente”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Si te engancha el progreso, vuelves; si no, adiós.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Una experiencia sólida: bonita, clásica y efectiva, con detalles que raspan.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Visions of Mana es como ese plato “tradicional” que te encanta: no te sorprende, pero te lo comes feliz. Tiene combate de acción competente, estructura de rol con party, clases y personalización, y un mundo de fantasía que se ve y se siente bien. Si vienes buscando un JRPG moderno con vibra clásica, aquí hay bastante que disfrutar. Pero también hay que decirlo: la compatibilidad parcial con mando en un juego de acción es una de esas decisiones que merecen una ceja levantada permanente. Y que haya 35 jugadores activos pinta el panorama: no es que sea malo, es que no se queda como conversación viva; es más un “lo jugué, lo recomendé, y seguí con mi vida”. Con 1954 recomendaciones, la comunidad ya habló: es un título que gusta. Mi veredicto exigente: le faltan un par de pulidos y una chispa de riesgo para pasar de “muy bueno” a “excelente”, pero como aventura de acción y rol, cumple y entretiene. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 35 Descuento máximo registrado: -50% Veredicto: [i]Muy Bueno: recomendado si amas el JRPG de fantasía; con reservas si buscas algo realmente innovador.[/i] Si te encanta el rol japonés con party, magia vistosa, estética colorida y una aventura larga para perderte un rato, dale. Si lo tuyo es la innovación, la perfección de control con mando y un “mundo abierto” que siempre justifique cada paso… mejor entra con expectativas moderadas y una dosis sana de sarcasmo.
Fun game full of exploration and story.
If you like mana series this game is fun, if you're a newcomer i'd still say trials is better. Character builds and combat gets fun way quicker over there, and it also has more depth imo
Bought the game on sale after reading the reviews carefully, so for those looking to buy: The reviews are ACCURATE! YES, the game has incredible combat. A massive step up from the Trials of Mana reboot, and arguably my favorite style of combat I've seen in a Mana game. So much customization, albeit slightly gated by story progression, but it made the end-game/boss rush part of the game SO much fun. NO, the story is not as great as one would think. While there is a ton of promise throughout the first two-thirds of game (as in, the story was immaculate for the majority of Visions of Mana), it does fall flat towards the end, as though there wasn't enough production time to properly flesh everything out. I don't think it's a dealbreaker for purchasing the game -- but might be worth waiting for it to be on sale. All in all, fun game! I definitely recommend it, and will most likely find myself circling back around to continue more end-game content as well as attempt another playthrough at a higher difficulty.
game was a great entry in the mana series and loved it hope everyone gets a lot of joy and if you have never played a mana game this is a great one to start the life of the series look amazing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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