
Explore the dark underbelly of a massive wine cellar contested with cult bandits, traps, and paranormal bosses. Select from an array of different characters with unique abilities, and opportunities for customization.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oynanabilir bir rogue-like.
Very simple, fast paced, top down shooter. It's refreshing change of pace from bullet hell shooters. You clear cellars, earn corks, buy abilities and NPCs, and custom content. Easy to pick up, difficult to master.
Можно разочек пройти
This is impressive considering it was a student side project. However, it's outclassed in several areas by a number of other similar titles.
As a player of many an Isaac like, I'm going to have to pass.
Cool game
Quiet a good game. I like the pixel art style and the game style. However, it would be better if the hit reflection can be more rough like add more blood and knock back.
This is a lazy retro pixel 2D top down twin stick shooter. Instead of some dungeon it's a wine cellar but it's really hard to tell because of the awful graphics. The game features retro pixel "art" because the developer lacked the talent to produce compelling graphics. The levels are procgen because the developer lacked the talent to produce meaningful story/content/level design, so uses algorithms as a substitute for competence. Resolution and controls are fixed. The game feels like a tablet reject. There's an inexplicable $6 price tag for this shovelware of the lowest order. Impossible to recommend. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer strangely chooses to admit that this wasn't a full time project and not a serious, dedicated effort to make a video game. The developer explains their choice to not include any actual content or level design in the game, but that doesn't excuse it. It's a matter of opinion, but when I see asset/template flips, retro pixel "art" being used instead of developers bothering to hire someone with enough talent to produce contemporary video game visuals, and procgen being used as a copout for having to dedicate much more time and effort, which is certainly needed to add rich content to a game, I see that as lazy. This is comparative opinion, of course. It might seem like doing 10% of a very difficult job is hard work and not lazy, but the developers who chose to only do 10% of a job that gamers deserve 100% of is absolutely lazy in my opinion. Especially when developers think gamers don't deserve a dedicated product, but instead a "side project". I've written well over 5,000 game reviews on Steam now. When I compare the hard work done by professionals to produce rich 3D cutting edge visuals, and deep compelling level design and story work in a game, to "games" like Vintage Year, with pixel "art" used as a lazy substitute for proper graphics, procgen used as a lazy substitute for content, and an admission the developer didn't even bother working full time on this, I'm going to draw a conclusion that I've drawn countless other times. My recommendation is that gamers deserve only the best. No compromises, no cash grabs from academic side projects that got dumped into seedy game bundles, but only games that are of the highest quality made by professional, dedicated game developers who don't make compromises. Note: The developer also seems to want to inform us they didn't read/didn't understand the [url=https://partner.steamgames.com/doc/store/pricing/new_currency]regional pricing rules and conditions[/url] that they agreed to when they let Valve sell their game on Steam in a variety of different currencies. Imagine not knowing what price you agreed to let Valve sell your lazy shovelware for! But then it's academic, I suspect very few people paid for this up front. Like myself, I suspect most people got their hands on this from game bundles. The developer flogged off keys in bulk to Lazy Guys (ha, lazy, no co-incidence), Indie Gala and Indie Game Stand. For a "side project" the developer seems awfully keen to gouge as much money from it as they can.
I love top-down rogue-like shooters, they are some of my favorite games. Vintage year deviates from the pack of standard top-down rogue-like shooters by forcing the player not to run and gun the whole time. In order to be successful, you must be strategic about when you engage with enemies and how you use your resources. This provides a different kind of complexity of game-play than what many top-down rogue-like shooters offer. The atmosphere of this game is amazing. The creepy sounds and music puts the player on edge as they make their way through dimly lit, cult-infested levels. The world of this game is very intriguing and I feel like there is something sinister happening in the background as I play. Overall this game is solid. At the price, this game is very easy to recommend. It might not be the kind of game you want to pick up every day, but when you really let yourself get immersed with the atmosphere, this game is truly special.
Very nice job with game design and lighting. Controls are intuitive and has a lot of really neat game mechanics such as starting as a shadow in each level. Excellent quality for price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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